mirror of
https://github.com/kwsch/PKHeX
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3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
25 lines
726 B
C#
25 lines
726 B
C#
namespace PKHeX.Core;
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/// <summary>
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/// Encounter Slot found in <see cref="GameVersion.GG"/>.
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/// </summary>
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/// <inheritdoc cref="EncounterSlot"/>
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public sealed record EncounterSlot7b : EncounterSlot
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{
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public override int Generation => 7;
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public override EntityContext Context => EntityContext.Gen7b;
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public EncounterSlot7b(EncounterArea7b area, ushort species, byte min, byte max) : base(area, species, 0, min, max)
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{
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}
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protected override void ApplyDetails(ITrainerInfo sav, EncounterCriteria criteria, PKM pk)
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{
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base.ApplyDetails(sav, criteria, pk);
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pk.SetRandomEC();
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var pb = (PB7)pk;
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pb.ResetHeight();
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pb.ResetWeight();
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pb.ResetCP();
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}
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}
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