PKHeX/PKHeX.Core/Saves/Substructures/Gen3/PokeBlock3Case.cs
Kurt b280ffcfef style updates
should be pretty much it
2018-09-14 22:37:47 -07:00

35 lines
No EOL
947 B
C#

namespace PKHeX.Core
{
public class PokeBlock3Case
{
private const int Count = 40;
public readonly PokeBlock3[] Blocks;
public PokeBlock3Case(byte[] data, int offset)
{
Blocks = new PokeBlock3[Count];
for (int i = 0; i < Blocks.Length; i++)
Blocks[i] = PokeBlock3.GetBlock(data, offset + (i * PokeBlock3.SIZE));
}
public byte[] Write()
{
byte[] result = new byte[Count*PokeBlock3.SIZE];
for (int i = 0; i < Blocks.Length; i++)
Blocks[i].SetBlock(result, i * PokeBlock3.SIZE);
return result;
}
public void DeleteAll()
{
foreach (var b in Blocks)
b.Delete();
}
public void MaximizeAll(bool createMissing = false)
{
foreach (var b in Blocks)
b.Maximize(createMissing);
}
}
}