PKHeX/PKHeX.Core/Legality
Kurt 2aed4c3118 Add shedinja dropped ribbons/marking considerations
Nice bug ya got there, gamefreak.

Coulda cleared the AffixedRibbon value instead of copying it on Shedinja creation, and it would have made this unnecessary.

Please ditch the Affixed Ribbon gimmick for future games, thanks!
2021-04-21 15:20:16 -07:00
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Areas More pattern matching expressions 2021-04-20 02:17:28 -07:00
Encounters Add shedinja dropped ribbons/marking considerations 2021-04-21 15:20:16 -07:00
Enums Add case for special headbutt slots 2021-03-11 20:52:00 -08:00
Evolutions Minor clean 2021-03-14 16:16:55 -07:00
Formatting Unroll some loops, reduce allocations a little for hacked eggs 2021-04-17 13:13:03 -07:00
Learnset Add Breeding move ordering logic, and use in legality analysis (#3183) 2021-04-04 18:30:01 -07:00
Moves Minor tweaks 2021-04-20 01:02:32 -07:00
Restrictions More pattern matching expressions 2021-04-20 02:17:28 -07:00
RNG Minor clean 2021-03-14 16:16:55 -07:00
Structures Minor tweaks 2021-04-20 01:02:32 -07:00
Tables Add overload for Totem check, simplify some flow 2021-04-17 13:24:57 -07:00
Verifiers Add shedinja dropped ribbons/marking considerations 2021-04-21 15:20:16 -07:00
BinLinker.cs Minor clean 2021-03-14 16:16:55 -07:00
Breeding.cs Eggs: explicitly pass generation instead of calculating 2021-04-17 20:09:02 -07:00
BulkAnalysis.cs More tweaks 2021-02-19 10:52:26 -08:00
BulkGenerator.cs Unify concepts with different names 2020-12-10 20:42:30 -08:00
Core.cs Refactoring 2021-02-03 11:33:09 -08:00
LegalityAnalysis.cs Extract report generation from LegalityAnalysis object functions 2021-03-20 13:21:04 -07:00
LegalityAnalyzers.cs Add more xmldoc / enum clean 2021-03-14 11:28:46 -07:00
MoveList.cs Add more xmldoc / enum clean 2021-03-14 11:28:46 -07:00
MoveListSuggest.cs Eggs: explicitly pass generation instead of calculating 2021-04-17 20:09:02 -07:00