PKHeX/PKHeX.Core/Saves/Substructures/Gen6/MysteryBlock6.cs
Kurt 02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00

79 lines
No EOL
2.6 KiB
C#

using System;
namespace PKHeX.Core
{
public sealed class MysteryBlock6 : SaveBlock
{
private const int FlagStart = 0;
private const int MaxReceivedFlag = 2048;
private const int MaxCardsPresent = 24;
// private const int FlagRegionSize = (MaxReceivedFlag / 8); // 0x100
private const int CardStart = FlagStart + (MaxReceivedFlag / 8);
public MysteryBlock6(SAV6XY sav, int offset) : base(sav) => Offset = offset;
public MysteryBlock6(SAV6AO sav, int offset) : base(sav) => Offset = offset;
public bool[] MysteryGiftReceivedFlags
{
get => ArrayUtil.GitBitFlagArray(Data, Offset + FlagStart, MaxReceivedFlag);
set
{
if (value?.Length != MaxReceivedFlag)
return;
ArrayUtil.SetBitFlagArray(Data, Offset + FlagStart, value);
SAV.Edited = true;
}
}
public DataMysteryGift[] MysteryGiftCards
{
get
{
var cards = new DataMysteryGift[MaxCardsPresent];
for (int i = 0; i < cards.Length; i++)
cards[i] = GetGift(i);
return cards;
}
set
{
int count = Math.Min(MaxCardsPresent, value.Length);
for (int i = 0; i < count; i++)
SetGift(value[i], i);
for (int i = value.Length; i < MaxCardsPresent; i++)
SetGift(new WC6(), i);
}
}
public DataMysteryGift GetGift(int index)
{
if ((uint)index > MaxCardsPresent)
throw new ArgumentOutOfRangeException(nameof(index));
var offset = GetGiftOffset(index);
var data = SAV.GetData(offset, WC6.Size);
return new WC6(data);
}
private int GetGiftOffset(int index) => Offset + CardStart + (index * WC6.Size);
public void SetGift(DataMysteryGift wc6, int index)
{
if ((uint)index > MaxCardsPresent)
throw new ArgumentOutOfRangeException(nameof(index));
if (wc6.Data.Length != WC6.Size)
throw new InvalidCastException(nameof(wc6));
if (wc6.CardID == 2048 && wc6.ItemID == 726) // Eon Ticket (OR/AS)
{
if (!(SAV is SAV6AO ao))
return;
// Set the special received data
var info = ao.Blocks.Sango;
info.ReceiveEon();
info.EnableSendEon();
}
SAV.SetData(wc6.Data, GetGiftOffset(index));
}
}
}