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Kaphotics 2b9b16ad39 Minor qol improvements
SAV6/SaveFile: Not use Skip.Take.ToArray() for data accessing,
drastically speeds up pcbin importing and misc data reads
Checks: Indicate GeoLocation MEMORY as illegal, was confused with the
PKM's origin geolocation data.
Main: Reorder buttons so the less used buttons are at the end. Fix
button view bugs:
Visible check doesn't function on load as the entire form is not yet
visible
BerryField button appears for ORAS but has no function (all
randomization is in PokeBlock), so only show for XY.
2016-08-19 23:36:13 -07:00
PKHeX Minor qol improvements 2016-08-19 23:36:13 -07:00
Tests/PKHeX.Tests Minor cleanup 2016-08-10 19:32:57 -07:00
.gitattributes Minor changes to git config files 2015-07-21 00:23:50 +02:00
.gitignore Minor changes to git config files 2015-07-21 00:23:50 +02:00
LICENSE.md Add license. 2015-07-20 20:54:07 -07:00
PKHeX.sln Removed "Any CPU" project and solution configurations 2016-08-10 10:04:41 -05:00
README.md Add gba save editing ref to readme 2016-08-12 17:18:05 -07:00

PKHeX

Pokémon GBA/NDS/3DS save editor, programmed in C#.

Supports the following files originating from the Nintendo GBA, NDS, & 3DS:

  • Save files ("main", .sav)
  • Individual Pokémon entity files (.pk*)
  • Mystery Gift files (.pgt, .pcd, .pgf, .wc6) including conversion to .pk*
  • Importing teams from Decrypted Battle Videos (X/Y/OR/AS only)
  • Transferring of previous generation entities (.pkm) to future generation formats and save files

Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.

Pokémon Showdown sets can be imported/exported in addition to QR codes.

Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, or SaveDataFiler).

Screenshots

Main Window

License

PKHeX is licensed under GPLv3. Refer to LICENSE.md for more information.

Building

PKHeX can be compiled with any compiler that supports C# 6.0.

IDE

PKHeX can be opened with MS Visual Studio and MonoDevelop by importing the project with the .sln or .csproj file.

Command Line

You can use xbuild of Mono: xbuild PKHeX.sln.

GNU/Linux

On Debian, you can install MonoDevelop and Mono runtime with sudo apt-get install monodevelop. GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using *BSD, Windows and OS X should be able to reproduce them).