PKHeX/PKHeX.Core/Game/GameStrings/MetDataSource.cs
Kurt 1cad57e35d Build results in place, no linq
O(n) for speed & memory usage, as good as we can get.
Modified method is now less dumb. Array Copy doesn't have to worry about same-array overlapping src/dest regions
2021-05-09 22:48:24 -07:00

226 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using static PKHeX.Core.GameVersion;
namespace PKHeX.Core
{
public sealed class MetDataSource
{
private readonly List<ComboItem> MetGen2;
private readonly List<ComboItem> MetGen3;
private readonly List<ComboItem> MetGen3CXD;
private readonly List<ComboItem> MetGen4;
private readonly List<ComboItem> MetGen5;
private readonly List<ComboItem> MetGen6;
private readonly List<ComboItem> MetGen7;
private readonly List<ComboItem> MetGen7GG;
private readonly List<ComboItem> MetGen8;
public MetDataSource(GameStrings s)
{
MetGen2 = CreateGen2(s);
MetGen3 = CreateGen3(s);
MetGen3CXD = CreateGen3CXD(s);
MetGen4 = CreateGen4(s);
MetGen5 = CreateGen5(s);
MetGen6 = CreateGen6(s);
MetGen7 = CreateGen7(s);
MetGen7GG = CreateGen7GG(s);
MetGen8 = CreateGen8(s);
}
private static List<ComboItem> CreateGen2(GameStrings s)
{
var locations = Util.GetCBList(s.metGSC_00000.AsSpan(0, 0x5F));
Util.AddCBWithOffset(locations, s.metGSC_00000.AsSpan(0x7E, 2), 0x7E);
return locations;
}
private static List<ComboItem> CreateGen3(GameStrings s)
{
var locations = Util.GetCBList(s.metRSEFRLG_00000.AsSpan(0, 213));
Util.AddCBWithOffset(locations, s.metRSEFRLG_00000.AsSpan(253, 3), 253);
return locations;
}
private static List<ComboItem> CreateGen3CXD(GameStrings s)
{
var list = Util.GetCBList(s.metCXD_00000);
list.RemoveAll(z => z.Text.Length == 0);
return list;
}
private static List<ComboItem> CreateGen4(GameStrings s)
{
var locations = Util.GetCBList(s.metHGSS_00000, 0);
Util.AddCBWithOffset(locations, s.metHGSS_02000, 2000, Locations.Daycare4);
Util.AddCBWithOffset(locations, s.metHGSS_02000, 2000, Locations.LinkTrade4);
Util.AddCBWithOffset(locations, s.metHGSS_03000, 3000, Locations.Ranger4);
Util.AddCBWithOffset(locations, s.metHGSS_00000, 0000, Legal.Met_HGSS_0);
Util.AddCBWithOffset(locations, s.metHGSS_02000, 2000, Legal.Met_HGSS_2);
Util.AddCBWithOffset(locations, s.metHGSS_03000, 3000, Legal.Met_HGSS_3);
return locations;
}
private static List<ComboItem> CreateGen5(GameStrings s)
{
var locations = Util.GetCBList(s.metBW2_00000, 0);
Util.AddCBWithOffset(locations, s.metBW2_60000, 60001, Locations.Daycare5);
Util.AddCBWithOffset(locations, s.metBW2_30000, 30001, Locations.LinkTrade5);
Util.AddCBWithOffset(locations, s.metBW2_00000, 00000, Legal.Met_BW2_0);
Util.AddCBWithOffset(locations, s.metBW2_30000, 30001, Legal.Met_BW2_3);
Util.AddCBWithOffset(locations, s.metBW2_40000, 40001, Legal.Met_BW2_4);
Util.AddCBWithOffset(locations, s.metBW2_60000, 60001, Legal.Met_BW2_6);
return locations;
}
private static List<ComboItem> CreateGen6(GameStrings s)
{
var locations = Util.GetCBList(s.metXY_00000, 0);
Util.AddCBWithOffset(locations, s.metXY_60000, 60001, Locations.Daycare5);
Util.AddCBWithOffset(locations, s.metXY_30000, 30001, Locations.LinkTrade6);
Util.AddCBWithOffset(locations, s.metXY_00000, 00000, Legal.Met_XY_0);
Util.AddCBWithOffset(locations, s.metXY_30000, 30001, Legal.Met_XY_3);
Util.AddCBWithOffset(locations, s.metXY_40000, 40001, Legal.Met_XY_4);
Util.AddCBWithOffset(locations, s.metXY_60000, 60001, Legal.Met_XY_6);
return locations;
}
private static List<ComboItem> CreateGen7(GameStrings s)
{
var locations = Util.GetCBList(s.metSM_00000, 0);
Util.AddCBWithOffset(locations, s.metSM_60000, 60001, Locations.Daycare5);
Util.AddCBWithOffset(locations, s.metSM_30000, 30001, Locations.LinkTrade6);
Util.AddCBWithOffset(locations, s.metSM_00000, 00000, Legal.Met_SM_0);
Util.AddCBWithOffset(locations, s.metSM_30000, 30001, Legal.Met_SM_3);
Util.AddCBWithOffset(locations, s.metSM_40000, 40001, Legal.Met_SM_4);
Util.AddCBWithOffset(locations, s.metSM_60000, 60001, Legal.Met_SM_6);
return locations;
}
private static List<ComboItem> CreateGen7GG(GameStrings s)
{
var locations = Util.GetCBList(s.metGG_00000, 0);
Util.AddCBWithOffset(locations, s.metGG_60000, 60001, 60002);
Util.AddCBWithOffset(locations, s.metGG_30000, 30001, Locations.LinkTrade6);
Util.AddCBWithOffset(locations, s.metGG_00000, 00000, Legal.Met_GG_0);
Util.AddCBWithOffset(locations, s.metGG_30000, 30001, Legal.Met_GG_3);
Util.AddCBWithOffset(locations, s.metGG_40000, 40001, Legal.Met_GG_4);
Util.AddCBWithOffset(locations, s.metGG_60000, 60001, Legal.Met_GG_6);
return locations;
}
private static List<ComboItem> CreateGen8(GameStrings s)
{
var locations = Util.GetCBList(s.metSWSH_00000, 0);
Util.AddCBWithOffset(locations, s.metSWSH_60000, 60001, 60002);
Util.AddCBWithOffset(locations, s.metSWSH_30000, 30001, Locations.LinkTrade6);
Util.AddCBWithOffset(locations, s.metSWSH_00000, 00000, Legal.Met_SWSH_0);
Util.AddCBWithOffset(locations, s.metSWSH_30000, 30001, Legal.Met_SWSH_3);
Util.AddCBWithOffset(locations, s.metSWSH_40000, 40001, Legal.Met_SWSH_4);
Util.AddCBWithOffset(locations, s.metSWSH_60000, 60001, Legal.Met_SWSH_6);
return locations;
}
/// <summary>
/// Fetches a Met Location list for a <see cref="version"/> that has been transferred away from and overwritten.
