PKHeX/PKHeX.Core/Legality/Encounters
Kurt 267613270e Generate slots/static per correlation if appropriate
Relocate the SetRandomEC at the tail end of the generator into the specific classes that set EC, so that our correlation generators don't have their EC overwritten at the end.
2021-02-14 12:27:14 -08:00
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Data Add Gyarados/Milotic crossover & disallow marks in Motostoke Gym (#3149) 2021-02-14 10:13:45 -08:00
EncounterMisc Update EncounterEgg.cs 2021-01-31 01:20:35 -08:00
EncounterSlot Generate slots/static per correlation if appropriate 2021-02-14 12:27:14 -08:00
EncounterStatic Generate slots/static per correlation if appropriate 2021-02-14 12:27:14 -08:00
EncounterTrade Refactoring 2021-02-03 11:33:09 -08:00
Generator Generate slots/static per correlation if appropriate 2021-02-14 12:27:14 -08:00
Information Disallow encounter edge case moves when battleversion reset 2021-01-30 13:15:21 -08:00
Verifiers Re-dump slots with revised SlotType definitions 2021-02-01 23:43:52 -08:00
EncounterMatchRating.cs Fracture the encounter matching checks to allow progressive validation (#3137) 2021-01-29 17:55:27 -08:00
IEncounterable.cs Fracture the encounter matching checks to allow progressive validation (#3137) 2021-01-29 17:55:27 -08:00
IEncounterConvertible.cs Fracture the encounter matching checks to allow progressive validation (#3137) 2021-01-29 17:55:27 -08:00
IEncounterInfo.cs Fracture the encounter matching checks to allow progressive validation (#3137) 2021-01-29 17:55:27 -08:00
IEncounterMatch.cs Rework partialmatch hidden check 2021-02-01 20:45:48 -08:00
IEncounterTemplate.cs Fracture the encounter matching checks to allow progressive validation (#3137) 2021-01-29 17:55:27 -08:00