mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-10 22:54:14 +00:00
9166d0eb64
Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
57 lines
2.1 KiB
C#
57 lines
2.1 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace PKHeX.Core;
|
|
|
|
/// <summary>
|
|
/// Generation 5 <see cref="SaveFile"/> object for <see cref="GameVersion.BW"/>.
|
|
/// </summary>
|
|
/// <inheritdoc cref="SAV5" />
|
|
public sealed class SAV5BW : SAV5
|
|
{
|
|
public SAV5BW() : base(SaveUtil.SIZE_G5RAW)
|
|
{
|
|
Blocks = new SaveBlockAccessor5BW(this);
|
|
Initialize();
|
|
}
|
|
|
|
public SAV5BW(byte[] data) : base(data)
|
|
{
|
|
Blocks = new SaveBlockAccessor5BW(this);
|
|
Initialize();
|
|
}
|
|
|
|
public override IPersonalTable Personal => PersonalTable.BW;
|
|
public SaveBlockAccessor5BW Blocks { get; }
|
|
protected override SaveFile CloneInternal() => new SAV5BW((byte[])Data.Clone());
|
|
public override int EventWorkCount => 0x13E;
|
|
public override int EventFlagCount => 0xB60;
|
|
protected override int EventWorkOffset => 0x20100;
|
|
protected override int EventFlagOffset => EventWorkOffset + 0x27C;
|
|
public override int MaxItemID => Legal.MaxItemID_5_BW;
|
|
|
|
private void Initialize()
|
|
{
|
|
BattleBoxOffset = 0x20A00;
|
|
CGearInfoOffset = 0x1C000;
|
|
CGearDataOffset = 0x52000;
|
|
EntreeForestOffset = 0x22C00;
|
|
PokeDex = Blocks.Zukan.PokeDex;
|
|
WondercardData = Blocks.Mystery.Offset;
|
|
DaycareOffset = Blocks.Daycare.Offset;
|
|
}
|
|
|
|
public override IReadOnlyList<BlockInfo> AllBlocks => Blocks.BlockInfo;
|
|
public override MyItem Items => Blocks.Items;
|
|
public override Zukan5 Zukan => Blocks.Zukan;
|
|
public override Misc5 Misc => Blocks.Misc;
|
|
public override MysteryBlock5 Mystery => Blocks.Mystery;
|
|
public override Daycare5 Daycare => Blocks.Daycare;
|
|
public override BoxLayout5 BoxLayout => Blocks.BoxLayout;
|
|
public override PlayerData5 PlayerData => Blocks.PlayerData;
|
|
public override BattleSubway5 BattleSubway => Blocks.BattleSubway;
|
|
public override Entralink5 Entralink => Blocks.Entralink;
|
|
public override Musical5 Musical => Blocks.Musical;
|
|
public override Encount5 Encount => Blocks.Encount;
|
|
public override int Fused => int.MinValue;
|
|
public override int GTS => 0x20500;
|
|
}
|