PKHeX/PKHeX.Core/Saves/SAV4DP.cs
Kurt fa9a809751
Encapsulate item pouch arrays/etc for finer control (#3860)
* Extract/encapsulate inventory legal arrays to interface+class

Hiding them behind methods allows these to be left as ReadOnlySpan<ushort> and thus never allocate on the heap.
Also refactors out some logic for checking if an item is legal.

End result feels more maintainable and is less bloaty (no more passing in a nullable func)

Batch editing
* Add HasType filter

```
=HasType=11
.HeldItem=Meadow Plate
```

slaps a meadow plate on any pkm with grass type
Use `=PersonalType1=11` for only primary grass types; only-secondary-type grass will not match it.
2023-04-16 12:58:07 -07:00

182 lines
6.2 KiB
C#

using System;
using System.Collections.Generic;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary>
/// <see cref="SaveFile"/> format for <see cref="GameVersion.DP"/>
/// </summary>
public sealed class SAV4DP : SAV4Sinnoh
{
public SAV4DP() : base(GeneralSize, StorageSize)
{
Initialize();
Dex = new Zukan4(this, PokeDex);
}
public SAV4DP(byte[] data) : base(data, GeneralSize, StorageSize, GeneralSize)
{
Initialize();
Dex = new Zukan4(this, PokeDex);
}
public override Zukan4 Dex { get; }
protected override SAV4 CloneInternal4() => State.Exportable ? new SAV4DP((byte[])Data.Clone()) : new SAV4DP();
public override PersonalTable4 Personal => PersonalTable.DP;
public override ReadOnlySpan<ushort> HeldItems => Legal.HeldItems_DP;
public override int MaxItemID => Legal.MaxItemID_4_DP;
private const int GeneralSize = 0xC100;
private const int StorageSize = 0x121E0; // Start 0xC100, +4 starts box data
private void Initialize()
{
Version = GameVersion.DP;
GetSAVOffsets();
}
protected override int EventWork => 0xD9C;
protected override int EventFlag => 0xFDC;
private void GetSAVOffsets()
{
AdventureInfo = 0;
Trainer1 = 0x64;
Party = 0x98;
PokeDex = 0x12DC;
Geonet = 0x96D9;
WondercardFlags = 0xA6D0;
WondercardData = 0xA7fC;
DaycareOffset = 0x141C;
OFS_HONEY = 0x72E4;
OFS_UG_Stats = 0x3A2C;
OFS_UG_Items = 0x42B0;
PoketchStart = 0x114C;
Seal = 0x6178;
OFS_PoffinCase = 0x5050;
Box = 4;
}
#region Storage
public override int GetBoxWallpaper(int box)
{
if ((uint)box >= 18)
return 0;
return Storage[GetBoxWallpaperOffset(box)];
}
public override void SetBoxWallpaper(int box, int value)
{
if ((uint)box >= 18)
return;
Storage[GetBoxWallpaperOffset(box)] = (byte)value;
}
#endregion
public override IReadOnlyList<InventoryPouch> Inventory
{
get
{
var info = ItemStorage4DP.Instance;
InventoryPouch[] pouch =
{
new InventoryPouch4(InventoryType.Items, info, 999, 0x624),
new InventoryPouch4(InventoryType.KeyItems, info, 1, 0x8B8),
new InventoryPouch4(InventoryType.TMHMs, info, 99, 0x980),
new InventoryPouch4(InventoryType.MailItems, info, 999, 0xB10),
new InventoryPouch4(InventoryType.Medicine, info, 999, 0xB40),
new InventoryPouch4(InventoryType.Berries, info, 999, 0xBE0),
new InventoryPouch4(InventoryType.Balls, info, 999, 0xCE0),
new InventoryPouch4(InventoryType.BattleItems, info, 999, 0xD1C),
};
return pouch.LoadAll(General);
}
set => value.SaveAll(General);
}
// reverse crc32 polynomial, nice!
private const uint MysteryGiftDPSlotActive = 0xEDB88320;
public bool[] GetMysteryGiftDPSlotActiveFlags()
{
var span = General[(WondercardFlags + 0x100)..]; // skip over flags
bool[] active = new bool[GiftCountMax]; // 8 PGT, 3 PCD
for (int i = 0; i < active.Length; i++)
active[i] = ReadUInt32LittleEndian(span[(4*i)..]) == MysteryGiftDPSlotActive;
return active;
}
public void SetMysteryGiftDPSlotActiveFlags(ReadOnlySpan<bool> value)
{
if (value.Length != GiftCountMax)
return;
var span = General[(WondercardFlags + 0x100)..]; // skip over flags
for (int i = 0; i < value.Length; i++)
WriteUInt32LittleEndian(span[(4 * i)..], value[i] ? MysteryGiftDPSlotActive : 0);
}
public override MysteryGiftAlbum GiftAlbum
{
get => base.GiftAlbum;
set
{
base.GiftAlbum = value;
SetActiveGiftFlags(value.Gifts);
}
}
private void SetActiveGiftFlags(IReadOnlyList<MysteryGift> gifts)
{
var arr = new bool[gifts.Count];
for (int i = 0; i < arr.Length; i++)
arr[i] = !gifts[i].Empty;
SetMysteryGiftDPSlotActiveFlags(arr);
}
public override int M { get => ReadUInt16LittleEndian(General[0x1238..]); set => WriteUInt16LittleEndian(General[0x1238..], (ushort)value); }
public override int X { get => ReadUInt16LittleEndian(General[0x1240..]); set => WriteUInt16LittleEndian(General[0x1240..], (ushort)(X2 = value)); }
public override int Y { get => ReadUInt16LittleEndian(General[0x1244..]); set => WriteUInt16LittleEndian(General[0x1244..], (ushort)(Y2 = value)); }
public override Span<byte> Rival_Trash
{
get => General.Slice(0x25A8, MaxStringLengthOT * 2);
set { if (value.Length == MaxStringLengthOT * 2) value.CopyTo(General[0x25A8..]); }
}
public override int X2 { get => ReadUInt16LittleEndian(General[0x25FA..]); set => WriteUInt16LittleEndian(General[0x25FA..], (ushort)value); }
public override int Y2 { get => ReadUInt16LittleEndian(General[0x25FE..]); set => WriteUInt16LittleEndian(General[0x25FE..], (ushort)value); }
public override int Z { get => ReadUInt16LittleEndian(General[0x2602..]); set => WriteUInt16LittleEndian(General[0x2602..], (ushort)value); }
public override uint SafariSeed { get => ReadUInt32LittleEndian(General[0x53C4..]); set => WriteUInt32LittleEndian(General[0x53C4..], value); }
public override uint SwarmSeed { get => ReadUInt32LittleEndian(General[0x53C8..]); set => WriteUInt32LittleEndian(General[0x53C8..], value); }
public override uint SwarmMaxCountModulo => 28;
protected override ReadOnlySpan<ushort> TreeSpecies =>new ushort[]
{
000, 000, 000, 000, 000, 000,
265, 266, 415, 412, 420, 190,
415, 412, 420, 190, 214, 265,
446, 446, 446, 446, 446, 446,
};
public Roamer4 RoamerMesprit => GetRoamer(0);
public Roamer4 RoamerCresselia => GetRoamer(1);
public Roamer4 RoamerUnused => GetRoamer(2); // Darkrai
private Roamer4 GetRoamer(int index)
{
const int size = Roamer4.SIZE;
var ofs = 0x73A0 + (index * size);
var mem = GeneralBuffer.Slice(ofs, size);
return new Roamer4(mem);
}
}