mirror of
https://github.com/kwsch/PKHeX
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1b028198ad
refer to pull request comments for summary
40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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namespace PKHeX.Core
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{
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public static partial class Util
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{
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public static readonly Random Rand = new Random();
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public static uint Rand32()
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{
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return (uint)Rand.Next(1 << 30) << 2 | (uint)Rand.Next(1 << 2);
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}
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/// <summary>
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/// Shuffles the order of items within a collection of items.
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/// </summary>
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/// <typeparam name="T">Item type</typeparam>
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/// <param name="items">Item collection</param>
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public static void Shuffle<T>(IList<T> items) => Shuffle(items, 0, items.Count);
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/// <summary>
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/// Shuffles the order of items within a collection of items.
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/// </summary>
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/// <typeparam name="T">Item type</typeparam>
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/// <param name="items">Item collection</param>
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/// <param name="start">Starting position</param>
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/// <param name="end">Ending position</param>
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public static void Shuffle<T>(IList<T> items, int start, int end)
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{
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for (int i = start; i < end; i++)
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{
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int index = i + Rand.Next(end - i);
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T t = items[index];
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items[index] = items[i];
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items[i] = t;
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}
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}
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}
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}
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