mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-30 15:59:13 +00:00
768047cd80
* Rewrite ribbon verification * Explicitly verifies all ribbons instead of chained iterators. * Verifies using only the stack, using `struct` and `Span<T>`. No allocation on heap, or `IEnumerable` iterators. * Verifies all egg ribbons using a separate method, explicitly implemented. No reflection overhead. * Separates each ribbon interface to separate `static` classes. Easier to identify code needing change on new game update. * Extracted logic for specific ribbons. Can easily revise complicated ribbon's acquisition rules. * Simplifies GiveAll/RemoveAll legal ribbon mutations. No reflection overhead, and no allocation. * Can be expanded in the future if we need to track conditions for ribbon acquisition (was Sinnoh Champ received in BDSP or Gen4?) End result is a more performant implementation and easier to maintain & reuse logic.
135 lines
6.3 KiB
C#
135 lines
6.3 KiB
C#
namespace PKHeX.Core;
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/// <summary>
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/// Parsing logic for <see cref="IRibbonSetUnique4"/>.
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/// </summary>
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public static class RibbonVerifierUnique4
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{
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public static void Parse(this IRibbonSetUnique4 r, RibbonVerifierArguments args, ref RibbonResultList list)
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{
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var evos = args.History;
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if (!RibbonRules.IsAllowedBattleFrontier4(evos))
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FlagAnyAbility(r, ref list);
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if (RibbonRules.IsAllowedContest3(evos))
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AddMissingContest3(r, ref list);
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else
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FlagAnyContest3(r, ref list);
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if (RibbonRules.IsAllowedContest4(evos))
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AddMissingContest4(r, ref list);
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else
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FlagAnyContest4(r, ref list);
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}
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public static void ParseEgg(this IRibbonSetUnique4 r, ref RibbonResultList list)
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{
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FlagAnyAbility(r, ref list);
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FlagAnyContest3(r, ref list);
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FlagAnyContest4(r, ref list);
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}
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private static void AddMissingContest3(IRibbonSetUnique4 r, ref RibbonResultList list)
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{
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static void CheckSet(bool Master, bool Hyper, bool Super, bool Initial, ref RibbonResultList list, RibbonIndex3 index)
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{
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bool top = Master;
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if (Hyper)
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top = true;
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else if (top)
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list.Add((RibbonIndex3)((byte)index + 2));
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if (Super)
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top = true;
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else if (top)
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list.Add((RibbonIndex3)((byte)index + 1));
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if (top && !Initial)
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list.Add(index);
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}
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CheckSet(r.RibbonG3CoolMaster, r.RibbonG3CoolHyper, r.RibbonG3CoolSuper, r.RibbonG3Cool, ref list, RibbonIndex3.Cool);
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CheckSet(r.RibbonG3BeautyMaster, r.RibbonG3BeautyHyper, r.RibbonG3BeautySuper, r.RibbonG3Beauty, ref list, RibbonIndex3.Beauty);
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CheckSet(r.RibbonG3CuteMaster , r.RibbonG3CuteHyper, r.RibbonG3CuteSuper, r.RibbonG3Cute, ref list, RibbonIndex3.Cute);
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CheckSet(r.RibbonG3SmartMaster, r.RibbonG3SmartHyper, r.RibbonG3SmartSuper, r.RibbonG3Smart, ref list, RibbonIndex3.Smart);
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CheckSet(r.RibbonG3ToughMaster, r.RibbonG3ToughHyper, r.RibbonG3ToughSuper, r.RibbonG3Tough, ref list, RibbonIndex3.Tough);
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}
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private static void AddMissingContest4(IRibbonSetUnique4 r, ref RibbonResultList list)
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{
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static void CheckSet(bool Master, bool Hyper, bool Super, bool Initial, ref RibbonResultList list, RibbonIndex4 index)
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{
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bool top = Master;
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if (Hyper)
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top = true;
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else if (top)
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list.Add((RibbonIndex4)((byte)index + 2));
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if (Super)
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top = true;
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else if (top)
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list.Add((RibbonIndex4)((byte)index + 1));
