mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 14:30:56 +00:00
645f2b4db5
Looks like netstandard2.0 wasn't meant to receive that new c#9 goodie
136 lines
No EOL
4.4 KiB
C#
136 lines
No EOL
4.4 KiB
C#
using System;
|
|
|
|
namespace PKHeX.Core
|
|
{
|
|
public sealed class BoxLayout7 : SaveBlock, IBoxDetailName, IBoxDetailWallpaper, ITeamIndexSet
|
|
{
|
|
private const int BoxCount = 32;
|
|
|
|
private const int BattleBoxFlags = 0x4C4;
|
|
private const int PCBackgrounds = 0x5C0;
|
|
private const int PCFlags = 0x5E0;
|
|
private const int Unlocked = 0x5E1;
|
|
private const int LastViewedBoxOffset = 0x5E3;
|
|
|
|
private const int strlen = SAV6.LongStringLength / 2;
|
|
|
|
private const int TeamCount = 6;
|
|
private const int NONE_SELECTED = -1;
|
|
public readonly int[] TeamSlots = new int[TeamCount * 6];
|
|
|
|
public BoxLayout7(SAV7SM sav, int offset) : base(sav) => Offset = offset;
|
|
public BoxLayout7(SAV7USUM sav, int offset) : base(sav) => Offset = offset;
|
|
|
|
public int GetBoxWallpaperOffset(int box) => Offset + PCBackgrounds + box;
|
|
|
|
public int GetBoxWallpaper(int box)
|
|
{
|
|
if ((uint)box > SAV.BoxCount)
|
|
return 0;
|
|
return Data[GetBoxWallpaperOffset(box)];
|
|
}
|
|
|
|
public void SetBoxWallpaper(int box, int value)
|
|
{
|
|
if ((uint)box > SAV.BoxCount)
|
|
return;
|
|
Data[GetBoxWallpaperOffset(box)] = (byte)value;
|
|
}
|
|
|
|
private int GetBoxNameOffset(int box) => Offset + (SAV6.LongStringLength * box);
|
|
|
|
public string GetBoxName(int box)
|
|
{
|
|
return SAV.GetString(Data, GetBoxNameOffset(box), SAV6.LongStringLength);
|
|
}
|
|
|
|
public void SetBoxName(int box, string value)
|
|
{
|
|
var data = SAV.SetString(value, strlen, strlen, 0);
|
|
var offset = GetBoxNameOffset(box - 1) + (SAV6.LongStringLength);
|
|
SAV.SetData(data, offset);
|
|
}
|
|
|
|
public byte[] BoxFlags
|
|
{
|
|
get => new[] { Data[Offset + PCFlags] }; // bits for wallpaper unlocks
|
|
set
|
|
{
|
|
if (value.Length != 1)
|
|
return;
|
|
Data[Offset + PCFlags] = value[0];
|
|
}
|
|
}
|
|
|
|
public int BoxesUnlocked
|
|
{
|
|
get => Data[Offset + Unlocked];
|
|
set
|
|
{
|
|
if (value > BoxCount)
|
|
value = BoxCount;
|
|
Data[Offset + Unlocked] = (byte)value;
|
|
}
|
|
}
|
|
|
|
public int CurrentBox { get => Data[Offset + LastViewedBoxOffset]; set => Data[Offset + LastViewedBoxOffset] = (byte)value; }
|
|
|
|
public void LoadBattleTeams()
|
|
{
|
|
for (int i = 0; i < TeamCount * 6; i++)
|
|
{
|
|
short val = BitConverter.ToInt16(Data, Offset + BattleBoxFlags + (i * 2));
|
|
if (val < 0)
|
|
{
|
|
TeamSlots[i] = NONE_SELECTED;
|
|
continue;
|
|
}
|
|
|
|
int box = val >> 8;
|
|
int slot = val & 0xFF;
|
|
int index = (SAV.BoxSlotCount * box) + slot;
|
|
TeamSlots[i] = index & 0xFFFF;
|
|
}
|
|
}
|
|
|
|
public void ClearBattleTeams()
|
|
{
|
|
for (int i = 0; i < TeamSlots.Length; i++)
|
|
TeamSlots[i] = NONE_SELECTED;
|
|
for (int i = 0; i < TeamCount; i++)
|
|
SetIsTeamLocked(i, false);
|
|
}
|
|
|
|
public void SaveBattleTeams()
|
|
{
|
|
for (int i = 0; i < TeamCount * 6; i++)
|
|
{
|
|
int index = TeamSlots[i];
|
|
if (index < 0)
|
|
{
|
|
BitConverter.GetBytes((short)index).CopyTo(Data, Offset + BattleBoxFlags + (i * 2));
|
|
continue;
|
|
}
|
|
|
|
SAV.GetBoxSlotFromIndex(index, out var box, out var slot);
|
|
int val = (box << 8) | slot;
|
|
BitConverter.GetBytes((short)val).CopyTo(Data, Offset + BattleBoxFlags + (i * 2));
|
|
}
|
|
}
|
|
|
|
public void UnlockAllTeams()
|
|
{
|
|
for (int i = 0; i < TeamCount; i++)
|
|
SetIsTeamLocked(i, false);
|
|
}
|
|
|
|
public bool GetIsTeamLocked(int team) => Data[Offset + PCBackgrounds - TeamCount - team] == 1;
|
|
public void SetIsTeamLocked(int team, bool value) => Data[Offset + PCBackgrounds - TeamCount - team] = value ? (byte)1 : (byte)0;
|
|
|
|
public string this[int i]
|
|
{
|
|
get => GetBoxName(i);
|
|
set => SetBoxName(i, value);
|
|
}
|
|
}
|
|
} |