PKHeX/PKHeX.WinForms/Controls/PKM Editor/MoveDisplay.cs
sora10pls 0777b9fbf8 Add smoother resized type icons
Not as sharp as before, but this doesn't massively distort some type icons like Normal or Psychic
2024-01-04 16:41:38 -05:00

44 lines
1.3 KiB
C#

using System;
using System.Drawing;
using System.Windows.Forms;
using PKHeX.Core;
using PKHeX.Drawing.Misc;
namespace PKHeX.WinForms.Controls;
public partial class MoveDisplay : UserControl
{
public MoveDisplay() => InitializeComponent();
public int Populate(PKM pk, ushort move, EntityContext context, ReadOnlySpan<string> moves, bool valid = true)
{
if (move == 0 || move >= moves.Length)
{
Visible = false;
return 0;
}
Visible = true;
byte type = MoveInfo.GetType(move, context);
var name = moves[move];
if (move == (int)Core.Move.HiddenPower && pk.Context is not EntityContext.Gen8a)
{
if (HiddenPower.TryGetTypeIndex(pk.HPType, out type))
name = $"{name} ({GameInfo.Strings.types[type]}) [{pk.HPPower}]";
}
var size = PokePreview.MeasureSize(name, L_Move.Font);
var ctrlWidth = PB_Type.Width + PB_Type.Margin.Horizontal + size.Width + L_Move.Margin.Horizontal;
PB_Type.Image = TypeSpriteUtil.GetTypeSpriteIconSmall(type);
L_Move.Text = name;
if (valid)
L_Move.ResetForeColor();
else
L_Move.ForeColor = Color.Red;
L_Move.Width = size.Width;
Width = ctrlWidth;
return ctrlWidth;
}
}