PKHeX/PKHeX.Core/PersonalInfo/Table/PersonalTable9SV.cs
Kurt dcc0e79435
Evotree: Evolution Traversal Enhancements (#3936)
Like move validation, evolutions are the earliest thing we wish to traverse when determining what encounters may have originated the current Pokémon. To determine the permitted species-form-levels a Pokémon could originate with, we must devolve a Pokémon by traveling down-generation to origin. Once we have an encounter, we can then evolve it to the current species, traversing upwards from origin to the current format.
2023-07-05 21:14:09 -07:00

74 lines
2.3 KiB
C#

using System;
namespace PKHeX.Core;
/// <summary>
/// Personal Table storing <see cref="PersonalTable9SV"/> used in <see cref="GameVersion.SV"/>.
/// </summary>
public sealed class PersonalTable9SV : IPersonalTable, IPersonalTable<PersonalInfo9SV>
{
private readonly PersonalInfo9SV[] Table;
private const int SIZE = PersonalInfo9SV.SIZE;
private const ushort MaxSpecies = Legal.MaxSpeciesID_9;
public ushort MaxSpeciesID => MaxSpecies;
public PersonalTable9SV(ReadOnlySpan<byte> data)
{
Table = new PersonalInfo9SV[data.Length / SIZE];
var count = data.Length / SIZE;
for (int i = 0, ofs = 0; i < count; i++, ofs += SIZE)
{
var slice = data.Slice(ofs, SIZE).ToArray();
Table[i] = new PersonalInfo9SV(slice);
}
}
public PersonalInfo9SV this[int index] => Table[(uint)index < Table.Length ? index : 0];
public PersonalInfo9SV this[ushort species, byte form] => Table[GetFormIndex(species, form)];
public PersonalInfo9SV GetFormEntry(ushort species, byte form) => Table[GetFormIndex(species, form)];
public int GetFormIndex(ushort species, byte form)
{
if (species <= MaxSpeciesID)
return Table[species].FormIndex(species, form);
return 0;
}
public bool IsSpeciesInGame(ushort species)
{
if (species > MaxSpeciesID)
return false;
var form0 = Table[species];
if (form0.IsPresentInGame)
return true;
var fc = form0.FormCount;
for (byte i = 1; i < fc; i++)
{
var entry = GetFormEntry(species, i);
if (entry.IsPresentInGame)
return true;
}
return false;
}
public bool IsPresentInGame(ushort species, byte form)
{
if (species > MaxSpeciesID)
return false;
var form0 = Table[species];
if (form == 0)
return form0.IsPresentInGame;
if (!form0.HasForm(form))
return false;
var entry = GetFormEntry(species, form);
return entry.IsPresentInGame;
}
PersonalInfo IPersonalTable.this[int index] => this[index];
PersonalInfo IPersonalTable.this[ushort species, byte form] => this[species, form];
PersonalInfo IPersonalTable.GetFormEntry(ushort species, byte form) => GetFormEntry(species, form);
}