mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-18 16:33:24 +00:00
1c53243283
Also removed injectiondebug and trade packet handling. Improved BAK suggested filename (last saved timestamp)
313 lines
No EOL
8.4 KiB
Text
313 lines
No EOL
8.4 KiB
Text
! PKHeX Interface Customization File
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! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable.
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! lang_en.txt = English
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! lang_jp.txt = Japanese
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! lang_fr.txt = French
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! lang_de.txt = German
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! lang_es.txt = Spanish
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! lang_it.txt = Italian
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! lang_ko.txt = Korean
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! lang_zh.txt = Chinese
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! lang_pt.txt = Portuguese
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! Make sure that each edit has a ' = ' between Control name and new Text!
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!
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION. Main Form (PKHeX window) below.
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! Main = PKHeX
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- Change stuff below this line, not above.
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---------------------Menu Strip------------------------
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Menu_File = File
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Menu_Open = Ouvrir...
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Menu_Save = Enregistrer PK6...
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Menu_ExportSAV = Enregistrer SAV...
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Menu_ExportMAIN = Enregistrer main
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Menu_ExportBAK = Enregistrer BAK
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Menu_Exit = Quitter
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--
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Menu_Tools = Outils
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Menu_Showdown = Showdown
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Menu_ShowdownImportPK6 = Import Set from Clipboard
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Menu_ShowdownExportPK6 = Export Set to Clipboard
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Menu_ShowdownExportParty = Export Party to Clipboard
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Menu_ShowdownExportBattleBox = Export Battle Box to Clipboard
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Menu_CyberGadget = CyberGadget
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Menu_CodeGenerator = Générateur Code
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Menu_OpenTemp = Ouvrir le dossier Temp
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Menu_OpenCache = Ouvrir le dossier Cache
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Menu_Data = Données
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Menu_LoadBoxes = Charger Boîtes
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Menu_DumpBoxes = Dumper Boîtes
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Menu_Report = Rapport de données Box
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Menu_Database = Base de données PK6
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Menu_Other = Autre
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Menu_OpenSDF = Ouvrir le dossier SaveDataFiler
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Menu_OpenSDB = Ouvrir le dossier SaveDataBackup
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--
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Menu_Options = Options
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Menu_Language = Langue
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Menu_Modify = Réglez SAV
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Menu_ModifyDex = Modifier Pokédex Infos
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Menu_ModifyPK6 = Modifier PK6 Infos
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Menu_Unicode = Basculer la police
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Menu_About = A propos de PKHeX
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--------------------Context Menus----------------------
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mnuView = Voir
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mnuSet = Afficher
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mnuDelete = Effacer
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mnu2View = Voir
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--------------------Main Tab Data----------------------
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Tab_Main = Général
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Label_PID = PID:
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BTN_RerollPID = Modif.
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Label_Species = Espèce :
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CHK_Nicknamed = Surnom :
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Label_EXP = Expérience :
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Label_CurLevel = Niveau :
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Label_Nature = Nature :
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Label_HeldItem = Objet :
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Label_Friendship = Bonheur :
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Label_Form = Form.
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Label_Ability = Talent :
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Label_Language = Langue :
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CHK_IsEgg = Œuf
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CHK_Infected = Infecté
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CHK_Cured = Guéri
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Label_PKRS = Pokérus :
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Label_PKRSdays = Jr.
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Label_Country = Pays :
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Label_SubRegion = Région :
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Label_3DSRegion = Région 3DS :
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---------------------Met Tab Data-----------------------
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Tab_Met = Origine
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Label_OriginGame = Jeu de base :
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Label_MetLocation = Lieu :
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Label_Ball = Pokéball :
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Label_MetLevel = Niveau :
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Label_MetDate = Rencontré le :
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Label_EncounterType = Zone :
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CHK_Fateful = Rencontre Fatidique
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---------------------Egg Met Data-----------------------
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CHK_AsEgg = Œuf Pokémon
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GB_EggConditions = Éclosion
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Label_EggLocation = Lieu :
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Label_EggDate = Date :
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--------------------Stats Tab Data----------------------
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Tab_Stats = Stats
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Label_IVs = IV
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Label_EVs = EV
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Label_Stats = Stats
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Label_HP = PV :
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Label_ATK = Attaque :
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Label_DEF = Défense :
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Label_SPA = Attaq. Spé. :
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Label_SPD = Déf. Spé. :
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Label_SPE = Vitesse :
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Label_Total = Total :
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Label_HiddenPowerPrefix = Type Puissance Cachée :
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Label_CharacteristicPrefix = Caractéristiques :
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BTN_RandomIVs = IV aléatoires
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BTN_RandomEVs = EV aléatoires
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Label_ContestStats = Stats de Concours
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Label_Cool = S-F.
