mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-10 14:44:24 +00:00
325f75e3d3
More performant byte->str performance (no longer needing to hash byte and fetch bucket), unmeasured str->byte performance, but it is the same implementation as Gen3 which is not a bottleneck. Reduces the dll size by 80KB, and RAM usage by an unmeasured (likely similar amount). Better startup speeds since multiple dictionaries do not need to be allocated and created. Moves Gen1 trainer names (0x5D) to Transporter class, and remove Korean entry (not legally obtainable since there's only Gen2 Korean games and Gen2 Korean VC cannot trade with international). Hard verify Gen1 trainer name for language, since 0x5D is the ROM transfer language. Nickname can still be from any of the connected games. This refactor makes it easier to use a different charmap for byte<->str for Boxes (see #4027) and the language differences. We have a master table that "works" for all text name entry, but localizations differ for some glyphs accessible in the box naming UI.
252 lines
12 KiB
C#
252 lines
12 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary> Generation 2 <see cref="PKM"/> format. </summary>
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public sealed class PK2 : GBPKML, ICaughtData2
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{
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public override PersonalInfo2 PersonalInfo => PersonalTable.C[Species];
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internal const byte EggSpeciesValue = 0xFD;
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public override bool Valid => Species is <= Legal.MaxSpeciesID_2 or EggSpeciesValue; // egg
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public override int SIZE_PARTY => PokeCrypto.SIZE_2PARTY;
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public override int SIZE_STORED => PokeCrypto.SIZE_2STORED;
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public override bool Korean => !Japanese && OT_Trash[0] <= 0xB;
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public override EntityContext Context => EntityContext.Gen2;
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public PK2(bool jp = false) : base(PokeCrypto.SIZE_2PARTY, jp) { }
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public PK2(byte[] decryptedData, bool jp = false) : base(EnsurePartySize(decryptedData), jp) { }
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private static byte[] EnsurePartySize(byte[] data)
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{
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if (data.Length != PokeCrypto.SIZE_2PARTY)
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Array.Resize(ref data, PokeCrypto.SIZE_2PARTY);
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return data;
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}
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public override PK2 Clone()
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{
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PK2 clone = new((byte[])Data.Clone(), Japanese) { IsEgg = IsEgg };
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OT_Trash.CopyTo(clone.OT_Trash);
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Nickname_Trash.CopyTo(clone.Nickname_Trash);
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return clone;
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}
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protected override byte[] Encrypt() => new PokeList2(this).Write();
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#region Stored Attributes
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public override ushort Species { get => Data[0]; set => Data[0] = (byte)value; }
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public override int SpriteItem => ItemConverter.GetItemFuture2((byte)HeldItem);
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public override int HeldItem { get => Data[0x1]; set => Data[0x1] = (byte)value; }
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public override ushort Move1 { get => Data[2]; set => Data[2] = (byte)value; }
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public override ushort Move2 { get => Data[3]; set => Data[3] = (byte)value; }
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public override ushort Move3 { get => Data[4]; set => Data[4] = (byte)value; }
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public override ushort Move4 { get => Data[5]; set => Data[5] = (byte)value; }
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public override ushort TID16 { get => ReadUInt16BigEndian(Data.AsSpan(6)); set => WriteUInt16BigEndian(Data.AsSpan(6), value); }
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public override uint EXP { get => ReadUInt32BigEndian(Data.AsSpan(0x08)) >> 8; set => WriteUInt32BigEndian(Data.AsSpan(8), (value << 8) | Data[0xB]); }
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public override int EV_HP { get => ReadUInt16BigEndian(Data.AsSpan(0x0B)); set => WriteUInt16BigEndian(Data.AsSpan(0xB), (ushort)value); }
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public override int EV_ATK { get => ReadUInt16BigEndian(Data.AsSpan(0x0D)); set => WriteUInt16BigEndian(Data.AsSpan(0xD), (ushort)value); }
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public override int EV_DEF { get => ReadUInt16BigEndian(Data.AsSpan(0x0F)); set => WriteUInt16BigEndian(Data.AsSpan(0xF), (ushort)value); }
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public override int EV_SPE { get => ReadUInt16BigEndian(Data.AsSpan(0x11)); set => WriteUInt16BigEndian(Data.AsSpan(0x11), (ushort)value); }
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public override int EV_SPC { get => ReadUInt16BigEndian(Data.AsSpan(0x13)); set => WriteUInt16BigEndian(Data.AsSpan(0x13), (ushort)value); }
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public override ushort DV16 { get => ReadUInt16BigEndian(Data.AsSpan(0x15)); set => WriteUInt16BigEndian(Data.AsSpan(0x15), value); }
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public override int Move1_PP { get => Data[0x17] & 0x3F; set => Data[0x17] = (byte)((Data[0x17] & 0xC0) | Math.Min(63, value)); }
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public override int Move2_PP { get => Data[0x18] & 0x3F; set => Data[0x18] = (byte)((Data[0x18] & 0xC0) | Math.Min(63, value)); }
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public override int Move3_PP { get => Data[0x19] & 0x3F; set => Data[0x19] = (byte)((Data[0x19] & 0xC0) | Math.Min(63, value)); }
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public override int Move4_PP { get => Data[0x1A] & 0x3F; set => Data[0x1A] = (byte)((Data[0x1A] & 0xC0) | Math.Min(63, value)); }
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public override int Move1_PPUps { get => (Data[0x17] & 0xC0) >> 6; set => Data[0x17] = (byte)((Data[0x17] & 0x3F) | ((value & 0x3) << 6)); }
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public override int Move2_PPUps { get => (Data[0x18] & 0xC0) >> 6; set => Data[0x18] = (byte)((Data[0x18] & 0x3F) | ((value & 0x3) << 6)); }
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public override int Move3_PPUps { get => (Data[0x19] & 0xC0) >> 6; set => Data[0x19] = (byte)((Data[0x19] & 0x3F) | ((value & 0x3) << 6)); }
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public override int Move4_PPUps { get => (Data[0x1A] & 0xC0) >> 6; set => Data[0x1A] = (byte)((Data[0x1A] & 0x3F) | ((value & 0x3) << 6)); }
