mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 02:43:13 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
87 lines
No EOL
2.5 KiB
C#
87 lines
No EOL
2.5 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Generation 5 <see cref="EntreeForest"/> slot
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/// </summary>
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public sealed class EntreeSlot : ISpeciesForm
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{
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/// <summary>
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/// <see cref="PKM.Species"/> index
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/// </summary>
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public int Species // bits 0-10
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{
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get => (int)(RawValue & 0x3FF) >> 0;
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set => RawValue = (RawValue & 0xFFFF_F800) | ((uint)(value & 0x3FF) << 0);
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}
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/// <summary>
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/// Special Move
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/// </summary>
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public int Move // bits 11-20
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{
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get => (int)(RawValue & 0x001F_F800) >> 11;
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set => RawValue = (RawValue & 0xFFE0_07FF) | ((uint)(value & 0x3FF) << 11);
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}
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/// <summary>
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/// <see cref="PKM.Gender"/> index
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/// </summary>
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public int Gender // bits 21-22
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{
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get => (int)(RawValue & 0x0060_0000) >> 21;
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set => RawValue = (RawValue & 0xFF9F_FFFF) | ((uint)(value & 0x3) << 21);
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}
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/// <summary>
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/// <see cref="PKM.Form"/> index
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/// </summary>
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public int Form // bits 23-27
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{
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get => (int)(RawValue & 0x0F80_0000) >> 23;
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set => RawValue = (RawValue & 0xF07F_FFFF) | ((uint)(value & 0x1F) << 23);
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}
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/// <summary>
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/// Visibility Flag
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/// </summary>
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public bool Invisible // bit 28
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{
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get => ((RawValue >> 28) & 1) == 1;
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set => RawValue = (RawValue & 0xEFFFFFFF) | (value ? 0 : 1u << 28);
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}
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/// <summary>
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/// Animation Leash (How many steps it can deviate from its spawn location).
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/// </summary>
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public int Animation // bits 29-31
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{
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get => (int)(RawValue >> 29);
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set => RawValue = (RawValue << 3) >> 3 | (uint)((value & 0x7) << 29);
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}
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private readonly byte[] Data;
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private readonly int Offset;
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/// <summary>
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/// Raw Data Value
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/// </summary>
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public uint RawValue
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(Offset));
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set => WriteUInt32LittleEndian(Data.AsSpan(Offset), value);
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}
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public void Delete() => RawValue = 0;
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public EntreeForestArea Area { get; init; }
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public EntreeSlot(byte[] data, int ofs)
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{
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Data = data;
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Offset = ofs;
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}
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}
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} |