PKHeX/PKHeX.Core/Legality/Evolutions/EvolutionTree.cs
Kurt f6fb54aecc Move shedinja/egg evo chain short circuit
Some routes use the evolutiontree directly instead of this method (with the same name); should probably consolidate but meh

This causes Shedinja to yield the correct evolution chain when called directly (because nothing naturally evolves to shedinja; it's created out of thin air as a clone)

Take the egg short circuit with it to keep things simple
2020-01-11 21:43:58 -08:00

417 lines
17 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using static PKHeX.Core.GameVersion;
namespace PKHeX.Core
{
/// <summary>
/// Generation specific Evolution Tree data.
/// </summary>
/// <remarks>
/// Used to determine if a <see cref="PKM.Species"/> can evolve from prior steps in its evolution branch.
/// </remarks>
public sealed class EvolutionTree
{
private static readonly EvolutionTree Evolves1;
private static readonly EvolutionTree Evolves2;
private static readonly EvolutionTree Evolves3;
private static readonly EvolutionTree Evolves4;
private static readonly EvolutionTree Evolves5;
private static readonly EvolutionTree Evolves6;
private static readonly EvolutionTree Evolves7;
private static readonly EvolutionTree Evolves7b;
private static readonly EvolutionTree Evolves8;
static EvolutionTree()
{
// Evolution tables need Personal Tables initialized beforehand, hence why the EvolutionTree data is initialized here.
static byte[] get(string resource) => Util.GetBinaryResource($"evos_{resource}.pkl");
static byte[][] unpack(string resource) => Data.UnpackMini(get(resource), resource);
Evolves1 = new EvolutionTree(new[] { get("rby") }, Gen1, PersonalTable.Y, Legal.MaxSpeciesID_1);
Evolves2 = new EvolutionTree(new[] { get("gsc") }, Gen2, PersonalTable.C, Legal.MaxSpeciesID_2);
Evolves3 = new EvolutionTree(new[] { get("g3") }, Gen3, PersonalTable.RS, Legal.MaxSpeciesID_3);
Evolves4 = new EvolutionTree(new[] { get("g4") }, Gen4, PersonalTable.DP, Legal.MaxSpeciesID_4);
Evolves5 = new EvolutionTree(new[] { get("g5") }, Gen5, PersonalTable.BW, Legal.MaxSpeciesID_5);
Evolves6 = new EvolutionTree(unpack("ao"), Gen6, PersonalTable.AO, Legal.MaxSpeciesID_6);
Evolves7 = new EvolutionTree(unpack("uu"), Gen7, PersonalTable.USUM, Legal.MaxSpeciesID_7_USUM);
Evolves7b = new EvolutionTree(unpack("gg"), Gen7, PersonalTable.GG, Legal.MaxSpeciesID_7b);
Evolves8 = new EvolutionTree(unpack("ss"), Gen8, PersonalTable.SWSH, Legal.MaxSpeciesID_8);
// Throw in banned evolution data!
Evolves7.FixEvoTreeSM();
Evolves8.FixEvoTreeSS();
}
internal static EvolutionTree GetEvolutionTree(int generation)
{
return generation switch
{
1 => Evolves1,
2 => Evolves2,
3 => Evolves3,
4 => Evolves4,
5 => Evolves5,
6 => Evolves6,
7 => Evolves7,
_ => Evolves8
};
}
internal static EvolutionTree GetEvolutionTree(PKM pkm, int generation)
{
return generation switch
{
1 => Evolves1,
2 => Evolves2,
3 => Evolves3,
4 => Evolves4,
5 => Evolves5,
6 => Evolves6,
7 => (pkm.GG ? Evolves7b : Evolves7),
_ => Evolves8
};
}
private readonly IReadOnlyList<EvolutionMethod[]> Entries;
private readonly GameVersion Game;
private readonly PersonalTable Personal;
private readonly int MaxSpeciesTree;
private readonly ILookup<int, EvolutionLink> Lineage;
private static int GetLookupKey(int species, int form) => species | (form << 11);
#region Constructor
private EvolutionTree(IReadOnlyList<byte[]> data, GameVersion game, PersonalTable personal, int maxSpeciesTree)
{
Game = game;
Personal = personal;
MaxSpeciesTree = maxSpeciesTree;
Entries = GetEntries(data);
// Starting in Generation 7, forms have separate evolution data.