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public override int CurrentFriendship { get => Data[0x1B]; set => Data[0x1B] = (byte)value; }
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private byte PKRS { get => Data[0x1C]; set => Data[0x1C] = value; }
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public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)((PKRS & ~0xF) | value); }
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public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)((PKRS & 0xF) | (value << 4)); }
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// Crystal only Caught Data
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public ushort CaughtData { get => ReadUInt16BigEndian(Data.AsSpan(0x1D)); set => WriteUInt16BigEndian(Data.AsSpan(0x1D), value); }
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public int Met_TimeOfDay { get => (CaughtData >> 14) & 0x3; set => CaughtData = (ushort)((CaughtData & 0x3FFF) | ((value & 0x3) << 14)); }
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public override int Met_Level { get => (CaughtData >> 8) & 0x3F; set => CaughtData = (ushort)((CaughtData & 0xC0FF) | ((value & 0x3F) << 8)); }
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public override int OT_Gender { get => (CaughtData >> 7) & 1; set => CaughtData = (ushort)((CaughtData & 0xFF7F) | ((value & 1) << 7)); }
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public override int Met_Location { get => CaughtData & 0x7F; set => CaughtData = (ushort)((CaughtData & 0xFF80) | (value & 0x7F)); }
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public override int Stat_Level
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{
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get => Data[0x1F];
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set => Data[0x1F] = (byte)value;
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}
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#endregion
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#region Party Attributes
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public override int Status_Condition { get => Data[0x20]; set => Data[0x20] = (byte)value; }
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public override int Stat_HPCurrent { get => ReadUInt16BigEndian(Data.AsSpan(0x22)); set => WriteUInt16BigEndian(Data.AsSpan(0x22), (ushort)value); }
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public override int Stat_HPMax { get => ReadUInt16BigEndian(Data.AsSpan(0x24)); set => WriteUInt16BigEndian(Data.AsSpan(0x24), (ushort)value); }
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public override int Stat_ATK { get => ReadUInt16BigEndian(Data.AsSpan(0x26)); set => WriteUInt16BigEndian(Data.AsSpan(0x26), (ushort)value); }
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public override int Stat_DEF { get => ReadUInt16BigEndian(Data.AsSpan(0x28)); set => WriteUInt16BigEndian(Data.AsSpan(0x28), (ushort)value); }
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public override int Stat_SPE { get => ReadUInt16BigEndian(Data.AsSpan(0x2A)); set => WriteUInt16BigEndian(Data.AsSpan(0x2A), (ushort)value); }
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public override int Stat_SPA { get => ReadUInt16BigEndian(Data.AsSpan(0x2C)); set => WriteUInt16BigEndian(Data.AsSpan(0x2C), (ushort)value); }
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public override int Stat_SPD { get => ReadUInt16BigEndian(Data.AsSpan(0x2E)); set => WriteUInt16BigEndian(Data.AsSpan(0x2E), (ushort)value); }
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#endregion
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public override bool IsEgg { get; set; }
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public override int OT_Friendship { get => CurrentFriendship; set => CurrentFriendship = value; }
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public override bool HasOriginalMetLocation => CaughtData != 0;
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public override int Version { get => (int)GameVersion.GSC; set { } }
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// Maximums
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public override ushort MaxMoveID => Legal.MaxMoveID_2;
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public override ushort MaxSpeciesID => Legal.MaxSpeciesID_2;
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public override int MaxAbilityID => Legal.MaxAbilityID_2;
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public override int MaxItemID => Legal.MaxItemID_2;
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public PK1 ConvertToPK1()
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{
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PK1 pk1 = new(Japanese);
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Array.Copy(Data, 0x1, pk1.Data, 0x7, 0x1A);
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pk1.Species = Species; // This will take care of Typing :)
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var lvl = Stat_Level;
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if (lvl == 0) // no party stats (originated from box format), need to regenerate
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{
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pk1.Stat_HPCurrent = GetStat(PersonalInfo.HP, IV_ATK, EV_ATK, Stat_Level);
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pk1.Stat_Level = CurrentLevel;
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}
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else
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{
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pk1.Stat_HPCurrent = Stat_HPCurrent;
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pk1.Stat_Level = Stat_Level;
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}
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// Status = 0
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OT_Trash.CopyTo(pk1.OT_Trash);
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Nickname_Trash.CopyTo(pk1.Nickname_Trash);
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pk1.ClearInvalidMoves();
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return pk1;
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}
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public PK7 ConvertToPK7()
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{
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var rnd = Util.Rand;
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var lang = TransferLanguage(RecentTrainerCache.Language);
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var pi = PersonalTable.SM[Species];
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int abil = TransporterLogic.IsHiddenDisallowedVC2(Species) ? 0 : 2; // Hidden
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var pk7 = new PK7
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{
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EncryptionConstant = rnd.Rand32(),
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Species = Species,
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TID16 = TID16,
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CurrentLevel = CurrentLevel,
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EXP = EXP,
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Met_Level = CurrentLevel,
