PKHeX/PKHeX.Core/Game/Ball.cs
Kurt a9152d36a4 Minor tweaks
make some enums non-int (in favor of byte etc)
return current nickname if desired
clamp nature top bound too
2019-05-29 22:40:07 -07:00

52 lines
No EOL
1.1 KiB
C#

namespace PKHeX.Core
{
/// <summary>
/// Ball IDs for the corresponding English ball name.
/// </summary>
public enum Ball : byte
{
None = 0,
Master = 1,
Ultra = 2,
Great = 3,
Poke = 4,
Safari = 5,
Net = 6,
Dive = 7,
Nest = 8,
Repeat = 9,
Timer = 10,
Luxury = 11,
Premier = 12,
Dusk = 13,
Heal = 14,
Quick = 15,
Cherish = 16,
Fast = 17,
Level = 18,
Lure = 19,
Heavy = 20,
Love = 21,
Friend = 22,
Moon = 23,
Sport = 24,
Dream = 25,
Beast = 26,
}
public static partial class Extensions
{
/// <summary>
/// Checks if the <see cref="ball"/> is an Apricorn Ball (HG/SS)
/// </summary>
/// <param name="ball">Ball ID</param>
/// <returns>True if Apricorn, false if not.</returns>
public static bool IsApricornBall(this Ball ball) => Ball.Fast <= ball && ball <= Ball.Moon;
}
}