int format = Game - Gen1 + 1;
var oldStyle = format < 7;
var connections = oldStyle ? CreateTreeOld() : CreateTree();
Lineage = connections.ToLookup(obj => obj.Key, obj => obj.Value);
}
private IEnumerable<KeyValuePair<int, EvolutionLink>> CreateTreeOld()
{
for (int sSpecies = 1; sSpecies <= MaxSpeciesTree; sSpecies++)
{
var fc = Personal[sSpecies].FormeCount;
for (int sForm = 0; sForm < fc; sForm++)
{
var index = sSpecies;
var evos = Entries[index];
foreach (var evo in evos)
{
var dSpecies = evo.Species;
if (dSpecies == 0)
continue;
var dForm = sSpecies == (int)Species.Espurr && evo.Method == (int)EvolutionType.LevelUpFormFemale1 ? 1 : sForm;
var key = GetLookupKey(dSpecies, dForm);
var link = new EvolutionLink(sSpecies, sForm, evo);
yield return new KeyValuePair<int, EvolutionLink>(key, link);
}
}
}
}
private IEnumerable<KeyValuePair<int, EvolutionLink>> CreateTree()
{
for (int sSpecies = 1; sSpecies <= MaxSpeciesTree; sSpecies++)
{
var fc = Personal[sSpecies].FormeCount;
for (int sForm = 0; sForm < fc; sForm++)
{
var index = Personal.GetFormeIndex(sSpecies, sForm);
var evos = Entries[index];
foreach (var evo in evos)
{
var dSpecies = evo.Species;
if (dSpecies == 0)
break;
var dForm = evo.GetDestinationForm(sForm);
var key = GetLookupKey(dSpecies, dForm);
var link = new EvolutionLink(sSpecies, sForm, evo);
yield return new KeyValuePair<int, EvolutionLink>(key, link);
}
}
}
}
private IReadOnlyList<EvolutionMethod[]> GetEntries(IReadOnlyList<byte[]> data)
{
return Game switch
{
Gen1 => EvolutionSet1.GetArray(data[0], MaxSpeciesTree),
Gen2 => EvolutionSet1.GetArray(data[0], MaxSpeciesTree),
Gen3 => EvolutionSet3.GetArray(data[0]),
Gen4 => EvolutionSet4.GetArray(data[0]),
Gen5 => EvolutionSet5.GetArray(data[0]),
Gen6 => EvolutionSet6.GetArray(data),
Gen7 => EvolutionSet7.GetArray(data),
Gen8 => EvolutionSet7.GetArray(data),
_ => throw new Exception()
};
}
private void FixEvoTreeSM()
{
// Sun/Moon lack Ultra's Kantonian evolution methods.
BanEvo((int)Species.Raichu, 1, pkm => pkm.IsUntraded && pkm.SM);
BanEvo((int)Species.Marowak, 0, pkm => pkm.IsUntraded && pkm.SM);
BanEvo((int)Species.Raichu, 0, pkm => pkm.IsUntraded && pkm.SM);
}
private void FixEvoTreeSS()
{
// Gigantamax Pikachu, Meowth-0, and Eevee are prevented from evolving.
BanEvo((int)Species.Raichu, 0, pkm => pkm is IGigantamax g && g.CanGigantamax);
BanEvo((int)Species.Raichu, 1, pkm => pkm is IGigantamax g && g.CanGigantamax);
BanEvo((int)Species.Persian, 0, pkm => pkm is IGigantamax g && g.CanGigantamax);
foreach (var s in GetEvolutions((int)Species.Eevee, 0)) // Eeveelutions
BanEvo(s, 0, pkm => pkm is IGigantamax g && g.CanGigantamax);
}
private void BanEvo(int species, int form, Func<PKM, bool> func)
{
var key = GetLookupKey(species, form);
var node = Lineage[key];
foreach (var link in node)
link.IsBanned = func;
}
#endregion
/// <summary>
/// Gets a list of evolutions for the input <see cref="PKM"/> by checking each evolution in the chain.
