mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-11 05:02:38 +00:00
3f38b123a3
mostly renaming things, includes a little bit of added sugar and splitting methods to simplify the codebase. all methods are now PascalCase
360 lines
13 KiB
C#
360 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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namespace PKHeX.WinForms
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{
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public class CGearBackground
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{
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public const string Extension = "cgb";
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public const string Filter = "C-Gear Background|*.cgb";
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public const int Width = 256; // px
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public const int Height = 192; // px
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public const int SIZE_CGB = 0x2600;
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/* CGearBackground Documentation
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* CGearBackgrounds (.cgb) are tiled images.
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* Tiles are 8x8, and serve as a tileset for building the image.
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* The first 0x2000 bytes are the tile building region.
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* A tile to have two pixels defined in one byte of space.
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* A tile takes up 64 pixels, 32 bytes, 0x20 chunks.
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* The last tile is actually the colors used in the image (16bit).
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* Only 16 colors can be used for the entire image.
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* 255 tiles may be chosen from, as (0x2000-(0x20))/0x20 = 0xFF
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* The last 0x600 bytes are the tiles used.
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* 256/8 = 32, 192/8 = 24
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* 32 * 24 = 0x300
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* The tiles are chosen based on the 16bit index of the tile.
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* 0x300 * 2 = 0x600!
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*
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* CGearBackgrounds tilemap (when stored) employs odd obfuscation.
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* BW obfuscates by adding 0xA0A0, B2W2 adds 0xA000
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* The obfuscated number is then tweaked by adding 15*(i/17)
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* To reverse, use a similar reverse calculation
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* PSK files are basically raw game rips (obfuscated)
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* CGB files are un-obfuscated.
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* Due to BW and B2W2 using different obfuscation adds, PSK files are incompatible between the versions.
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*/
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public CGearBackground(byte[] data)
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{
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if (data.Length != SIZE_CGB)
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return;
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byte[] Region1 = data.Take(0x1FE0).ToArray();
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byte[] ColorData = data.Skip(0x1FE0).Take(0x20).ToArray();
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byte[] Region2 = data.Skip(0x2000).Take(0x600).ToArray();
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ColorPalette = new Color[0x10];
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for (int i = 0; i < 0x10; i++)
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ColorPalette[i] = GetRGB555_16(BitConverter.ToUInt16(ColorData, i * 2));
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Tiles = new Tile[0xFF];
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for (int i = 0; i < 0xFF; i++)
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{
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Tiles[i] = new Tile(Region1.Skip(i * Tile.SIZE_TILE).Take(Tile.SIZE_TILE).ToArray());
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Tiles[i].SetTile(ColorPalette);
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}
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Map = new TileMap(Region2);
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}
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public byte[] Write()
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{
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byte[] data = new byte[SIZE_CGB];
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for (int i = 0; i < Tiles.Length; i++)
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Array.Copy(Tiles[i].Write(), 0, data, i*Tile.SIZE_TILE, Tile.SIZE_TILE);
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for (int i = 0; i < ColorPalette.Length; i++)
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BitConverter.GetBytes(GetRGB555(ColorPalette[i])).CopyTo(data, 0x1FE0 + i*2);
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Array.Copy(Map.Write(), 0, data, 0x2000, 0x600);
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return data;
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}
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public static bool IsCGB(byte[] data)
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{
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return data.Length == SIZE_CGB && data[0x2001] == 0;
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}
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public static byte[] CGBtoPSK(byte[] cgb, bool B2W2)
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{
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byte[] psk = (byte[])cgb.Clone();
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int shiftVal = B2W2 ? 0xA000 : 0xA0A0;
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for (int i = 0x2000; i < 0x2600; i += 2)
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{
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int index = BitConverter.ToUInt16(cgb, i);
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int val = IndexToVal(index, shiftVal);
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BitConverter.GetBytes((ushort)val).CopyTo(psk, i);
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}
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return psk;
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}
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public static byte[] PSKtoCGB(byte[] psk, bool B2W2)