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Label_Beauty = Beauté
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Label_Cute = Grâce
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Label_Smart = Intell.
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Label_Tough = Robus.
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Label_Sheen = Lustre
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-------------------Attacks Tab Data---------------------
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Tab_Attacks = Attaq.
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GB_CurrentMoves = Capacités actuelles
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Label_CurPP = PP
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Label_PPups = PP Max
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GB_RelearnMoves = Capacités réapprises
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-------------------OT/Misc Tab Data---------------------
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Tab_OTMisc = Divers
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GB_OT = Infos Dresseur
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Label_TID = ID :
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Label_SID = SID :
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Label_OT = DO :
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GB_nOT = Dernier Dresseur connu
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Label_PrevOT = DO :
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GB_ExtraBytes = Octets supplémentaires
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GB_Markings = Marquages
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BTN_Ribbons = Rubans / Médaill.
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BTN_History = Souvenirs/Récré
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Label_EncryptionConstant = Valeur de cryptage :
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BTN_RerollEC = Edit.
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-----------------Save Data Interface--------------------
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Tab_Box = Boîtes PC
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Tab_PartyBattle = Partie
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Tab_Other = Autres
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Tab_SAV = SAV
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B_OpenPokePuffs = Pofiteroles
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B_OpenItemPouch = Objets
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B_OpenTrainerInfo = Infos Dress.
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B_OpenBoxLayout = Fonds Boîte
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B_OpenWondercards = CarteMiracle
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B_OpenBerryField = Baies
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B_OpenOPowers = O-Auras
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B_OpenEventFlags = Evènements
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B_OpenPokedex = Pokédex
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--
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B_OpenSecretBase = Secret Base
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--------------------Tab Internals-----------------------
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L_Party = Equipe :
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L_ReadOnlyPBB = Cet onglet est en lecture seule.
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L_BattleBox = Boîte de Combat :
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GB_Daycare = Pension
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GB_GTS = GTS
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GB_Fused = Fusion
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GB_SUBE = Vieil H.
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DayCare_HasEgg = Œuf disponible
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L_DaycareSeed = Seed
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L_ReadOnlyOther = Cet onglet est en lecture seule.
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B_JPEG = Sauver image PGL
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B_OpenHallofFame = Panthéon
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B_OUTPasserby = PSS
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B_VerifyCHK = Checksums
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B_SaveBoxBin = Save Box Data++
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L_GameSync = Game Sync ID:
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L_Secure1 = Secure Value 1:
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L_Secure2 = Secure Value 2:
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION. Ribbons / Medals UI Below
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! RibbonMedal
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- Change stuff below this line, not above.