/// </summary>
/// <param name="pkm">Pokémon data to check with.</param>
/// <param name="maxLevel">Maximum level to permit before the chain breaks.</param>
/// <param name="maxSpeciesOrigin">Maximum species ID to permit within the chain.</param>
/// <param name="skipChecks">Ignores an evolution's criteria, causing the returned list to have all possible evolutions.</param>
/// <param name="minLevel">Minimum level to permit before the chain breaks.</param>
/// <returns></returns>
public List<EvoCriteria> GetValidPreEvolutions(PKM pkm, int maxLevel, int maxSpeciesOrigin = -1, bool skipChecks = false, int minLevel = 1)
{
if (maxSpeciesOrigin <= 0)
maxSpeciesOrigin = Legal.GetMaxSpeciesOrigin(pkm);
if (pkm.IsEgg && !skipChecks)
{
return new List<EvoCriteria>(1)
{
new EvoCriteria(pkm.Species, pkm.AltForm) { Level = maxLevel, MinLevel = maxLevel },
};
}
// Shedinja's evolution case can be a little tricky; hard-code handling.
if (pkm.Species == (int)Species.Shedinja && maxLevel >= 20 && (!pkm.HasOriginalMetLocation || pkm.Met_Level + 1 <= maxLevel))
{
return new List<EvoCriteria>(2)
{
new EvoCriteria((int)Species.Shedinja, 0) { Level = maxLevel, MinLevel = 20 },
new EvoCriteria((int)Species.Nincada, 0) { Level = maxLevel, MinLevel = 1 },
};
}
return GetExplicitLineage(pkm, maxLevel, skipChecks, maxSpeciesOrigin, minLevel);
}
/// <summary>
/// Gets all species the <see cref="species"/>-<see cref="form"/> can evolve to &amp; from, yielded in order of increasing evolution stage.
/// </summary>
/// <param name="species">Species ID</param>
/// <param name="form">Form ID</param>
/// <returns>Enumerable of species IDs.</returns>
public IEnumerable<int> GetEvolutionsAndPreEvolutions(int species, int form)
{
foreach (var s in GetPreEvolutions(species, form))
yield return s;
yield return species;
foreach (var s in GetEvolutions(species, form))
yield return s;
}
private IEnumerable<int> GetPreEvolutions(int species, int form)
{
int index = GetLookupKey(species, form);
var node = Lineage[index];
foreach (var method in node)
{
var s = method.Species;
if (s == 0)
continue;
var f = method.Form;
yield return s;
var preEvolutions = GetPreEvolutions(s, f);
foreach (var preEvo in preEvolutions)
yield return preEvo;
}
}
private IEnumerable<int> GetEvolutions(int species, int form)
{
int format = Game - Gen1 + 1;
int index = format < 7 ? species : Personal.GetFormeIndex(species, form);
var evos = Entries[index];
foreach (var method in evos)
{
var s = method.Species;
if (s == 0)
continue;
var f = method.GetDestinationForm(form);
yield return s;
var nextEvolutions = GetEvolutions(s, f);
foreach (var next in nextEvolutions)
yield return next;
}
}
/// <summary>
/// Generates the reverse evolution path for the input <see cref="pkm"/>.