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{
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byte[] cgb = (byte[])psk.Clone();
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for (int i = 0x2000; i < 0x2600; i += 2)
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{
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int val = BitConverter.ToUInt16(psk, i);
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int index = ValToIndex(val);
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BitConverter.GetBytes((ushort)index).CopyTo(cgb, i);
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}
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return cgb;
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}
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private Color[] ColorPalette;
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private Tile[] Tiles;
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private TileMap Map;
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public Bitmap GetImage()
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{
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Bitmap img = new Bitmap(Width, Height, PixelFormat.Format32bppArgb);
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// Fill Data
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using (Graphics g = Graphics.FromImage(img))
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for (int i = 0; i < Map.TileChoices.Length; i++)
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{
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int x = (i*8)%Width;
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int y = 8*((i*8)/Width);
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Bitmap b = Tiles[Map.TileChoices[i] % Tiles.Length].Rotate(Map.Rotations[i]);
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g.DrawImage(b, new Point(x, y));
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}
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return img;
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}
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public void SetImage(Bitmap img)
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{
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if (img.Width != Width)
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throw new ArgumentException($"Invalid image width. Expected {Width} pixels wide.");
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if (img.Height != Height)
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throw new ArgumentException($"Invalid image height. Expected {Height} pixels high.");
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// get raw bytes of image
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BitmapData bData = img.LockBits(new Rectangle(0, 0, Width, Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
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byte[] data = new byte[bData.Stride * bData.Height];
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Marshal.Copy(bData.Scan0, data, 0, data.Length);
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int bpp = bData.Stride/Width;
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img.UnlockBits(bData);
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// get colors
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Color[] colors = new Color[Width*Height];
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for (int i = 0; i < data.Length; i += bpp)
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{
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uint val = BitConverter.ToUInt32(data, i);
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colors[i/bpp] = GetRGB555_32(val);
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}
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Color[] Palette = colors.Distinct().ToArray();
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if (Palette.Length > 0x10)
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throw new ArgumentException($"Too many unique colors. Expected <= 16, got {Palette.Length}");
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// Build Tiles
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Tile[] tiles = new Tile[0x300];
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for (int i = 0; i < tiles.Length; i++)
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{
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int x = (i*8)%Width;
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int y = 8*((i*8)/Width);
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Tile t = new Tile();
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for (uint ix = 0; ix < 8; ix++)
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for (uint iy = 0; iy < 8; iy++)
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{
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int index = (int)(y + iy)*Width + (int)(x + ix);
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Color c = colors[index];
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t.ColorChoices[ix%8 + iy*8] = Array.IndexOf(Palette, c);
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}
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t.SetTile(Palette);
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tiles[i] = t;
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}
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List<Tile> tilelist = new List<Tile> {tiles[0]};
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TileMap tm = new TileMap(new byte[2*Width*Height/64]);
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for (int i = 1; i < tm.TileChoices.Length; i++)
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{
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for (int j = 0; j < tilelist.Count; j++)
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{
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int rotVal = tiles[i].GetRotationValue(tilelist[j].ColorChoices);
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if (rotVal <= -1) continue;
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tm.TileChoices[i] = j;
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tm.Rotations[i] = rotVal;
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goto next;
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}
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if (tilelist.Count == 0xFF)
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throw new ArgumentException($"Too many unique tiles. Expected < 256, ran out of tiles at {i + 1} of {tm.TileChoices.Length}");
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tilelist.Add(tiles[i]);
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tm.TileChoices[i] = tilelist.Count - 1;
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next:;
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}
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// Finished!