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Nature = Experience.GetNatureVC(EXP),
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PID = rnd.Rand32(),
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Ball = 4,
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MetDate = EncounterDate.GetDate3DS(),
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Version = HasOriginalMetLocation ? (int)GameVersion.C : (int)GameVersion.SI,
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Move1 = Move1,
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Move2 = Move2,
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Move3 = Move3,
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Move4 = Move4,
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Move1_PPUps = Move1_PPUps,
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Move2_PPUps = Move2_PPUps,
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Move3_PPUps = Move3_PPUps,
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Move4_PPUps = Move4_PPUps,
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Met_Location = Locations.Transfer2, // "Johto region", hardcoded.
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Gender = Gender,
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IsNicknamed = false,
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Form = Form,
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CurrentHandler = 1,
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HT_Name = RecentTrainerCache.OT_Name,
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HT_Gender = RecentTrainerCache.OT_Gender,
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Language = lang,
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Nickname = SpeciesName.GetSpeciesNameGeneration(Species, lang, 7),
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OT_Name = GetTransferTrainerName(lang),
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OT_Gender = OT_Gender, // Crystal
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OT_Friendship = pi.BaseFriendship,
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HT_Friendship = pi.BaseFriendship,
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Ability = pi.GetAbilityAtIndex(abil),
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AbilityNumber = 1 << abil,
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};
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var special = Species is 151 or 251;
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int flawless = special ? 5 : 3;
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pk7.SetTransferIVs(flawless, rnd);
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pk7.SetTransferPID(IsShiny);
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pk7.SetTransferLocale(lang);
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if (special)
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{
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pk7.FatefulEncounter = true;
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}
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else if (IsNicknamedBank)
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{
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pk7.IsNicknamed = true;
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pk7.Nickname = Korean ? Nickname : StringConverter12Transporter.GetString(Nickname_Trash, Japanese);
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}
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// Dizzy Punch cannot be transferred
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var dizzy = pk7.GetMoveIndex(146); // Dizzy Punch
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if (dizzy != -1)
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{
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pk7.SetMove(dizzy, 0);
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pk7.FixMoves();
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}
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pk7.HealPP();
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pk7.RefreshChecksum();
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return pk7;
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}
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private string GetTransferTrainerName(int lang)
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{
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if (OT_Trash[0] == StringConverter12.G1TradeOTCode) // In-game Trade
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return StringConverter12Transporter.GetTradeNameGen1(lang);
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if (Korean)
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return OT_Name;
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return StringConverter12Transporter.GetString(OT_Trash, Japanese);
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}
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public SK2 ConvertToSK2() => new(Japanese)
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{
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Species = Species,
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HeldItem = HeldItem,
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Move1 = Move1,
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Move2 = Move2,
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Move3 = Move3,
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Move4 = Move4,
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TID16 = TID16,
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EXP = EXP,
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EV_HP = EV_HP,
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EV_ATK = EV_ATK,
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EV_DEF = EV_DEF,
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EV_SPE = EV_SPE,
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EV_SPC = EV_SPC,
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DV16 = DV16,
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Move1_PP = Move1_PP,
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Move2_PP = Move2_PP,
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Move3_PP = Move3_PP,
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Move4_PP = Move4_PP,
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Move1_PPUps = Move1_PPUps,
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Move2_PPUps = Move2_PPUps,
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Move3_PPUps = Move3_PPUps,
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Move4_PPUps = Move4_PPUps,
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CurrentFriendship = CurrentFriendship,
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IsEgg = IsEgg,
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Stat_Level = Stat_Level,
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PKRS_Days = PKRS_Days,
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PKRS_Strain = PKRS_Strain,
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CaughtData = CaughtData,
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// Only copies until first 0x50 terminator, but just copy everything
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Nickname = Nickname,
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OT_Name = OT_Name,
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};
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}
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