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if (top && !Initial)
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list.Add(index);
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}
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CheckSet(r.RibbonG3CoolMaster, r.RibbonG3CoolHyper, r.RibbonG3CoolSuper, r.RibbonG3Cool, ref list, RibbonIndex4.Cool);
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CheckSet(r.RibbonG3BeautyMaster, r.RibbonG3BeautyHyper, r.RibbonG3BeautySuper, r.RibbonG3Beauty, ref list, RibbonIndex4.Beauty);
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CheckSet(r.RibbonG3CuteMaster , r.RibbonG3CuteHyper, r.RibbonG3CuteSuper, r.RibbonG3Cute, ref list, RibbonIndex4.Cute);
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CheckSet(r.RibbonG3SmartMaster, r.RibbonG3SmartHyper, r.RibbonG3SmartSuper, r.RibbonG3Smart, ref list, RibbonIndex4.Smart);
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CheckSet(r.RibbonG3ToughMaster, r.RibbonG3ToughHyper, r.RibbonG3ToughSuper, r.RibbonG3Tough, ref list, RibbonIndex4.Tough);
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}
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private static void FlagAnyAbility(IRibbonSetUnique4 r, ref RibbonResultList list)
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{
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if (r.RibbonAbility)
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list.Add(RibbonIndex4.Ability);
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if (r.RibbonAbilityGreat)
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list.Add(RibbonIndex4.AbilityGreat);
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if (r.RibbonAbilityDouble)
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list.Add(RibbonIndex4.AbilityDouble);
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if (r.RibbonAbilityMulti)
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list.Add(RibbonIndex4.AbilityMulti);
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if (r.RibbonAbilityPair)
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list.Add(RibbonIndex4.AbilityPair);
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}
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private static void FlagAnyContest3(IRibbonSetUnique4 r, ref RibbonResultList list)
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{
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static void CheckSet(bool Master, bool Hyper, bool Super, bool Initial, ref RibbonResultList list, RibbonIndex3 index)
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{
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if (Master)
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list.Add((RibbonIndex3)((byte)index + 3));
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if (Hyper)
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list.Add((RibbonIndex3)((byte)index + 2));
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if (Super)
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list.Add((RibbonIndex3)((byte)index + 1));
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if (Initial)
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list.Add(index);
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}
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CheckSet(r.RibbonG3CoolMaster, r.RibbonG3CoolHyper, r.RibbonG3CoolSuper, r.RibbonG3Cool, ref list, RibbonIndex3.Cool);
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CheckSet(r.RibbonG3BeautyMaster, r.RibbonG3BeautyHyper, r.RibbonG3BeautySuper, r.RibbonG3Beauty, ref list, RibbonIndex3.Beauty);
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CheckSet(r.RibbonG3CuteMaster , r.RibbonG3CuteHyper, r.RibbonG3CuteSuper, r.RibbonG3Cute, ref list, RibbonIndex3.Cute);
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CheckSet(r.RibbonG3SmartMaster, r.RibbonG3SmartHyper, r.RibbonG3SmartSuper, r.RibbonG3Smart, ref list, RibbonIndex3.Smart);
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CheckSet(r.RibbonG3ToughMaster, r.RibbonG3ToughHyper, r.RibbonG3ToughSuper, r.RibbonG3Tough, ref list, RibbonIndex3.Tough);
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}
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private static void FlagAnyContest4(IRibbonSetUnique4 r, ref RibbonResultList list)
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{
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static void CheckSet(bool Master, bool Hyper, bool Super, bool Initial, ref RibbonResultList list, RibbonIndex4 index)
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{
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if (Master)
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list.Add((RibbonIndex4)((byte)index + 3));
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if (Hyper)
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list.Add((RibbonIndex4)((byte)index + 2));
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if (Super)
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list.Add((RibbonIndex4)((byte)index + 1));
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if (Initial)
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list.Add(index);
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}
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CheckSet(r.RibbonG3CoolMaster, r.RibbonG3CoolHyper, r.RibbonG3CoolSuper, r.RibbonG3Cool, ref list, RibbonIndex4.Cool);
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CheckSet(r.RibbonG3BeautyMaster, r.RibbonG3BeautyHyper, r.RibbonG3BeautySuper, r.RibbonG3Beauty, ref list, RibbonIndex4.Beauty);
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CheckSet(r.RibbonG3CuteMaster , r.RibbonG3CuteHyper, r.RibbonG3CuteSuper, r.RibbonG3Cute, ref list, RibbonIndex4.Cute);
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CheckSet(r.RibbonG3SmartMaster, r.RibbonG3SmartHyper, r.RibbonG3SmartSuper, r.RibbonG3Smart, ref list, RibbonIndex4.Smart);
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CheckSet(r.RibbonG3ToughMaster, r.RibbonG3ToughHyper, r.RibbonG3ToughSuper, r.RibbonG3Tough, ref list, RibbonIndex4.Tough);
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}
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}
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