mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 12:33:06 +00:00
c301ce88ab
Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available. Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method. https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8 https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158
32 lines
No EOL
795 B
C#
32 lines
No EOL
795 B
C#
using System;
|
|
|
|
namespace PKHeX.Core
|
|
{
|
|
/// <summary>
|
|
/// Generation 2 Time of Encounter enum
|
|
/// </summary>
|
|
[Flags]
|
|
internal enum EncounterTime
|
|
{
|
|
Any = 0,
|
|
Morning = 1 << 1,
|
|
Day = 1 << 2,
|
|
Night = 1 << 3,
|
|
}
|
|
|
|
internal static class EncounterTimeExtension
|
|
{
|
|
internal static bool Contains(this EncounterTime t1, int t2) => t1 == EncounterTime.Any || (t1 & (EncounterTime)(1 << t2)) != 0;
|
|
|
|
internal static int RandomValidTime(this EncounterTime t1)
|
|
{
|
|
var rnd = Util.Rand;
|
|
int val = rnd.Next(1, 4);
|
|
if (t1 == EncounterTime.Any)
|
|
return val;
|
|
while (!t1.Contains(val))
|
|
val = rnd.Next(1, 4);
|
|
return val;
|
|
}
|
|
}
|
|
} |