PKHeX/PKHeX.Core/Legality
Kurt 25b217c53d Skip first iteration check of stop condition
Can unroll the loop, but would look more ugly :)
JIT will probably do it for us.

Fix <= to < for IVs
Inline temp var (start is unused after assigning to low)
2022-10-16 20:10:32 -07:00
..
Areas Minor tweaks 2022-10-15 01:14:50 -07:00
Encounters Minor tweaks 2022-10-15 01:14:50 -07:00
Enums Refactoring: Move Source (Legality) (#3560) 2022-08-03 16:15:27 -07:00
Evolutions Ban evos byref all the way down 2022-09-15 17:43:52 -07:00
Formatting Add gen3 unown form-pid check 2022-09-26 07:27:51 -07:00
Learnset Remove PersonalInfo.Abilities, use interfaces 2022-09-02 10:20:19 -07:00
LearnSource Only add encounter moves if context matches 2022-09-28 21:51:22 -07:00
Moves Remove PersonalInfo.Abilities, use interfaces 2022-09-02 10:20:19 -07:00
Restrictions Add Continental Vivillon pattern to Nagasaki, Japan for 3DS 2022-09-07 23:58:04 -05:00
RNG Skip first iteration check of stop condition 2022-10-16 20:10:32 -07:00
Structures Make GameVersion a byte enum 2022-09-24 19:23:23 -07:00
Tables Reformat met location tables 2022-09-27 09:57:28 -07:00
Verifiers Add gen3 unown form-pid check 2022-09-26 07:27:51 -07:00
BinLinkerAccessor.cs Minor tweaks 2022-05-07 11:47:01 -07:00
Breeding.cs Revise rotom form check 2022-09-18 17:07:43 -07:00
BulkAnalysis.cs Minor tweaks 2022-06-26 20:02:57 -07:00
BulkGenerator.cs Refactoring: Narrow some value types (Species, Move, Form) (#3575) 2022-08-26 23:43:36 -07:00
Core.cs Condense moveset deletion check 2022-09-01 20:57:39 -07:00
LegalityAnalysis.cs Misc tweaks 2022-08-05 11:23:28 -07:00
LegalityAnalyzers.cs Handle "random" AV gains from level up 2022-07-10 15:53:33 -07:00
MoveList.cs Make GameVersion a byte enum 2022-09-24 19:23:23 -07:00
MoveListSuggest.cs Refactoring: Narrow some value types (Species, Move, Form) (#3575) 2022-08-26 23:43:36 -07:00
MoveSourceType.cs Refactoring: Move Source (Legality) (#3560) 2022-08-03 16:15:27 -07:00