mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-30 07:50:32 +00:00
0626b0c29b
* Initial bred moveset validation logic Unpeel the inheritance via recursion and permitted moves * Volt tackle considerations * Optimize out empty slot skips * Add tests, fix off-by-one's * Require all base moves if empty slot in moveset * Add test to prove failure per Anubis' provided test * Tweak enum labels for easier debugging When two enums share the same underlying value, the ToString/name of the value may be either of the two (or the last defined one, in my debugging). Just give it a separate magic value. * Fix recursion oopsie Also check for scenario where no-base-moves but not enough moves to push base moves out * Add Crystal tutor checks * Add specialized gen2 verification method Game loops through father's moves and pushes in one iteration, rather than checking by type. * Add another case with returning base move * Add push-out requirement for re-added base moves * Minor tweaks Condense tests, fix another off-by-one noticed when creating tests * Disallow inherited parent levelup moves Disallow volt tackle on Gen2/R/S * Split MoveBreed into generation specific classes Gen2 behaves slightly different from Gen3/4, which behaves slightly different from Gen5... and Gen6 behaves differently too. Add some xmldoc as the api is starting to solidify * Add method overload that returns the parse Verify that the parse order is as expected * Add reordering suggestion logic Try sorting first, then go nuclear with rebuilding. * Return base moves if complete fail * Set base moves when generating eggs, only. * Use breed logic to check for egg ordering legality Don't bother helping for split-breed species
35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using System;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Value passing object to simplify some initialization.
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/// </summary>
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/// <typeparam name="T">Egg Move source type enumeration.</typeparam>
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internal readonly ref struct BreedInfo<T> where T : Enum
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{
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/// <summary> Indicates the analyzed source of each move. </summary>
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public readonly T[] Actual;
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/// <summary> Indicates all possible sources of each move. </summary>
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public readonly byte[] Possible;
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/// <summary> Level Up entry for the egg. </summary>
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public readonly Learnset Learnset;
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/// <summary> Moves the egg knows after it is finalized. </summary>
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public readonly int[] Moves;
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/// <summary> Level the egg originated at. </summary>
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public readonly int Level;
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public BreedInfo(int count, Learnset learnset, int[] moves, int level)
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{
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Possible = new byte[count];
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Actual = new T[count];
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Learnset = learnset;
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Moves = moves;
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Level = level;
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}
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}
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}
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