mirror of
https://github.com/kwsch/PKHeX
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`Moveset` struct stores 4 moves, and exposes methods to interact with a moveset. `IndividualValueSet` stores a 6 IV template (signed). Performance impact: * Less allocating on the heap: Moves - (8 bytes member ptr, 20 bytes heap->8 bytes member) * Less allocating on the heap: IVs - (8 bytes member ptr, 28 bytes heap->8 bytes member) * No heap pointers, no need to jump to grab data. * Easy to inline logic for checking if moves are present (no linq usage with temporary collections). End result is faster ctor times, less memory used, faster program. |
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GO | ||
EncounterSlot.cs | ||
EncounterSlot1.cs | ||
EncounterSlot2.cs | ||
EncounterSlot3.cs | ||
EncounterSlot3PokeSpot.cs | ||
EncounterSlot3Swarm.cs | ||
EncounterSlot4.cs | ||
EncounterSlot5.cs | ||
EncounterSlot6AO.cs | ||
EncounterSlot6XY.cs | ||
EncounterSlot7.cs | ||
EncounterSlot7b.cs | ||
EncounterSlot8.cs | ||
EncounterSlot8a.cs | ||
EncounterSlot8b.cs | ||
IGroundTypeTile.cs | ||
IMagnetStatic.cs | ||
INumberedSlot.cs |