mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-24 04:53:08 +00:00
26b1453002
Fix RibbonVerifier4 not checking gen4 contest ribbons correctly Split IRibbonCommon6 to have memory ribbons separate, as they are not implemented in mystery gifts. Also, we can add the boolean flags to the interface, and check that the boolean is set if count is nonzero. Fix adding ribbons to Gen8 gift templates Improve Gen8 template ribbon fetch (no closure, faster IndexOf)
135 lines
6.3 KiB
C#
135 lines
6.3 KiB
C#
namespace PKHeX.Core;
|
|
|
|
/// <summary>
|
|
/// Parsing logic for <see cref="IRibbonSetUnique4"/>.
|
|
/// </summary>
|
|
public static class RibbonVerifierUnique4
|
|
{
|
|
public static void Parse(this IRibbonSetUnique4 r, RibbonVerifierArguments args, ref RibbonResultList list)
|
|
{
|
|
var evos = args.History;
|
|
if (!RibbonRules.IsAllowedBattleFrontier4(evos))
|
|
FlagAnyAbility(r, ref list);
|
|
|
|
if (RibbonRules.IsAllowedContest3(evos))
|
|
AddMissingContest3(r, ref list);
|
|
else
|
|
FlagAnyContest3(r, ref list);
|
|
|
|
if (RibbonRules.IsAllowedContest4(evos))
|
|
AddMissingContest4(r, ref list);
|
|
else
|
|
FlagAnyContest4(r, ref list);
|
|
}
|
|
|
|
public static void ParseEgg(this IRibbonSetUnique4 r, ref RibbonResultList list)
|
|
{
|
|
FlagAnyAbility(r, ref list);
|
|
FlagAnyContest3(r, ref list);
|
|
FlagAnyContest4(r, ref list);
|
|
}
|
|
|
|
private static void AddMissingContest3(IRibbonSetUnique4 r, ref RibbonResultList list)
|
|
{
|
|
static void CheckSet(bool Master, bool Hyper, bool Super, bool Initial, ref RibbonResultList list, RibbonIndex3 index)
|
|
{
|
|
bool top = Master;
|
|
if (Hyper)
|
|
top = true;
|
|
else if (top)
|
|
list.Add((RibbonIndex3)((byte)index + 2));
|
|
|
|
if (Super)
|
|
top = true;
|
|
else if (top)
|
|
list.Add((RibbonIndex3)((byte)index + 1));
|
|
|
|
if (top && !Initial)
|
|
list.Add(index);
|
|
}
|
|
CheckSet(r.RibbonG3CoolMaster, r.RibbonG3CoolHyper, r.RibbonG3CoolSuper, r.RibbonG3Cool, ref list, RibbonIndex3.Cool);
|
|
CheckSet(r.RibbonG3BeautyMaster, r.RibbonG3BeautyHyper, r.RibbonG3BeautySuper, r.RibbonG3Beauty, ref list, RibbonIndex3.Beauty);
|
|
CheckSet(r.RibbonG3CuteMaster , r.RibbonG3CuteHyper, r.RibbonG3CuteSuper, r.RibbonG3Cute, ref list, RibbonIndex3.Cute);
|
|
CheckSet(r.RibbonG3SmartMaster, r.RibbonG3SmartHyper, r.RibbonG3SmartSuper, r.RibbonG3Smart, ref list, RibbonIndex3.Smart);
|
|
CheckSet(r.RibbonG3ToughMaster, r.RibbonG3ToughHyper, r.RibbonG3ToughSuper, r.RibbonG3Tough, ref list, RibbonIndex3.Tough);
|
|
}
|
|
|
|
private static void AddMissingContest4(IRibbonSetUnique4 r, ref RibbonResultList list)
|
|
{
|
|
static void CheckSet(bool Master, bool Ultra, bool Great, bool Initial, ref RibbonResultList list, RibbonIndex4 index)
|
|
{
|
|
bool top = Master;
|
|
if (Ultra)
|
|
top = true;
|
|
else if (top)
|
|
list.Add((RibbonIndex4)((byte)index + 2));
|
|
|
|
if (Great)
|
|
top = true;
|
|
else if (top)
|
|
list.Add((RibbonIndex4)((byte)index + 1));
|
|
|
|
if (top && !Initial)
|
|
list.Add(index);
|
|
}
|
|
CheckSet(r.RibbonG4CoolMaster, r.RibbonG4CoolUltra, r.RibbonG4CoolGreat, r.RibbonG4Cool, ref list, RibbonIndex4.Cool);
|
|
