mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
140 lines
5.1 KiB
C#
140 lines
5.1 KiB
C#
using System;
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using System.Buffers.Binary;
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namespace PKHeX.Core;
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public readonly ref struct PokeDexEntry9SV
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{
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public const int SIZE = 0x18;
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private readonly Span<byte> Data;
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public PokeDexEntry9SV(Span<byte> data) => Data = data;
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public void Clear() => Data.Clear();
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/* Structure: 0x18 bytes
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0x0 u32 0 = not shown, 1 = shown, don't have, 2 = seen, 3 = obtained
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0x4 u32 forms obtained (flags)
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0x8 u16 flags for genders seen, can be on mons you don't have
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01 = male seen
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02 = female seen
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04 = genderless seen
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0x0A u16 language obtained
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0x0C u8 shiny obtained (bool)
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0x0D u8 New
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0x0E u8 - unused alignment
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0x0F u8 - unused alignment
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0x10 u16? display form
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0x14 u8 display gender (0 = male, 1 = female, 2 = genderless)
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0x15 u8 display shiny (bool)
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0x16 u8 has gender difference (bool)
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0x17 u8 - unused alignment
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*/
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public uint GetState() => BinaryPrimitives.ReadUInt32LittleEndian(Data);
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private uint FlagsFormSeen { get => BinaryPrimitives.ReadUInt32LittleEndian(Data[0x04..]); set => BinaryPrimitives.WriteUInt32LittleEndian(Data[0x04..], value); }
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private ushort FlagsGenderSeen { get => BinaryPrimitives.ReadUInt16LittleEndian(Data[0x08..]); set => BinaryPrimitives.WriteUInt16LittleEndian(Data[0x08..], value); }
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private ushort FlagsLanguage { get => BinaryPrimitives.ReadUInt16LittleEndian(Data[0x0A..]); set => BinaryPrimitives.WriteUInt16LittleEndian(Data[0x0A..], value); }
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public bool GetSeenIsShiny() => Data[0x0C] != 0;
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public bool GetDisplayIsNew() => Data[0x0D] != 0;
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public byte GetUnused0E() => Data[0x0E];
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public byte GetUnused0F() => Data[0x0F];
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private uint DisplayFormIndex { get => BinaryPrimitives.ReadUInt32LittleEndian(Data[0x10..]); set => BinaryPrimitives.WriteUInt32LittleEndian(Data[0x10..], value); }
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private byte DisplayGender { get => Data[0x14]; set => Data[0x14] = value; }
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public bool GetDisplayIsShiny() => Data[0x15] != 0;
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public bool GetDisplayGenderIsDifferent() => Data[0x16] != 0;
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public byte GetUnused17() => Data[0x17];
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public void SetState(uint value) => BinaryPrimitives.WriteUInt32LittleEndian(Data, value);
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public void SetSeenIsShiny(bool value = true) => Data[0x0C] = value ? (byte)1 : (byte)0;
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public void SetDisplayIsNew(bool value = true) => Data[0x0D] = value ? (byte)1 : (byte)0;
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public void SetUnused0E(byte value) => Data[0x0E] = value;
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public void SetUnused0F(byte value) => Data[0x0F] = value;
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public void SetDisplayIsShiny(bool value = true) => Data[0x15] = value ? (byte)1 : (byte)0;
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public void SetDisplayGenderIsDifferent(bool value = true) => Data[0x16] = value ? (byte)1 : (byte)0;
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public void SetUnused17(byte value) => Data[0x17] = value;
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public bool IsUnknown => GetState() == 0;
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public bool IsKnown => GetState() != 0;
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public bool IsSeen => GetState() >= 2;
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public bool IsCaught => GetState() >= 3;
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public void SetCaught(bool value) => SetState(value ? 3u : 2u);
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public void SetSeen(bool value)
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{
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var newValue = !value ? 1 : Math.Min(GetState(), 2);
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SetState(newValue);
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}
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public bool GetIsGenderSeen(int gender) => (FlagsGenderSeen & (1u << gender)) != 0;
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public void SetIsGenderSeen(int gender, bool value)
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{
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if (value)
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FlagsGenderSeen |= (ushort)(1u << gender);
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else
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FlagsGenderSeen &= (ushort)~(1u << gender);
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}
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public bool GetIsFormSeen(byte form) => (FlagsFormSeen & (1u << form)) != 0;
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public void SetIsFormSeen(byte form, bool value)
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{
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if (value)
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FlagsFormSeen |= 1u << form;
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else
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FlagsFormSeen &= ~(1u << form);
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}
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public uint GetDisplayForm() => DisplayFormIndex;
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public void SetDisplayForm(uint form) => DisplayFormIndex = form;
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public static int GetDexLangFlag(int lang) => lang switch
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{
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> 10 or 6 or <= 0 => 0, // invalid language
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// skip over langID 0 (unused) => [0-8]
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// skip over langID 6 (unused)
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>= 7 => lang - 2,
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_ => lang - 1,
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};
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private static int GetLanguageBitMask(int langIndex) => 1 << GetDexLangFlag(langIndex);
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public bool GetLanguageFlag(int langIndex) => (FlagsLanguage & GetLanguageBitMask(langIndex)) != 0;
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public void SetLanguageFlag(int langIndex, bool value)
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{
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var mask = GetLanguageBitMask(langIndex);
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if (value)
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FlagsLanguage |= (ushort)mask;
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else
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FlagsLanguage &= (ushort)~mask;
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}
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public uint GetDisplayGender() => DisplayGender switch
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{
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0 => 0,
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1 => 1,
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_ => 2,
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};
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public void SetDisplayGender(int value)
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{
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DisplayGender = value switch
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{
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0 => 0,
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1 => 1,
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_ => 2,
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};
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}
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public void ClearCaught()
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{
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SetCaught(false);
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SetSeenIsShiny(false);
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SetDisplayForm(0);
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SetDisplayGender(0);
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SetDisplayIsShiny(false);
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SetDisplayGenderIsDifferent(false);
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FlagsLanguage = 0;
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}
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}
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