PKHeX/PKHeX.Core/Saves/Substructures/Gen6/PSS6.cs
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00

89 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core
{
public static class PSS6
{
private const string Header = "PSS List";
private static readonly string[] headers = { "PSS Data - Friends", "PSS Data - Acquaintances", "PSS Data - Passerby" };
public static List<string> GetPSSParse(SAV6 SAV)
{
var result = new List<string> {Header};
int offset = SAV.PSS;
var data = SAV.Data;
for (int g = 0; g < 3; g++)
{
result.Add("----");
result.Add(headers[g]);
result.Add("----");
// uint count = ReadUInt32LittleEndian(data.AsSpan(offset + 0x4E20));
ReadTrainers(result, data, offset, 100);
offset += 0x5000; // Advance to next block
}
return result;
}
private static void ReadTrainers(ICollection<string> result, byte[] data, int offset, int count)
{
int r_offset = offset;
const int size = 0xC8;
for (int i = 0; i < count; i++)
{
if (!ReadTrainer(result, data.AsSpan(r_offset, size)))
break; // No data present here
if (i > 0)
result.Add(string.Empty);
r_offset += size; // Advance to next entry
}
}
private static bool ReadTrainer(ICollection<string> result, ReadOnlySpan<byte> data)
{
ulong pssID = ReadUInt64LittleEndian(data);
if (pssID == 0)
return false; // no data
string otname = StringConverter6.GetString(data.Slice(0x08, 0x1A));
string message = StringConverter6.GetString(data.Slice(0x22, 0x22));
// Trim terminated
// uint unk1 = ReadUInt32LittleEndian(data[0x44..]);
// ulong unk2 = ReadUInt64LittleEndian(data[0x48..]);
// uint unk3 = ReadUInt32LittleEndian(data[0x50..]);
// uint unk4 = ReadUInt16LittleEndian(data[0x54..]);
byte regionID = data[0x56];
byte countryID = data[0x57];
byte game = data[0x5A];
// ulong outfit = ReadUInt64LittleEndian(data.AsSpan(ofs + 0x5C));
int favpkm = ReadUInt16LittleEndian(data[0x9C..]) & 0x7FF;
string gamename = GetGameName(game);
var (country, region) = GeoLocation.GetCountryRegionText(countryID, regionID, GameInfo.CurrentLanguage);
result.Add($"OT: {otname}");
result.Add($"Message: {message}");
result.Add($"Game: {gamename}");
result.Add($"Country: {country}");
result.Add($"Region: {region}");
result.Add($"Favorite: {GameInfo.Strings.specieslist[favpkm]}");
return false;
}
private static string GetGameName(int game)
{
const string unk = "UNKNOWN GAME";
if (game < 0)
return unk;
var list = GameInfo.Strings.gamelist;
if (game >= list.Length)
return unk;
return list[game];
}
}
}