mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-16 17:18:00 +00:00
02420d3e93
* Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
209 lines
13 KiB
C#
209 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using static PKHeX.Core.EncounterUtil;
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namespace PKHeX.Core
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{
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internal static class Encounters7b
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{
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internal static readonly EncounterArea7b[] SlotsGP = GetEncounterTables<EncounterArea7b>("gg", "gp");
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internal static readonly EncounterArea7b[] SlotsGE = GetEncounterTables<EncounterArea7b>("gg", "ge");
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internal static readonly EncounterStatic[] StaticGP, StaticGE;
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internal static readonly EncounterArea7g[] SlotsGO_GG = GetGoParkArea();
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static Encounters7b()
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{
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StaticGP = GetStaticEncounters(Encounter_GG, GameVersion.GP);
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StaticGE = GetStaticEncounters(Encounter_GG, GameVersion.GE);
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ManuallyAddRareSpawns(SlotsGP);
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ManuallyAddRareSpawns(SlotsGE);
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SlotsGP.SetVersion(GameVersion.GP);
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SlotsGE.SetVersion(GameVersion.GE);
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Encounter_GG.SetVersion(GameVersion.GG);
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TradeGift_GG.SetVersion(GameVersion.GG);
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MarkEncountersGeneration(7, SlotsGP, SlotsGE);
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MarkEncountersGeneration(7, StaticGP, StaticGE, TradeGift_GG);
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}
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private static readonly EncounterStatic[] Encounter_GG =
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{
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// encounters
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new EncounterStatic { Species = 144, Level = 50, Location = 44, FlawlessIVCount = 3, }, // Articuno @ Seafoam Islands
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new EncounterStatic { Species = 145, Level = 50, Location = 42, FlawlessIVCount = 3, }, // Zapdos @ Power Plant
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new EncounterStatic { Species = 146, Level = 50, Location = 45, FlawlessIVCount = 3, }, // Moltres @ Victory Road
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new EncounterStatic { Species = 150, Level = 70, Location = 46, FlawlessIVCount = 3, }, // Mewtwo @ Cerulean Cave
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new EncounterStatic { Species = 143, Level = 34, Location = 14, FlawlessIVCount = 3, }, // Snorlax @ Route 12
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new EncounterStatic { Species = 143, Level = 34, Location = 18, FlawlessIVCount = 3, }, // Snorlax @ Route 16
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// unused new EncounterStatic { Species = 100, Level = 42, Location = 42, FlawlessIVCount = 3, }, // Voltorb @ Power Plant
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new EncounterStatic { Species = 101, Level = 42, Location = 42, FlawlessIVCount = 3, }, // Electrode @ Power Plant
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// gifts
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new EncounterStatic { Species = 025, Level = 05, Location = 28, Gift = true, IVs = new[] {31,31,31,31,31,31}, Shiny = Shiny.Never, Form = 8, Version = GameVersion.GP }, // Pikachu @ Pallet Town
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new EncounterStatic { Species = 133, Level = 05, Location = 28, Gift = true, IVs = new[] {31,31,31,31,31,31}, Shiny = Shiny.Never, Form = 1, Version = GameVersion.GE }, // Eevee @ Pallet Town
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new EncounterStatic { Species = 129, Level = 05, Location = 06, Gift = true, IVs = new[] {30,31,25,30,25,25} }, // Magikarp @ Route 4
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// unused new EncounterStatic { Species = 133, Level = 30, Location = 34, Gift = true }, // Eevee @ Celadon City
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new EncounterStatic { Species = 131, Level = 34, Location = 52, Gift = true, IVs = new[] {31,25,25,25,30,30} }, // Lapras @ Saffron City (Silph Co. Employee, inside)
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new EncounterStatic { Species = 106, Level = 30, Location = 38, Gift = true, IVs = new[] {25,30,25,31,25,30} }, // Hitmonlee @ Saffron City (Karate Master)
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new EncounterStatic { Species = 107, Level = 30, Location = 38, Gift = true, IVs = new[] {25,31,30,25,25,30} }, // Hitmonchan @ Saffron City (Karate Master)
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new EncounterStatic { Species = 140, Level = 44, Location = 36, Gift = true, FlawlessIVCount = 3 }, // Kabuto @ Cinnabar Island (Cinnabar Pokémon Lab)
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new EncounterStatic { Species = 138, Level = 44, Location = 36, Gift = true, FlawlessIVCount = 3 }, // Omanyte @ Cinnabar Island (Cinnabar Pokémon Lab)
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new EncounterStatic { Species = 142, Level = 44, Location = 36, Gift = true, FlawlessIVCount = 3 }, // Aerodactyl @ Cinnabar Island (Cinnabar Pokémon Lab)
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new EncounterStatic { Species = 001, Level = 12, Location = 31, Gift = true, IVs = new[] {31,25,30,25,25,30} }, // Bulbasaur @ Cerulean City
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new EncounterStatic { Species = 004, Level = 14, Location = 26, Gift = true, IVs = new[] {25,30,25,31,30,25} }, // Charmander @ Route 24
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new EncounterStatic { Species = 007, Level = 16, Location = 33, Gift = true, IVs = new[] {25,25,30,25,31,30} }, // Squirtle @ Vermillion City
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new EncounterStatic { Species = 137, Level = 34, Location = 38, Gift = true, IVs = new[] {25,25,30,25,31,30} }, // Porygon @ Saffron City (Silph Co. Employee, outside)
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new EncounterStatic { Species = 053, Level = 16, Location = 33, Gift = true, IVs = new[] {30,30,25,31,25,25}, Version = GameVersion.GP }, // Persian @ Vermillion City (Outside Fan Club)
