PKHeX/PKHeX.Core/Saves/Substructures/Gen6/Situation6.cs
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00

61 lines
1.7 KiB
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core
{
public sealed class Situation6 : SaveBlock
{
public Situation6(SaveFile SAV, int offset) : base(SAV) => Offset = offset;
public int M
{
get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x02));
set
{
var span = Data.AsSpan(Offset + 0x02);
WriteUInt16LittleEndian(span, (ushort)value);
WriteUInt16LittleEndian(span[0xF4..], (ushort)value);
}
}
public float X
{
get => ReadSingleLittleEndian(Data.AsSpan(Offset + 0x10)) / 18;
set
{
var span = Data.AsSpan(Offset + 0x10);
WriteSingleLittleEndian(span, value * 18);
WriteSingleLittleEndian(span[0xF4..], value * 18);
}
}
public float Z
{
get => ReadSingleLittleEndian(Data.AsSpan(Offset + 0x14));
set
{
var span = Data.AsSpan(Offset + 0x14);
WriteSingleLittleEndian(span, value * 18);
WriteSingleLittleEndian(span[0xF4..], value * 18);
}
}
public float Y
{
get => ReadSingleLittleEndian(Data.AsSpan(Offset + 0x18)) / 18;
set
{
var span = Data.AsSpan(Offset + 0x18);
WriteSingleLittleEndian(span, value * 18);
WriteSingleLittleEndian(span[0xF4..], value * 18);
}
}
// xy only
public int Style
{
get => Data[Offset + 0x14D];
set => Data[Offset + 0x14D] = (byte)value;
}
}
}