mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-02 16:59:15 +00:00
bb55532c4a
Move TID/SID load to after version set (special handling for pk1/pk2 which don't store version, just call manually). Update TID/SID on every gameversion change anyway Rename LoadOTID to LoadOT since it does not deal with ID. Closes #1962
44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using PKHeX.Core;
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namespace PKHeX.WinForms.Controls
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{
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public partial class PKMEditor
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{
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private void PopulateFieldsPK2()
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{
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if (!(pkm is PK2 pk2))
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return;
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LoadMisc1(pk2);
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LoadMisc2(pk2);
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TID_Trainer.LoadIDValues(pkm);
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TB_MetLevel.Text = pk2.Met_Level.ToString();
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CB_MetLocation.SelectedValue = pk2.Met_Location;
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CB_MetTimeOfDay.SelectedIndex = pk2.Met_TimeOfDay;
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// Attempt to detect language
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CB_Language.SelectedValue = PKX.GetVCLanguage(pk2);
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LoadPartyStats(pk2);
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UpdateStats();
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}
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private PKM PreparePK2()
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{
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if (!(pkm is PK2 pk2))
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return null;
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SaveMisc1(pk2);
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SaveMisc2(pk2);
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pk2.Met_Level = Util.ToInt32(TB_MetLevel.Text);
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pk2.Met_Location = WinFormsUtil.GetIndex(CB_MetLocation);
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pk2.Met_TimeOfDay = CB_MetTimeOfDay.SelectedIndex;
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SavePartyStats(pk2);
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pk2.FixMoves();
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return pk2;
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}
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}
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}
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