mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 14:30:56 +00:00
02420d3e93
* Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
66 lines
2.6 KiB
C#
66 lines
2.6 KiB
C#
using FluentAssertions;
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using PKHeX.Core;
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using System.IO;
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using Xunit;
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namespace PKHeX.Tests.Legality
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{
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public class LegalityTest
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{
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static LegalityTest()
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{
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if (!EncounterEvent.Initialized)
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EncounterEvent.RefreshMGDB();
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}
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[Theory]
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[InlineData("censor")]
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[InlineData("buttnugget")]
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[InlineData("18넘")]
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public void CensorsBadWords(string badword)
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{
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WordFilter.IsFiltered(badword, out _).Should().BeTrue("the word should have been identified as a bad word");
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}
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[Fact]
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public void TestFilesPassOrFailLegalityChecks()
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{
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var folder = TestUtil.GetRepoPath();
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folder = Path.Combine(folder, "Legality");
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ParseSettings.AllowGBCartEra = true;
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VerifyAll(folder, "Legal", true);
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VerifyAll(folder, "Illegal", false);
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}
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// ReSharper disable once UnusedParameter.Local
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private static void VerifyAll(string folder, string name, bool isValid)
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{
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var path = Path.Combine(folder, name);
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Directory.Exists(path).Should().BeTrue($"the specified test directory at '{path}' should exist");
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var files = Directory.EnumerateFiles(path, "*", SearchOption.AllDirectories);
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var ctr = 0;
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foreach (var file in files)
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{
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var fi = new FileInfo(file);
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fi.Should().NotBeNull($"the test file '{file}' should be a valid file");
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PKX.IsPKM(fi.Length).Should().BeTrue($"the test file '{file}' should have a valid file length");
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var data = File.ReadAllBytes(file);
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var format = PKX.GetPKMFormatFromExtension(file[file.Length - 1], -1);
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format.Should().BeLessOrEqualTo(PKX.Generation, "filename is expected to have a valid extension");
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ParseSettings.AllowGBCartEra = fi.DirectoryName.Contains("GBCartEra");
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ParseSettings.AllowGen1Tradeback = fi.DirectoryName.Contains("1 Tradeback");
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var pkm = PKMConverter.GetPKMfromBytes(data, prefer: format);
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pkm.Should().NotBeNull($"the PKM '{new FileInfo(file).Name}' should have been loaded");
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if (pkm == null)
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continue;
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var legality = new LegalityAnalysis(pkm);
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legality.Valid.Should().Be(isValid, $"because the file '{fi.Directory.Name}\\{fi.Name}' should be {(isValid ? "Valid" : "Invalid")}");
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ctr++;
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}
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ctr.Should().BeGreaterThan(0);
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}
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}
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}
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