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Map = tm;
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ColorPalette = Palette;
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Tiles = tilelist.ToArray();
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}
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private sealed class Tile : IDisposable
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{
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public const int SIZE_TILE = 0x20;
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private const int TileWidth = 8;
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private const int TileHeight = 8;
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public readonly int[] ColorChoices;
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private Bitmap img;
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public void Dispose() => img.Dispose();
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internal Tile(byte[] data = null)
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{
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if (data == null)
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data = new byte[SIZE_TILE];
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if (data.Length != SIZE_TILE)
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return;
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ColorChoices = new int[TileWidth*TileHeight];
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for (int i = 0; i < data.Length; i++)
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{
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ColorChoices[i*2+0] = data[i] & 0xF;
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ColorChoices[i*2+1] = data[i] >> 4;
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}
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}
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internal void SetTile(Color[] Palette)
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{
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img = new Bitmap(8, 8);
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for (int x = 0; x < 8; x++)
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for (int y = 0; y < 8; y++)
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{
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var index = ColorChoices[x%8 + y*8];
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var choice = Palette[index];
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img.SetPixel(x, y, choice);
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}
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}
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internal byte[] Write()
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{
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byte[] data = new byte[SIZE_TILE];
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for (int i = 0; i < data.Length; i++)
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{
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data[i] |= (byte)(ColorChoices[i*2+0] & 0xF);
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data[i] |= (byte)((ColorChoices[i*2+1] & 0xF) << 4);
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}
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return data;
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}
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internal Bitmap Rotate(int rotFlip)
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{
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if (rotFlip == 0)
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return img;
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Bitmap tile = (Bitmap)img.Clone();
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if ((rotFlip & 4) > 0)
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tile.RotateFlip(RotateFlipType.RotateNoneFlipX);
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if ((rotFlip & 8) > 0)
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tile.RotateFlip(RotateFlipType.RotateNoneFlipY);
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return tile;
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}
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internal int GetRotationValue(int[] tileColors)
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{
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// Check all rotation types
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if (ColorChoices.SequenceEqual(tileColors))
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return 0;
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// flip x
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for (int i = 0; i < 64; i++)
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if (ColorChoices[(7 - (i & 7)) + 8 * (i / 8)] != tileColors[i])
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goto check8;
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return 4;
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// flip y
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check8:
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for (int i = 0; i < 64; i++)
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if (ColorChoices[64 - 8 * (1 + (i / 8)) + (i & 7)] != tileColors[i])
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goto check12;
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return 8;
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// flip xy
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check12:
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for (int i = 0; i < 64; i++)
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if (ColorChoices[63 - i] != tileColors[i])
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return -1;
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return 12;
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}
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}
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private sealed class TileMap
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{
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public readonly int[] TileChoices;
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public readonly int[] Rotations;
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internal TileMap(byte[] data)
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{
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TileChoices = new int[data.Length/2];
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Rotations = new int[data.Length/2];
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for (int i = 0; i < data.Length; i += 2)
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{
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TileChoices[i/2] = data[i];
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Rotations[i/2] = data[i+1];
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}
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}
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internal byte[] Write()
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{
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using (MemoryStream ms = new MemoryStream())
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using (BinaryWriter bw = new BinaryWriter(ms))
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{
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for (int i = 0; i < TileChoices.Length; i++)
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{
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bw.Write((byte)TileChoices[i]);
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bw.Write((byte)Rotations[i]);
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}
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return ms.ToArray();
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}
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}
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}
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private static int IndexToVal(int index, int shiftVal)
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{
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int val = index + shiftVal;
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return val + 15*(index/17);
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}
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private static int ValToIndex(int val)
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{
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if ((val & 0x3FF) < 0xA0 || (val & 0x3FF) > 0x280)
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return ((val & 0x5C00) | 0xFF);
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return ((val % 0x20) + 0x11 * (((val & 0x3FF) - 0xA0) / 0x20)) | (val & 0x5C00);
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}
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private static byte Convert8to5(int colorval)
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{
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byte i = 0;
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while (colorval > Convert5To8[i]) i++;
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return i;
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}
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private static Color GetRGB555_32(uint val)
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{
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int R = (int)(val >> 0 >> 3) & 0x1F;
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int G = (int)(val >> 8 >> 3) & 0x1F;
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int B = (int)(val >> 16 >> 3) & 0x1F;
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return Color.FromArgb(0xFF, Convert5To8[R], Convert5To8[G], Convert5To8[B]);
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}
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private static Color GetRGB555_16(ushort val)
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{
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int R = (val >> 0) & 0x1F;
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int G = (val >> 5) & 0x1F;
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int B = (val >> 10) & 0x1F;
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return Color.FromArgb(0xFF, Convert5To8[R], Convert5To8[G], Convert5To8[B]);
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}
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private static ushort GetRGB555(Color c)
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{
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int val = 0;
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// val += c.A >> 8; // unused
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val |= Convert8to5(c.R) << 0;
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val |= Convert8to5(c.G) << 5;
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val |= Convert8to5(c.B) << 10;
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return (ushort)val;
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}
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private static readonly int[] Convert5To8 = { 0x00,0x08,0x10,0x18,0x20,0x29,0x31,0x39,
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0x41,0x4A,0x52,0x5A,0x62,0x6A,0x73,0x7B,
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0x83,0x8B,0x94,0x9C,0xA4,0xAC,0xB4,0xBD,
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0xC5,0xCD,0xD5,0xDE,0xE6,0xEE,0xF6,0xFF };
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}
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}
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