PKHeX/PKHeX.Core/Legality/Encounters/EncounterSlot.cs
Kurt 21cdf4f642 Reorganization
wonder if it's possible to provide a more lightweight core by pulling
out legality stuff to a separate project?
2018-03-05 20:49:45 -08:00

82 lines
3.1 KiB
C#

namespace PKHeX.Core
{
public class EncounterSlotPermissions
{
public int StaticIndex { get; set; } = -1;
public int MagnetPullIndex { get; set; } = -1;
public int StaticCount { get; set; }
public int MagnetPullCount { get; set; }
public bool AllowDexNav { get; set; }
public bool Pressure { get; set; }
public bool DexNav { get; set; }
public bool WhiteFlute { get; set; }
public bool BlackFlute { get; set; }
public bool IsNormalLead => !(WhiteFlute || BlackFlute || DexNav);
public bool IsDexNav => AllowDexNav && DexNav;
public EncounterSlotPermissions Clone() => (EncounterSlotPermissions)MemberwiseClone();
}
/// <summary>
/// Wild Encounter Slot data
/// </summary>
public class EncounterSlot : IEncounterable, IGeneration, ILocation
{
public int Species { get; set; }
public int Form { get; set; }
public int LevelMin { get; set; }
public int LevelMax { get; set; }
public SlotType Type { get; set; } = SlotType.Any;
public EncounterType TypeEncounter { get; set; } = EncounterType.None;
public int SlotNumber { get; set; }
public int Generation { get; set; } = -1;
internal EncounterSlotPermissions _perm;
public EncounterSlotPermissions Permissions => _perm ?? (_perm = new EncounterSlotPermissions());
internal EncounterArea Area { get; set; }
public int Location { get => Area.Location; set { } }
public bool EggEncounter => false;
public int EggLocation { get => 0; set { } }
public EncounterSlot Clone()
{
var slot = (EncounterSlot) MemberwiseClone();
if (_perm != null)
slot._perm = Permissions.Clone();
return slot;
}
public bool FixedLevel => LevelMin == LevelMax;
public bool IsMatchStatic(int index, int count) => index == Permissions.StaticIndex && count == Permissions.StaticCount;
public bool IsMatchMagnet(int index, int count) => index == Permissions.MagnetPullIndex && count == Permissions.MagnetPullCount;
public string Name
{
get
{
const string wild = "Wild Encounter";
if (Type == SlotType.Any)
return wild;
return $"{wild} {Type.ToString().Replace("_", " ")}";
}
}
}
/// <summary>
/// Generation 1 Wild Encounter Slot data
/// </summary>
/// <remarks>
/// Contains Time data which is present in <see cref="GameVersion.C"/> origin data.
/// Contains <see cref="GameVersion"/> identification, as this Version value is not stored in <see cref="PK1"/> or <see cref="PK2"/> formats.
/// </remarks>
public class EncounterSlot1 : EncounterSlot
{
public int Rate;
internal EncounterTime Time = EncounterTime.Any;
public GameVersion Version = GameVersion.Any;
}
public class EncounterSlotMoves : EncounterSlot, IMoveset
{
public int[] Moves { get; set; }
}
}