PKHeX/PKHeX.Core/Legality/RNG/Locks
Kurt 1d5f929981 Fix shiny check behavior for XD nonshadows
XD compares the player TSV against the non-shadow members, which is unnecessary but does result in them being able to cause shiny skips.

Update the VerifyNPC method to remove tsv check, as it's just repeating the logic we've done in the lock generator.

Added a test method that can be stepped through; compare the team results manually since they aren't exposed for interaction.

Closes #2751 , big thanks to @ijuintekka for being so detailed in their investigation/report!

Co-Authored-By: ijuintekka <ijuintekka@users.noreply.github.com>
2020-03-11 19:18:58 -07:00
..
LockFinder.cs Fix shiny check behavior for XD nonshadows 2020-03-11 19:18:58 -07:00
NPCLock.cs Reduce npclock object size 2019-01-06 20:58:57 -08:00
SeedFrame.cs More readonly struct tweaks 2019-10-26 23:18:25 -07:00
TeamLock.cs PKHeX.Core Nullable cleanup (#2401) 2019-10-16 18:47:31 -07:00
TeamLockResult.cs Fix shiny check behavior for XD nonshadows 2020-03-11 19:18:58 -07:00