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----------------------Buttons--------------------------
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BTN_All = Donner tout
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BTN_None = Retirer tout
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BTN_Cancel = Annuler
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BTN_Save = Sauvegarder
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-------------------Ribbons/Medals----------------------
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Tab_Kalos = Rubans courants
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Tab_Extra = Rubans divers
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Tab_Medals = Médailles Dresseur
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GB_Kalos12 = Série 1
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Kalos1a_0 = Maître Kalos
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Kalos1a_1 = Maître Hoenn
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Kalos1a_2 = Maître Sinnoh
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Kalos1a_3 = Affection
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Kalos1a_4 = Perfectionnement
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Kalos1a_5 = Élite
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Kalos1a_6 = Génie
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Kalos1a_7 = Effort
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---
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Kalos1b_0 = Alerte
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Kalos1b_1 = Choc
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Kalos1b_2 = Déprime
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Kalos1b_3 = Négligence
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Kalos1b_4 = Détente
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Kalos1b_5 = Sieste
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Kalos1b_6 = Sourire
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Kalos1b_7 = Sublime
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---
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GB_Kalos34 = Série 2
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Kalos2a_0 = Royal
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Kalos2a_1 = Royal Sublime
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Kalos2a_2 = Artiste
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Kalos2a_3 = Empreinte
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Kalos2a_4 = Record
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Kalos2a_5 = Légende
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Kalos2a_6 = Pays
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Kalos2a_7 = National
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---
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Kalos2b_0 = Terre
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Kalos2b_1 = Monde
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Kalos2b_2 = Classique
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Kalos2b_3 = Premier
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Kalos2b_4 = Événement
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Kalos2b_5 = Anniversaire
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Kalos2b_6 = Spécial
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Kalos2b_7 = Souvenir
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---
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GB_Extra1 = Série 3
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Extra1_0 = Souhait
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Extra1_1 = Vainqueur Championnat
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Extra1_2 = Champion Régional
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Extra1_3 = Champion National
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Extra1_4 = Champion du Monde
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L_PastContest = Souvenir Concours :
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L_PastBattle = Souvenir Combat :
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------------------Super Training---------------------
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L_SuperTraining = Entraînement Normal / Super
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L_Rank1 = Rang 1
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TMedal1_3 = PV
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TMedal1_4 = Attq.
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TMedal1_7 = Déf.
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TMedal1_2 = A. Spé.
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TMedal1_5 = D. Spé.
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TMedal1_6 = Vit.
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L_Rank2 = Rang 2
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TMedal2_1 = PV
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TMedal2_2 = Attq.
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TMedal2_5 = Déf.
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TMedal2_0 = A. Spé.
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TMedal2_3 = D. Spé.
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TMedal2_4 = Vit.
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L_Rank3 = Rang 3
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TMedal2_7 = PV
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TMedal3_0 = Attq.
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TMedal3_3 = Déf.
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TMedal2_6 = A. Spé.
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TMedal3_1 = D. Spé.
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TMedal3_2 = Vit.
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CHK_Secret = Entraînement Secret Activé
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L_Rank3 = Rang 4
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TMedal3_4 = Troubles
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L_Rank3 = Rang 5
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TMedal3_5 = Plante
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TMedal3_6 = Feu
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TMedal3_7 = Eau
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TMedal4_0 = Cibles Fuyantes
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L_Rank3 = Rang 6
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TMedal4_1 = Riposte
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TMedal4_2 = Rapide
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TMedal4_3 = Longue
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L_Rank3 = Rang 7
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TMedal4_4 = Lépidonille
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TMedal4_5 = Ballon Pixel
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TMedal4_6 = Trioxhydre
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L_Rank3 = Rang 8
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TMedal4_7 = X / Y
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---
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L_Bag = Last Used Bag:
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L_Hits = Hits Remaining:
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
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! MemoryAmie
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- Change stuff below this line, not above.
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---------------------Bottom UI-------------------------
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BTN_Cancel = Annuler
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BTN_Save = Sauver
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L_Handler = Dresseur actuel :
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L_Fullness = Satiété :
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L_Enjoyment = Gaieté :
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-
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Tab_OTMemory = Souvenirs avec : DO
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L_OT_Friendship = Bonheur :
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L_OT_Affection = Affection :
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L_OT_TextLine = Type souvenir :
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L_OT_Quality = Intensité :
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L_OT_Feeling = Feeling :
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Tab_CTMemory = Autres souvenirs
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L_CT_Friendship = Bonheur :
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L_CT_Affection = Affection :
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L_CT_TextLine = Type souvenir :
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L_CT_Quality = Intensité :
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L_CT_Feeling = Feeling :
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Tab_Residence = Résidence
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GB_Residence = Ce Pokémon a résidé (en) (à) :
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L_Geo0 = Emplacement 0
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L_Geo1 = Emplacement 1
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L_Geo2 = Emplacement 2
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L_Geo3 = Emplacement 3
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L_Geo4 = Emplacement 4
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L_Region = Région
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L_Country = Pays
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--
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- **Please leave the {0} in your line. The OT name will show instead.
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--
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L_Arguments = Onglet désactivé ; Toujours avec ; DO ; Génération précédente - ; Souvenirs avec ; Pokémon ; Zone ; Objet(s) ; Attaque ; Emplacement
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! End |