PKHeX/PKHeX.Core/Saves/Substructures/Gen6/GameTime6.cs
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00

18 lines
No EOL
1.2 KiB
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core
{
public sealed class GameTime6 : SaveBlock
{
public GameTime6(SaveFile sav, int offset) : base(sav) => Offset = offset;
public int ResumeYear { get => ReadInt32LittleEndian(Data.AsSpan(Offset + 0x4)); set => WriteInt32LittleEndian(Data.AsSpan(Offset + 0x4), value); }
public int ResumeMonth { get => Data[Offset + 0x8]; set => Data[Offset + 0x8] = (byte)value; }
public int ResumeDay { get => Data[Offset + 0x9]; set => Data[Offset + 0x9] = (byte)value; }
public int ResumeHour { get => Data[Offset + 0xB]; set => Data[Offset + 0xB] = (byte)value; }
public int ResumeMinute { get => Data[Offset + 0xC]; set => Data[Offset + 0xC] = (byte)value; }
public int ResumeSeconds { get => Data[Offset + 0xD]; set => Data[Offset + 0xD] = (byte)value; }
public uint SecondsToStart { get => ReadUInt32LittleEndian(Data.AsSpan(Offset + 0x18)); set => WriteUInt32LittleEndian(Data.AsSpan(Offset + 0x18), value); }
public uint SecondsToFame { get => ReadUInt32LittleEndian(Data.AsSpan(Offset + 0x20)); set => WriteUInt32LittleEndian(Data.AsSpan(Offset + 0x20), value); }
}
}