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https://github.com/kwsch/PKHeX
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fe989d48fe
Update comments / xmldoc Add a savefile storage compressor (ie array[] with empty interstitials -> list); return true if the compression moved anything (repopulate views), and the count of occupied slots in the list. Add saveblock base class; I haven't really liked how SAV6/7 do all the logic; I'll still expose properties that will then point to a saveblock. Cuts down clutter. Add template Dex manipulator, with gen6/7 implementations Speculate sequential gp/ge gameversion IDs |
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CGearBackground.cs | ||
EntreeForest.cs | ||
EntreeForestArea.cs | ||
EntreeSlot.cs | ||
PWTRecordID.cs |