PKHeX/PKHeX.Core/Saves/SAV6AODemo.cs
Kurt 3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00

57 lines
2.3 KiB
C#

using System.Collections.Generic;
namespace PKHeX.Core;
/// <summary>
/// Generation 6 <see cref="SaveFile"/> object for <see cref="GameVersion.ORASDEMO"/>.
/// </summary>
/// <inheritdoc cref="SAV6" />
public sealed class SAV6AODemo : SAV6
{
public SAV6AODemo(byte[] data) : base(data, SaveBlockAccessor6AODemo.BlockMetadataOffset)
{
Blocks = new SaveBlockAccessor6AODemo(this);
Initialize();
}
public SAV6AODemo() : base(SaveUtil.SIZE_G6ORASDEMO, SaveBlockAccessor6AODemo.BlockMetadataOffset)
{
Blocks = new SaveBlockAccessor6AODemo(this);
Initialize();
}
public override IPersonalTable Personal => PersonalTable.AO;
public override IReadOnlyList<ushort> HeldItems => Legal.HeldItem_AO;
protected override SaveFile CloneInternal() => new SAV6AODemo((byte[])Data.Clone());
public override ushort MaxMoveID => Legal.MaxMoveID_6_AO;
public override int MaxItemID => Legal.MaxItemID_6_AO;
public override int MaxAbilityID => Legal.MaxAbilityID_6_AO;
protected override int EventWork => 0x04600;
protected override int EventFlag => EventWork + 0x2F0;
public SaveBlockAccessor6AODemo Blocks { get; }
private void Initialize()
{
Party = 0x03E00;
}
public override GameVersion Version => Game switch
{
(int) GameVersion.AS => GameVersion.AS,
(int) GameVersion.OR => GameVersion.OR,
_ => GameVersion.Invalid,
};
public override uint Money { get => Blocks.Misc.Money; set => Blocks.Misc.Money = value; }
public override int Vivillon { get => Blocks.Misc.Vivillon; set => Blocks.Misc.Vivillon = value; } // unused
public override int Badges { get => Blocks.Misc.Badges; set => Blocks.Misc.Badges = value; } // unused
public override int BP { get => Blocks.Misc.BP; set => Blocks.Misc.BP = value; } // unused
public override MyItem Items => Blocks.Items;
public override ItemInfo6 ItemInfo => Blocks.ItemInfo;
public override GameTime6 GameTime => Blocks.GameTime;
public override Situation6 Situation => Blocks.Situation;
public override PlayTime6 Played => Blocks.Played;
public override MyStatus6 Status => Blocks.Status;
public override RecordBlock6 Records => Blocks.Records;
public override IReadOnlyList<BlockInfo> AllBlocks => Blocks.BlockInfo;
}