mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-24 04:53:08 +00:00
02420d3e93
* Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
204 lines
No EOL
7.6 KiB
C#
204 lines
No EOL
7.6 KiB
C#
using System.ComponentModel;
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using System.Windows.Forms;
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namespace PKHeX.WinForms
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{
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partial class QR
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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qr?.Dispose();
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.PB_QR = new System.Windows.Forms.PictureBox();
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this.NUD_Box = new System.Windows.Forms.NumericUpDown();
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this.label1 = new System.Windows.Forms.Label();
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this.label2 = new System.Windows.Forms.Label();
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this.NUD_Slot = new System.Windows.Forms.NumericUpDown();
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this.label3 = new System.Windows.Forms.Label();
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this.NUD_Copies = new System.Windows.Forms.NumericUpDown();
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this.B_Refresh = new System.Windows.Forms.Button();
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((System.ComponentModel.ISupportInitialize)(this.PB_QR)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.NUD_Box)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.NUD_Slot)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.NUD_Copies)).BeginInit();
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this.SuspendLayout();
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//
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// PB_QR
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//
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this.PB_QR.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.PB_QR.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None;
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this.PB_QR.Location = new System.Drawing.Point(2, 1);
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this.PB_QR.Name = "PB_QR";
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this.PB_QR.Size = new System.Drawing.Size(405, 455);
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this.PB_QR.TabIndex = 0;
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this.PB_QR.TabStop = false;
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this.PB_QR.Click += new System.EventHandler(this.PB_QR_Click);
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//
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// NUD_Box
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//
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this.NUD_Box.Location = new System.Drawing.Point(38, 465);
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this.NUD_Box.Maximum = new decimal(new int[] {
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32,
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0,
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0,
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0});
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this.NUD_Box.Minimum = new decimal(new int[] {
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1,
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0,
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0,
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0});
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this.NUD_Box.Name = "NUD_Box";
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this.NUD_Box.Size = new System.Drawing.Size(61, 20);
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this.NUD_Box.TabIndex = 2;
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this.NUD_Box.Value = new decimal(new int[] {
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1,
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0,
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0,
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0});
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(4, 467);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(28, 13);
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this.label1.TabIndex = 3;
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this.label1.Text = "Box:";
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//
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// label2
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//
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this.label2.AutoSize = true;
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this.label2.Location = new System.Drawing.Point(105, 467);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(28, 13);
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this.label2.TabIndex = 5;
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this.label2.Text = "Slot:";
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//
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// NUD_Slot
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//
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this.NUD_Slot.Location = new System.Drawing.Point(139, 465);
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this.NUD_Slot.Maximum = new decimal(new int[] {
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30,
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0,
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0,
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0});
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this.NUD_Slot.Minimum = new decimal(new int[] {
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1,
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0,
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0,
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0});
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this.NUD_Slot.Name = "NUD_Slot";
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this.NUD_Slot.Size = new System.Drawing.Size(61, 20);
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this.NUD_Slot.TabIndex = 4;
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this.NUD_Slot.Value = new decimal(new int[] {
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1,
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0,
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0,
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0});
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//
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// label3
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//
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this.label3.AutoSize = true;
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this.label3.Location = new System.Drawing.Point(211, 467);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(42, 13);
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this.label3.TabIndex = 7;
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this.label3.Text = "Copies:";
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//
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// NUD_Copies
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//
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this.NUD_Copies.Location = new System.Drawing.Point(259, 465);
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this.NUD_Copies.Maximum = new decimal(new int[] {
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960,
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0,
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0,
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0});
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this.NUD_Copies.Minimum = new decimal(new int[] {
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1,
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0,
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0,
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0});
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this.NUD_Copies.Name = "NUD_Copies";
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this.NUD_Copies.Size = new System.Drawing.Size(52, 20);
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this.NUD_Copies.TabIndex = 6;
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this.NUD_Copies.Value = new decimal(new int[] {
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1,
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0,
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0,
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0});
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//
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// B_Refresh
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//
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this.B_Refresh.Location = new System.Drawing.Point(317, 464);
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this.B_Refresh.Name = "B_Refresh";
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this.B_Refresh.Size = new System.Drawing.Size(80, 23);
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this.B_Refresh.TabIndex = 8;
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this.B_Refresh.Text = "Refresh";
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this.B_Refresh.UseVisualStyleBackColor = true;
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this.B_Refresh.Click += new System.EventHandler(this.UpdateBoxSlotCopies);
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//
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// QR
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(409, 407);
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this.Controls.Add(this.B_Refresh);
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this.Controls.Add(this.label3);
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this.Controls.Add(this.NUD_Copies);
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this.Controls.Add(this.label2);
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this.Controls.Add(this.NUD_Slot);
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this.Controls.Add(this.label1);
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this.Controls.Add(this.NUD_Box);
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this.Controls.Add(this.PB_QR);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
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this.Icon = global::PKHeX.WinForms.Properties.Resources.Icon;
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this.MaximizeBox = false;
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this.MinimizeBox = false;
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this.Name = "QR";
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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this.Text = "PKHeX QR Code (Click QR to Copy Image)";
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((System.ComponentModel.ISupportInitialize)(this.PB_QR)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.NUD_Box)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.NUD_Slot)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.NUD_Copies)).EndInit();
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private PictureBox PB_QR;
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private NumericUpDown NUD_Box;
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private Label label1;
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private Label label2;
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private NumericUpDown NUD_Slot;
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private Label label3;
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private NumericUpDown NUD_Copies;
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private Button B_Refresh;
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}
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} |