PKHeX/PKHeX.Core/PersonalInfo/Info/PersonalInfo1.cs
Kurt 1960b335fd Remove PersonalInfo.Abilities, use interfaces
If you must get a list of abilities, then use the span extension methods.
Also reworks some initial moveset fetching to allocate less
2022-09-02 10:20:19 -07:00

71 lines
2.9 KiB
C#

using System;
namespace PKHeX.Core;
/// <summary>
/// <see cref="PersonalInfo"/> class with values from Generation 1 games.
/// </summary>
public sealed class PersonalInfo1 : PersonalInfo
{
public const int SIZE = 0x1C;
private readonly byte[] Data;
public PersonalInfo1(byte[] data)
{
Data = data;
TMHM = GetBits(Data.AsSpan(0x14, 0x8));
}
public override byte[] Write()
{
SetBits(TMHM, Data.AsSpan(0x14));
return Data;
}
public int DEX_ID { get => Data[0x00]; set => Data[0x00] = (byte)value; }
public override int HP { get => Data[0x01]; set => Data[0x01] = (byte)value; }
public override int ATK { get => Data[0x02]; set => Data[0x02] = (byte)value; }
public override int DEF { get => Data[0x03]; set => Data[0x03] = (byte)value; }
public override int SPE { get => Data[0x04]; set => Data[0x04] = (byte)value; }
public int SPC { get => Data[0x05]; set => Data[0x05] = (byte)value; }
public override int SPA { get => SPC; set => SPC = value; }
public override int SPD { get => SPC; set => SPC = value; }
public override int Type1 { get => Data[0x06]; set => Data[0x06] = (byte)value; }
public override int Type2 { get => Data[0x07]; set => Data[0x07] = (byte)value; }
public override int CatchRate { get => Data[0x08]; set => Data[0x08] = (byte)value; }
public override int BaseEXP { get => Data[0x09]; set => Data[0x09] = (byte)value; }
public byte Move1 { get => Data[0x0F]; set => Data[0x0F] = value; }
public byte Move2 { get => Data[0x10]; set => Data[0x10] = value; }
public byte Move3 { get => Data[0x11]; set => Data[0x11] = value; }
public byte Move4 { get => Data[0x12]; set => Data[0x12] = value; }
public override int EXPGrowth { get => Data[0x13]; set => Data[0x13] = (byte)value; }
// EV Yields are just aliases for base stats in Gen I
public override int EV_HP { get => HP; set { } }
public override int EV_ATK { get => ATK; set { } }
public override int EV_DEF { get => DEF; set { } }
public override int EV_SPE { get => SPE; set { } }
public int EV_SPC => SPC;
public override int EV_SPA { get => EV_SPC; set { } }
public override int EV_SPD { get => EV_SPC; set { } }
// Future game values, unused
public override int EggGroup1 { get => 0; set { } }
public override int EggGroup2 { get => 0; set { } }
public override int GetIndexOfAbility(int abilityID) => -1;
public override int GetAbilityAtIndex(int abilityIndex) => -1;
public override int AbilityCount => 0;
public override int Gender { get; set; }
public override int HatchCycles { get => 0; set { } }
public override int BaseFriendship { get => 0; set { } }
public override int EscapeRate { get => 0; set { } }
public override int Color { get => 0; set { } }
public void GetMoves(Span<ushort> value)
{
value[3] = Move4;
value[2] = Move3;
value[1] = Move2;
value[0] = Move1;
}
}