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https://github.com/kwsch/PKHeX
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`Moveset` struct stores 4 moves, and exposes methods to interact with a moveset. `IndividualValueSet` stores a 6 IV template (signed). Performance impact: * Less allocating on the heap: Moves - (8 bytes member ptr, 20 bytes heap->8 bytes member) * Less allocating on the heap: IVs - (8 bytes member ptr, 28 bytes heap->8 bytes member) * No heap pointers, no need to jump to grab data. * Easy to inline logic for checking if moves are present (no linq usage with temporary collections). End result is faster ctor times, less memory used, faster program. |
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.. | ||
EncounterEvent.cs | ||
Encounters1.cs | ||
Encounters2.cs | ||
Encounters3.cs | ||
Encounters3GC.cs | ||
Encounters3Shadow.cs | ||
Encounters3Teams.cs | ||
Encounters4.cs | ||
Encounters5.cs | ||
Encounters6.cs | ||
Encounters7.cs | ||
Encounters7b.cs | ||
Encounters8.cs | ||
Encounters8a.cs | ||
Encounters8b.cs | ||
Encounters8Nest.cs | ||
Encounters8NestCrystal.cs | ||
Encounters8NestDistBase.cs | ||
Encounters8NestDistDLC1.cs | ||
Encounters8NestDistDLC2.cs | ||
Encounters8NestLair.cs | ||
EncounterServerDate.cs | ||
EncountersGO.cs | ||
EncountersWC3.cs | ||
EncounterUtil.cs |