mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 02:43:13 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
24 lines
700 B
C#
24 lines
700 B
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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public sealed class Misc7b : SaveBlock
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{
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public Misc7b(SAV7b sav, int offset) : base(sav) => Offset = offset;
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public uint Money
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(Offset + 4));
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set => WriteUInt32LittleEndian(Data.AsSpan(Offset + 4), value);
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}
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private Span<byte> Rival_Trash => Data.AsSpan(Offset + 0x200, 0x1A);
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public string Rival
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{
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get => SAV.GetString(Rival_Trash);
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set => SAV.SetString(Rival_Trash, value.AsSpan(), SAV.OTLength, StringConverterOption.ClearZero);
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}
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}
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}
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