PKHeX/PKHeX.Core/Saves/Substructures/SAV2Offsets.cs

181 lines
6.4 KiB
C#

namespace PKHeX.Core
{
internal class SAV2Offsets
{
public SAV2Offsets(SAV2 sav)
{
Options = 0x2000;
Trainer1 = 0x2009;
if (sav.Japanese)
LoadOffsetsJapanese(sav.Version);
else if (sav.Korean)
LoadOffsetsKorean(sav.Version);
else
LoadOffsetsInternational(sav.Version);
}
public int Options { get; }
public int Trainer1 { get; }
public int DaylightSavings { get; private set; } = -1;
public int TimePlayed { get; private set; } = -1;
public int Palette { get; private set; } = -1;
public int Money { get; private set; } = -1;
public int JohtoBadges { get; private set; } = -1;
public int CurrentBoxIndex { get; private set; } = -1;
public int BoxNames { get; private set; } = -1;
public int Party { get; private set; } = -1;
public int PokedexCaught { get; private set; } = -1;
public int PokedexSeen { get; private set; } = -1;
public int CurrentBox { get; private set; } = -1;
public int OtherCurrentBox { get; private set; }
public int Gender { get; private set; } = -1;
public int AccumulatedChecksumEnd { get; private set; } = -1;
public int OverallChecksumPosition { get; private set; } = -1;
public int EventFlag { get; private set; } = int.MinValue;
public int PouchTMHM { get; private set; } = -1;
public int PouchItem { get; private set; } = -1;
public int PouchKey { get; private set; } = -1;
public int PouchBall { get; private set; } = -1;
public int PouchPC { get; private set; } = -1;
private void LoadOffsetsInternational(GameVersion Version)
{
DaylightSavings = 0x2042;
OtherCurrentBox = 0x284C;
switch (Version)
{
case GameVersion.GS:
TimePlayed = 0x2053;
Palette = 0x206B;
Money = 0x23DB;
JohtoBadges = 0x23E4;
CurrentBoxIndex = 0x2724;
BoxNames = 0x2727;
Party = 0x288A;
PokedexCaught = 0x2A4C;
PokedexSeen = 0x2A6C;
CurrentBox = 0x2D6C;
Gender = -1; // No gender in GS
AccumulatedChecksumEnd = 0x2D68;
OverallChecksumPosition = 0x2D69;
OverallChecksumPosition2 = 0x7E6D;
PouchTMHM = 0x23E6;
PouchItem = 0x241F;
PouchKey = 0x2449;
PouchBall = 0x2464;
PouchPC = 0x247E;
break;
case GameVersion.C:
TimePlayed = 0x2052;
Palette = 0x206A;
Money = 0x23DC;
JohtoBadges = 0x23E5;
CurrentBoxIndex = 0x2700;
BoxNames = 0x2703;
Party = 0x2865;
PokedexCaught = 0x2A27;
PokedexSeen = 0x2A47;
CurrentBox = 0x2D10;
Gender = 0x3E3D;
AccumulatedChecksumEnd = 0x2B82;
OverallChecksumPosition = 0x2D0D;
OverallChecksumPosition2 = 0x7F0D;
PouchTMHM = 0x23E7;
PouchItem = 0x2420;
PouchKey = 0x244A;
PouchBall = 0x2465;
PouchPC = 0x247F;
EventFlag = 0x2600;
break;
}
}
private void LoadOffsetsJapanese(GameVersion Version)
{
DaylightSavings = 0x2029;
TimePlayed = 0x2034;
Palette = 0x204C;
CurrentBox = 0x2D10;
OtherCurrentBox = 0x2842;
switch (Version)
{
case GameVersion.GS:
Money = 0x23BC;
JohtoBadges = 0x23C5;
CurrentBoxIndex = 0x2705;
BoxNames = 0x2708;
Party = 0x283E;
PokedexCaught = 0x29CE;
PokedexSeen = 0x29EE;
Gender = -1; // No gender in GS
AccumulatedChecksumEnd = 0x2C8B;
OverallChecksumPosition = 0x2D0D;
OverallChecksumPosition2 = 0x7F0D;
PouchTMHM = 0x23C7;
PouchItem = 0x2400;
PouchKey = 0x242A;
PouchBall = 0x2445;
PouchPC = 0x245F;
break;
case GameVersion.C:
Money = 0x23BE;
JohtoBadges = 0x23C7;
CurrentBoxIndex = 0x26E2;
BoxNames = 0x26E5;
Party = 0x281A;
PokedexCaught = 0x29AA;
PokedexSeen = 0x29CA;
Gender = 0x8000;
AccumulatedChecksumEnd = 0x2AE2;
OverallChecksumPosition = 0x2D0D;
OverallChecksumPosition2 = 0x7F0D;
PouchTMHM = 0x23C9;
PouchItem = 0x2402;
PouchKey = 0x242C;
PouchBall = 0x2447;
PouchPC = 0x2461;
EventFlag = 0x1800;
break;
}
}
public int OverallChecksumPosition2 { get; set; }
private void LoadOffsetsKorean(GameVersion Version)
{
// No Crystal Version
DaylightSavings = 0x2042;
OtherCurrentBox = 0x284C;
TimePlayed = 0x204E;
Palette = 0x2065;
Money = 0x23D3;
JohtoBadges = 0x23DC;
BoxNames = 0x26FF;
Party = 0x28CC;
PokedexCaught = 0x2AAE;
PokedexSeen = 0x2ACE;
CurrentBox = 0x2DAE;
CurrentBoxIndex = 0x26FC;
Gender = -1; // No gender in GS
AccumulatedChecksumEnd = 0x2DAA;
OverallChecksumPosition = 0x2DAB;
OverallChecksumPosition2 = 0x7E6B;
PouchTMHM = 0x23DE;
PouchItem = 0x2417;
PouchKey = 0x2441;
PouchBall = 0x245C;
PouchPC = 0x2476;
}
}
}