/// </summary>
/// <param name="version">Origin version</param>
/// <param name="currentGen">Current save file generation</param>
/// <param name="egg">True if an egg location list, false if a regular met location list</param>
/// <returns>Met location list</returns>
public IReadOnlyList<ComboItem> GetLocationList(GameVersion version, int currentGen, bool egg = false)
{
if (currentGen == 2)
return MetGen2;
if (egg && version < W && currentGen >= 5)
return MetGen4;
return version switch
{
CXD when currentGen == 3 => MetGen3CXD,
R or S when currentGen == 3 => Partition1(MetGen3, z => z is <= 87), // Ferry
E when currentGen == 3 => Partition1(MetGen3, z => z is <= 87 or >= 197 and <= 212), // Trainer Hill
FR or LG when currentGen == 3 => Partition1(MetGen3, z => z is > 87 and < 197), // Celadon Dept.
D or P when currentGen == 4 => Partition2(MetGen4, z => z is <= 111, 4), // Battle Park
Pt when currentGen == 4 => Partition2(MetGen4, z => z is <= 125, 4), // Rock Peak Ruins
HG or SS when currentGen == 4 => Partition2(MetGen4, z => z is > 125 and < 234, 4), // Celadon Dept.
B or W => MetGen5,
B2 or W2 => Partition2(MetGen5, z => z is <= 116), // Abyssal Ruins
X or Y => Partition2(MetGen6, z => z is <= 168), // Unknown Dungeon
OR or AS => Partition2(MetGen6, z => z is > 168 and <= 354), // Secret Base
SN or MN => Partition2(MetGen7, z => z is < 200), // Outer Cape
US or UM
or RD or BU or GN or YW
or GD or SV or C => Partition2(MetGen7, z => z < 234), // Dividing Peak Tunnel
GP or GE or GO => Partition2(MetGen7GG, z => z <= 54), // Pokémon League
SW or SH => Partition2(MetGen8, z => z < 400),
_ => GetLocationListModified(version, currentGen),
};
static IReadOnlyList<ComboItem> Partition1(IReadOnlyList<ComboItem> list, Func<int, bool> criteria)
{
var result = new ComboItem[list.Count];
return GetOrderedList(list, result, criteria);
}
static IReadOnlyList<ComboItem> GetOrderedList(IReadOnlyList<ComboItem> list, ComboItem[] result, Func<int, bool> criteria, int start = 0)
{
// store values that match criteria at the next available position of the array
// store non-matches starting at the end. reverse before returning
int end = list.Count - 1;
foreach (var item in list)
{
if (criteria(item.Value))
result[start++] = item;
else
result[end--] = item;
}
// since the non-matches are reversed in order, we swap them back since we know where they end up at.
Array.Reverse(result, start, list.Count - start);
return result;
}
static IReadOnlyList<ComboItem> Partition2(IReadOnlyList<ComboItem> list, Func<int, bool> criteria, int keepFirst = 3)
{
var result = new ComboItem[list.Count];
for (int i = 0; i < keepFirst; i++)
result[i] = list[i];
return GetOrderedList(list, result, criteria, keepFirst);
}
}
/// <summary>
/// Fetches a Met Location list for a <see cref="version"/> that has been transferred away from and overwritten.
/// </summary>
/// <param name="version">Origin version</param>
/// <param name="currentGen">Current save file generation</param>
/// <returns>Met location list</returns>
private IReadOnlyList<ComboItem> GetLocationListModified(GameVersion version, int currentGen)
{
if (version <= CXD && currentGen == 4) // Pal Park to front
{
var met = MetGen4.ToArray();
var index = Array.FindIndex(met, z => z.Value == Locations.Transfer3);
var pal = met[index];
Array.Copy(met, 0, met, 1, index);
met[0] = pal;
return met;
}
if (version < X && currentGen >= 5) // PokéTransfer to front
{
var met = MetGen5.ToArray();
var index = Array.FindIndex(met, z => z.Value == Locations.Transfer4);
var xfr = met[index];
Array.Copy(met, 0, met, 1, index);
met[0] = xfr;
return met;
}
return Array.Empty<ComboItem>();
}
}
}