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https://github.com/kwsch/PKHeX
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7fc8001806
EncounterTrade: don't init Location to -1; keep as default 0 and use that as the pivot for default met location. Move Fateful property to the sub-type that uses it (EncounterTrade4, for Ranch). Move some EncounterStatic->PKM logic that is per-type to the associated type overloaded methods. Rearrange order of properties to be more consistent with interfaces Gen3: Initialize some classes without using post-constructor setters. The `init` setter functionality coming in c#9 won't be usable as the net46 runtime/netstandard2 doesn't support it on current previews. Do it this way so we can explicity initialize some required properties rather than apply version on a second iteration. |
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.. | ||
EncounterCriteria.cs | ||
EncounterEggGenerator.cs | ||
EncounterFinder.cs | ||
EncounterGenerator.cs | ||
EncounterGenerator12.cs | ||
EncounterMatchRating.cs | ||
EncounterMovesetGenerator.cs | ||
EncounterOrder.cs | ||
EncounterSlotGenerator.cs | ||
EncounterStaticGenerator.cs | ||
EncounterTradeGenerator.cs | ||
MysteryGiftGenerator.cs | ||
PeekEnumerator.cs |