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Kaphotics 28141729a9 Limit PKX dropdowns when Version changes
Filters out choices that are not obtainable in the loaded version of
game (such as new Mega Stones).
2016-06-20 18:58:06 -07:00
Legality Manually merge latest pull requests 2016-06-19 21:29:38 -07:00
Misc Current progress 2016-06-19 21:22:43 -07:00
MysteryGifts Current progress 2016-06-19 21:22:43 -07:00
PKM Current progress 2016-06-19 21:22:43 -07:00
PKX Limit PKX dropdowns when Version changes 2016-06-20 18:58:06 -07:00
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Resources Current progress 2016-06-19 21:22:43 -07:00
SAV Current progress 2016-06-19 21:22:43 -07:00
Saves Limit PKX dropdowns when Version changes 2016-06-20 18:58:06 -07:00
.gitattributes Minor changes to git config files 2015-07-21 00:23:50 +02:00
.gitignore Minor changes to git config files 2015-07-21 00:23:50 +02:00
app.config Minor changes 2015-07-21 00:52:11 +02:00
LICENSE.md Add license. 2015-07-20 20:54:07 -07:00
PKHeX.csproj Current progress 2016-06-19 21:22:43 -07:00
PKHeX.sln Initial 2014-06-28 14:22:05 -07:00
PKHeX.userprefs Xamarin settings 2016-04-06 22:52:34 -07:00
Program.cs Heavy refactoring 2015-09-20 20:34:09 -07:00
README.md Update README.md 2016-05-26 09:21:02 -07:00

PKHeX

Pokémon X/Y/OR/AS SAV/PKX file editor, programmed in C#.

Supports binary file loading of the following files originating from the Nintendo 3DS:

  • Decrypted Save files (1MB/Cyber Save 0x65600/0x76000 Bytes)
  • Individual entity files (232/260 bytes), saved as .pk6 and .ek6
  • Conversion of Event Gift files (.wc6) to .pk6
  • Decrypted Battle Videos

The following files from previous generations of games are supported:

  • Transferring of previous generation entities (.pkm) to .pk6
  • Conversion of Event Files (.pgt, .pcd, .pgf) to .pk6

Data is then displayed in a meaningful view, and can be edited and saved back to binary data. Since the Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, a resigning service is required (svdt, save_manager, or SaveDataFiler).

The interface is translatable with resource/external text files so that different languages can be supported.

Screenshots

Main Window

License

PKHeX is licensed under GPLv3. Refer to LICENSE.md for more information.

Building

PKHeX can be compiled with any compiler that supports C# 6.0.

IDE

PKHeX can be opened with MS Visual Studio and MonoDevelop by importing the project with the .sln or .csproj file.

Command Line

You can use xbuild of Mono: xbuild PKHeX.sln.

GNU/Linux

On Debian, you can install MonoDevelop and Mono runtime with sudo apt-get install monodevelop. GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using *BSD, Windows and OS X should be able to reproduce them).