CheckSet(r.RibbonG4BeautyMaster, r.RibbonG4BeautyUltra, r.RibbonG4BeautyGreat, r.RibbonG4Beauty, ref list, RibbonIndex4.Beauty);
|
|
CheckSet(r.RibbonG4CuteMaster , r.RibbonG4CuteUltra, r.RibbonG4CuteGreat, r.RibbonG4Cute, ref list, RibbonIndex4.Cute);
|
|
CheckSet(r.RibbonG4SmartMaster, r.RibbonG4SmartUltra, r.RibbonG4SmartGreat, r.RibbonG4Smart, ref list, RibbonIndex4.Smart);
|
|
CheckSet(r.RibbonG4ToughMaster, r.RibbonG4ToughUltra, r.RibbonG4ToughGreat, r.RibbonG4Tough, ref list, RibbonIndex4.Tough);
|
|
}
|
|
|
|
private static void FlagAnyAbility(IRibbonSetUnique4 r, ref RibbonResultList list)
|
|
{
|
|
if (r.RibbonAbility)
|
|
list.Add(RibbonIndex4.Ability);
|
|
if (r.RibbonAbilityGreat)
|
|
list.Add(RibbonIndex4.AbilityGreat);
|
|
if (r.RibbonAbilityDouble)
|
|
list.Add(RibbonIndex4.AbilityDouble);
|
|
if (r.RibbonAbilityMulti)
|
|
list.Add(RibbonIndex4.AbilityMulti);
|
|
if (r.RibbonAbilityPair)
|
|
list.Add(RibbonIndex4.AbilityPair);
|
|
}
|
|
|
|
private static void FlagAnyContest3(IRibbonSetUnique4 r, ref RibbonResultList list)
|
|
{
|
|
static void CheckSet(bool Master, bool Hyper, bool Super, bool Initial, ref RibbonResultList list, RibbonIndex3 index)
|
|
{
|
|
if (Master)
|
|
list.Add((RibbonIndex3)((byte)index + 3));
|
|
if (Hyper)
|
|
list.Add((RibbonIndex3)((byte)index + 2));
|
|
if (Super)
|
|
list.Add((RibbonIndex3)((byte)index + 1));
|
|
if (Initial)
|
|
list.Add(index);
|
|
}
|
|
CheckSet(r.RibbonG3CoolMaster, r.RibbonG3CoolHyper, r.RibbonG3CoolSuper, r.RibbonG3Cool, ref list, RibbonIndex3.Cool);
|
|
CheckSet(r.RibbonG3BeautyMaster, r.RibbonG3BeautyHyper, r.RibbonG3BeautySuper, r.RibbonG3Beauty, ref list, RibbonIndex3.Beauty);
|
|
CheckSet(r.RibbonG3CuteMaster , r.RibbonG3CuteHyper, r.RibbonG3CuteSuper, r.RibbonG3Cute, ref list, RibbonIndex3.Cute);
|
|
CheckSet(r.RibbonG3SmartMaster, r.RibbonG3SmartHyper, r.RibbonG3SmartSuper, r.RibbonG3Smart, ref list, RibbonIndex3.Smart);
|
|
CheckSet(r.RibbonG3ToughMaster, r.RibbonG3ToughHyper, r.RibbonG3ToughSuper, r.RibbonG3Tough, ref list, RibbonIndex3.Tough);
|
|
}
|
|
|
|
private static void FlagAnyContest4(IRibbonSetUnique4 r, ref RibbonResultList list)
|
|
{
|
|
static void CheckSet(bool Master, bool Ultra, bool Great, bool Initial, ref RibbonResultList list, RibbonIndex4 index)
|
|
{
|
|
if (Master)
|
|
list.Add((RibbonIndex4)((byte)index + 3));
|
|
if (Ultra)
|
|
list.Add((RibbonIndex4)((byte)index + 2));
|
|
if (Great)
|
|
list.Add((RibbonIndex4)((byte)index + 1));
|
|
if (Initial)
|
|
list.Add(index);
|
|
}
|
|
CheckSet(r.RibbonG4CoolMaster, r.RibbonG4CoolUltra, r.RibbonG4CoolGreat, r.RibbonG4Cool, ref list, RibbonIndex4.Cool);
|
|
CheckSet(r.RibbonG4BeautyMaster, r.RibbonG4BeautyUltra, r.RibbonG4BeautyGreat, r.RibbonG4Beauty, ref list, RibbonIndex4.Beauty);
|
|
CheckSet(r.RibbonG4CuteMaster , r.RibbonG4CuteUltra, r.RibbonG4CuteGreat, r.RibbonG4Cute, ref list, RibbonIndex4.Cute);
|
|
CheckSet(r.RibbonG4SmartMaster, r.RibbonG4SmartUltra, r.RibbonG4SmartGreat, r.RibbonG4Smart, ref list, RibbonIndex4.Smart);
|
|
CheckSet(r.RibbonG4ToughMaster, r.RibbonG4ToughUltra, r.RibbonG4ToughGreat, r.RibbonG4Tough, ref list, RibbonIndex4.Tough);
|
|
}
|
|
}
|