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new EncounterStatic { Species = 059, Level = 16, Location = 33, Gift = true, IVs = new[] {25,30,25,31,30,25}, Version = GameVersion.GE }, // Arcanine @ Vermillion City (Outside Fan Club)
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};
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private static readonly string[] T1 = { string.Empty, "ミニコ", "Tatianna", "BarbaRatatta", "Addoloratta", "Barbaratt", string.Empty, "Tatiana", "미니꼬", "小幂妮", "小幂妮", };
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private static readonly string[] T2 = { string.Empty, "ボーアイス", "Nicholice", "Iceman-4L0L4", "Goffreddo", "Eisper", string.Empty, "Gelasio", "보아이스", "露冰冰", "露冰冰", };
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private static readonly string[] T3 = { string.Empty, "レディダグ", "Diggette", "Taupilady", "Lady Glett", "Digga", string.Empty, "Glenda", "레이디그다", "蒂淑", "蒂淑", };
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private static readonly string[] T4 = { string.Empty, "ワルモン", "Darko", "AlolaZeDark", "Mattetro", "Bösbert", string.Empty, "Sinesio", "나뻐기", "达怀丹", "达怀丹", };
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private static readonly string[] T5 = { string.Empty, "エリッチ", "Psytrice", "TopDeTonCœur", "Chulia", "Assana", string.Empty, "Menchu", "엘리츄", "晶莹丘", "晶莹丘", };
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private static readonly string[] T6 = { string.Empty, "ジェンガラ", "Genmar", "OSS-Dandy7", "Mr. Owak", "Knoggelius", string.Empty, "Mario", "젠구리", "申史加拉", "申史加拉", };
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private static readonly string[] T7 = { string.Empty, "マニシ", "Exemann", "Koko-fan", "Exechiele", "Einrich", string.Empty, "Gunter", "마니시", "艾浩舒", "艾浩舒", };
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private static readonly string[] T8 = { string.Empty, "コツブ", "Higeo", "Montagnou", "George", "Karstein", string.Empty, "Georgie", "산돌", "科布", "科布", };
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internal static readonly EncounterTrade[] TradeGift_GG =
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{
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// Random candy values! They can be zero so no impact on legality even though statistically rare.
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new EncounterTrade { Species = 019, Level = 12, Form = 1, TrainerNames = T1, TID7 = 121106, OTGender = 1, Shiny = Shiny.Random, IVs = new[] {31,31,-1,-1,-1,-1}, IsNicknamed = false }, // Rattata @ Cerulean City, AV rand [0-5)
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new EncounterTrade { Species = 027, Level = 27, Form = 1, TrainerNames = T2, TID7 = 703019, OTGender = 0, Shiny = Shiny.Random, IVs = new[] {-1,31,31,-1,-1,-1}, IsNicknamed = false, Version = GameVersion.GP }, // Sandshrew @ Celadon City, AV rand [0-5)
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new EncounterTrade { Species = 037, Level = 27, Form = 1, TrainerNames = T2, TID7 = 703019, OTGender = 0, Shiny = Shiny.Random, IVs = new[] {-1,-1,-1,31,31,-1}, IsNicknamed = false, Version = GameVersion.GE }, // Vulpix @ Celadon City, AV rand [0-5)
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new EncounterTrade { Species = 050, Level = 25, Form = 1, TrainerNames = T3, TID7 = 520159, OTGender = 1, Shiny = Shiny.Random, IVs = new[] {-1,31,-1,31,-1,-1}, IsNicknamed = false }, // Diglett @ Lavender Town, AV rand [0-5)
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new EncounterTrade { Species = 052, Level = 44, Form = 1, TrainerNames = T4, TID7 = 000219, OTGender = 0, Shiny = Shiny.Random, IVs = new[] {31,-1,-1,31,-1,-1}, IsNicknamed = false, Version = GameVersion.GE }, // Meowth @ Cinnabar Island, AV rand [0-10)
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new EncounterTrade { Species = 088, Level = 44, Form = 1, TrainerNames = T4, TID7 = 000219, OTGender = 0, Shiny = Shiny.Random, IVs = new[] {31,31,-1,-1,-1,-1}, IsNicknamed = false, Version = GameVersion.GP }, // Grimer @ Cinnabar Island, AV rand [0-10)
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new EncounterTrade { Species = 026, Level = 30, Form = 1, TrainerNames = T5, TID7 = 940711, OTGender = 1, Shiny = Shiny.Random, IVs = new[] {-1,-1,-1,31,31,-1}, IsNicknamed = false }, // Raichu @ Saffron City, AV rand [0-10)
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new EncounterTrade { Species = 105, Level = 38, Form = 1, TrainerNames = T6, TID7 = 102595, OTGender = 0, Shiny = Shiny.Random, IVs = new[] {-1,31,31,-1,-1,-1}, IsNicknamed = false }, // Marowak @ Fuchsia City, AV rand [0-10)
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new EncounterTrade { Species = 103, Level = 46, Form = 1, TrainerNames = T7, TID7 = 060310, OTGender = 0, Shiny = Shiny.Random, IVs = new[] {-1,31,-1,-1,31,-1}, IsNicknamed = false }, // Exeggutor @ Indigo Plateau, AV rand [0-15)
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new EncounterTrade { Species = 074, Level = 16, Form = 1, TrainerNames = T8, TID7 = 551873, OTGender = 0, Shiny = Shiny.Random, IVs = new[] {31,31,-1,-1,-1,-1}, IsNicknamed = false }, // Geodude @ Vermilion City, AV rand [0-5)
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};
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private static EncounterArea7g[] GetGoParkArea()
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{
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var area = new EncounterArea7g { Location = 50 };
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EncounterSlot GetSlot(int species, int form)
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{
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return new EncounterSlot
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{
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Area = area,
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Generation = 7,
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Species = species,
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LevelMin = 1,
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LevelMax = 40,
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Form = form,
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Type = SlotType.GoPark,
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Version = GameVersion.GO,
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};
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}
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var obtainable = Enumerable.Range(1, 150).Concat(Enumerable.Range(808, 2)); // count : 152
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var AlolanKanto = new byte[]
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{
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// Level 1+
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019, // Rattata
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020, // Raticate
