SAV6/SaveFile: Not use Skip.Take.ToArray() for data accessing, drastically speeds up pcbin importing and misc data reads Checks: Indicate GeoLocation MEMORY as illegal, was confused with the PKM's origin geolocation data. Main: Reorder buttons so the less used buttons are at the end. Fix button view bugs: Visible check doesn't function on load as the entire form is not yet visible BerryField button appears for ORAS but has no function (all randomization is in PokeBlock), so only show for XY. |
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PKHeX | ||
Tests/PKHeX.Tests | ||
.gitattributes | ||
.gitignore | ||
LICENSE.md | ||
PKHeX.sln | ||
README.md |
PKHeX
Pokémon GBA/NDS/3DS save editor, programmed in C#.
Supports the following files originating from the Nintendo GBA, NDS, & 3DS:
- Save files ("main", .sav)
- Individual Pokémon entity files (.pk*)
- Mystery Gift files (.pgt, .pcd, .pgf, .wc6) including conversion to .pk*
- Importing teams from Decrypted Battle Videos (X/Y/OR/AS only)
- Transferring of previous generation entities (.pkm) to future generation formats and save files
Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.
Pokémon Showdown sets can be imported/exported in addition to QR codes.
Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, or SaveDataFiler).
Screenshots
License
PKHeX is licensed under GPLv3. Refer to LICENSE.md for more information.
Building
PKHeX can be compiled with any compiler that supports C# 6.0.
IDE
PKHeX can be opened with MS Visual Studio and MonoDevelop by importing the project with the .sln or .csproj file.
Command Line
You can use xbuild of Mono: xbuild PKHeX.sln
.
GNU/Linux
On Debian, you can install MonoDevelop and Mono runtime with sudo apt-get install monodevelop
. GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using *BSD, Windows and OS X should be able to reproduce them).