/// </summary>
/// <param name="pkm">Entity data</param>
/// <param name="maxLevel">Maximum level</param>
/// <param name="skipChecks">Skip the secondary checks that validate the evolution</param>
/// <param name="maxSpeciesOrigin">Clamp for maximum species ID</param>
/// <param name="minLevel">Minimum level</param>
/// <returns></returns>
private List<EvoCriteria> GetExplicitLineage(PKM pkm, int maxLevel, bool skipChecks, int maxSpeciesOrigin, int minLevel)
{
int species = pkm.Species;
int form = pkm.AltForm;
int lvl = maxLevel;
var first = new EvoCriteria(species, form) { Level = lvl };
const int maxEvolutions = 3;
var dl = new List<EvoCriteria>(maxEvolutions) { first };
switch (species)
{
case (int)Species.Silvally: form = 0;
break;
}
// There aren't any circular evolution paths, and all lineages have at most 3 evolutions total.
// There aren't any convergent evolution paths, so only yield the first connection.
while (true)
{
var key = GetLookupKey(species, form);
var node = Lineage[key];
bool oneValid = false;
foreach (var link in node)
{
if (link.IsEvolutionBanned(pkm))
continue;
var evo = link.Method;
if (!evo.Valid(pkm, lvl, skipChecks))
continue;
if (evo.RequiresLevelUp && minLevel >= lvl)
break; // impossible evolution
oneValid = true;
UpdateMinValues(dl, evo);
if (evo.RequiresLevelUp)
lvl--;
species = link.Species;
form = link.Form;
var detail = evo.GetEvoCriteria(species, form, lvl);
dl.Add(detail);
break;
}
if (!oneValid)
break;
}
// Remove future gen pre-evolutions; no Munchlax from a Gen3 Snorlax, no Pichu from a Gen1-only Raichu, etc
var last = dl[dl.Count - 1];
if (last.Species > maxSpeciesOrigin && dl.Any(d => d.Species <= maxSpeciesOrigin))
dl.RemoveAt(dl.Count - 1);
// Last species is the wild/hatched species, the minimum level is 1 because it has not evolved from previous species
last = dl[dl.Count - 1];
last.MinLevel = 1;
last.RequiresLvlUp = false;
return dl;
}
private static void UpdateMinValues(IReadOnlyList<EvoCriteria> dl, EvolutionMethod evo)
{
var last = dl[dl.Count - 1];
if (!evo.RequiresLevelUp)
{
// Evolutions like elemental stones, trade, etc
last.MinLevel = 1;
return;
}
if (evo.Level == 0)
{
// Friendship based Evolutions, Pichu -> Pikachu, Eevee -> Umbreon, etc
last.MinLevel = 2;
var first = dl[0];
if (dl.Count > 1 && !first.RequiresLvlUp)
first.MinLevel = 2; // Raichu from Pikachu would have a minimum level of 1; accounting for Pichu (level up required) results in a minimum level of 2
}
else // level up evolutions
{
last.MinLevel = evo.Level;
var first = dl[0];
if (dl.Count > 1)
{
if (first.RequiresLvlUp)
{
if (first.MinLevel <= evo.Level)
first.MinLevel = evo.Level + 1; // Pokemon like Crobat, its minimum level is Golbat minimum level + 1
}
else
{
if (first.MinLevel < evo.Level)
first.MinLevel = evo.Level; // Pokemon like Nidoqueen who evolve with an evolution stone, minimum level is prior evolution minimum level
}
}
}
last.RequiresLvlUp = evo.RequiresLevelUp;
}
/// <summary>
/// Links a <see cref="EvolutionMethod"/> to the source <see cref="Species"/> and <see cref="Form"/> that the method can be triggered from.
/// </summary>
private sealed class EvolutionLink
{
public readonly int Species;
public readonly int Form;
public readonly EvolutionMethod Method;
public Func<PKM, bool>? IsBanned { private get; set; }
public EvolutionLink(int species, int form, EvolutionMethod method)
{
Species = species;
Form = form;
Method = method;
}
/// <summary>
/// Checks if the <see cref="Method"/> is allowed.
/// </summary>
/// <param name="pkm">Entity to check</param>
/// <returns>True if banned, false if allowed.</returns>
public bool IsEvolutionBanned(PKM pkm) => IsBanned != null && IsBanned(pkm);
}
}
}