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027, // Sandshrew
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028, // Sandslash
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037, // Vulpix
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038, // Ninetales
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050, // Diglett
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051, // Dugtrio
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052, // Meowth
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053, // Persian
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074, // Geodude
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075, // Graveler
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076, // Golem
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088, // Grimer
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089, // Muk
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103, // Exeggutor
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// Level 20+
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026, // Raichu
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105, // Marowak
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};
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var regular = obtainable.Select(z => GetSlot(z, 0));
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var alolan = AlolanKanto.Select(z => GetSlot(z, 1));
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var slots = regular.Concat(alolan).ToArray();
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slots[slots.Length - 2].LevelMin = 20; // Raichu
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slots[slots.Length - 1].LevelMin = 20; // Marowak
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slots[(int)Species.Mewtwo - 1].LevelMin = 20;
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slots[(int)Species.Articuno - 1].LevelMin = 15;
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slots[(int)Species.Zapdos - 1].LevelMin = 15;
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slots[(int)Species.Moltres - 1].LevelMin = 15;
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area.Slots = slots;
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return new[] {area};
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}
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private class RareSpawn
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{
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public readonly int Species;
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public readonly byte[] Locations;
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protected internal RareSpawn(int species, params byte[] locations)
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{
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Species = species;
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Locations = locations;
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}
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}
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private static readonly byte[] Sky = {003, 004, 005, 006, 009, 010, 011, 012, 013, 014, 015, 016, 017, 018, 019, 020, 021, 022, 023, 024, 025, 026, 027};
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private static readonly RareSpawn[] Rare =
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{
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// Normal
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new RareSpawn(001, 039),
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new RareSpawn(004, 005, 006, 041),
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new RareSpawn(007, 026, 027, 044),
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new RareSpawn(106, 045),
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new RareSpawn(107, 045),
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new RareSpawn(113, 007, 008, 010, 011, 012, 013, 014, 015, 016, 017, 018, 019, 020, 023, 025, 040, 042, 043, 045, 047, 051),
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new RareSpawn(137, 009),
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new RareSpawn(143, 046),
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// Water
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new RareSpawn(131, 021, 022),
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// Fly
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new RareSpawn(006, Sky),
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new RareSpawn(144, Sky),
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new RareSpawn(145, Sky),
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new RareSpawn(146, Sky),
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new RareSpawn(149, Sky),
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};
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private static void ManuallyAddRareSpawns(IEnumerable<EncounterArea> areas)
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{
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foreach (var table in areas)
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{
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var loc = table.Location;
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var species = Rare.Where(z => z.Locations.Contains((byte)loc)).Select(z => z.Species).ToArray();
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if (species.Length == 0)
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continue;
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var slots = table.Slots;
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var first = slots[0];
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var extra = species
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.Select(z => new EncounterSlot
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{
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Area = table,
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Species = z,
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LevelMin = (z == 006 || z >= 144) ? 03 : first.LevelMin,
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LevelMax = (z == 006 || z >= 144) ? 56 : first.LevelMax,
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}).ToArray();
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int count = slots.Length;
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Array.Resize(ref slots, count + extra.Length);
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extra.CopyTo(slots, count);
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table.Slots = slots;
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}
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}
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}
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}
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