mirror of
https://github.com/kwsch/PKHeX
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572b5e98e0
Beldum: Default moves Gen9 trades were defaulting to Random, not Never KChart: >= instead of >
123 lines
4.8 KiB
C#
123 lines
4.8 KiB
C#
using System;
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using System.ComponentModel;
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using System.Windows.Forms;
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using PKHeX.Core;
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using PKHeX.Drawing;
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using PKHeX.Drawing.Misc;
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using PKHeX.Drawing.PokeSprite;
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namespace PKHeX.WinForms;
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public partial class KChart : Form
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{
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private readonly SaveFile SAV;
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private readonly string[] abilities;
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public KChart(SaveFile sav)
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{
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InitializeComponent();
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Icon = Properties.Resources.Icon;
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WinFormsUtil.TranslateInterface(this, Main.CurrentLanguage);
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SAV = sav;
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var pt = SAV.Personal;
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var strings = GameInfo.Strings;
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var species = strings.specieslist;
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abilities = strings.abilitylist;
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DGV.Rows.Clear();
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for (ushort s = 1; s <= pt.MaxSpeciesID; s++)
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{
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var fc = pt[s, 0].FormCount;
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var formNames = fc <= 1
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? []
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: FormConverter.GetFormList(s, strings.Types, strings.forms, Main.GenderSymbols, SAV.Context);
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for (byte f = 0; f < fc; f++)
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{
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var name = f == 0 ? species[s] : $"{species[s]}-{(f < formNames.Length ? formNames[f] : f.ToString())}";
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PopEntry(s, f, name, pt);
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}
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}
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DGV.Sort(DGV.Columns[0], ListSortDirection.Ascending);
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}
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private void PopEntry(ushort species, byte form, string name, IPersonalTable pt)
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{
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if (!pt.IsPresentInGame(species, form))
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return;
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var p = pt.GetFormEntry(species, form);
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var row = new DataGridViewRow();
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row.CreateCells(DGV);
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var cells = row.Cells;
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int c = 0;
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var bst = p.GetBaseStatTotal();
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cells[c++].Value = species.ToString(pt.MaxSpeciesID > 999 ? "0000" : "000") + (form > 0 ? $"-{form:00}" : "");
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cells[c++].Value = SpriteUtil.GetSprite(species, form, 0, 0, 0, false, Shiny.Never, SAV.Context);
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cells[c++].Value = name;
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cells[c++].Value = GetIsNative(p, species);
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cells[c].Style.BackColor = ColorUtil.ColorBaseStatTotal(bst);
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cells[c++].Value = bst.ToString("000");
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cells[c++].Value = p.CatchRate.ToString("000");
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cells[c++].Value = TypeSpriteUtil.GetTypeSpriteWide(p.Type1, SAV.Generation);
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cells[c++].Value = p.Type1 == p.Type2 ? SpriteUtil.Spriter.Transparent : TypeSpriteUtil.GetTypeSpriteWide(p.Type2, SAV.Generation);
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cells[c].Style.BackColor = ColorUtil.ColorBaseStat(p.HP);
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cells[c++].Value = p.HP.ToString("000");
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cells[c].Style.BackColor = ColorUtil.ColorBaseStat(p.ATK);
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cells[c++].Value = p.ATK.ToString("000");
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cells[c].Style.BackColor = ColorUtil.ColorBaseStat(p.DEF);
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cells[c++].Value = p.DEF.ToString("000");
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cells[c].Style.BackColor = ColorUtil.ColorBaseStat(p.SPA);
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cells[c++].Value = p.SPA.ToString("000");
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cells[c].Style.BackColor = ColorUtil.ColorBaseStat(p.SPD);
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cells[c++].Value = p.SPD.ToString("000");
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cells[c].Style.BackColor = ColorUtil.ColorBaseStat(p.SPE);
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cells[c++].Value = p.SPE.ToString("000");
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var abils = p.AbilityCount;
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cells[c++].Value = abilities[abils > 0 ? p.GetAbilityAtIndex(0) : 0];
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cells[c++].Value = abilities[abils > 1 ? p.GetAbilityAtIndex(1) : 0];
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cells[c].Value = abilities[abils > 2 ? p.GetAbilityAtIndex(2) : 0];
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row.Height = SpriteUtil.Spriter.Height + 1;
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DGV.Rows.Add(row);
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}
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private static bool GetIsNative(IPersonalInfo personalInfo, ushort s) => personalInfo switch
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{
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PersonalInfo7 => IsAlolanNative(s),
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PersonalInfo8SWSH ss => ss.IsInDex,
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PersonalInfo8BDSP bs => bs.IsInDex,
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PersonalInfo8LA bs => bs.IsPresentInGame,
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PersonalInfo9SV sv => sv.IsInDex,
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_ => true,
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};
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private static ReadOnlySpan<byte> PastGenAlolanNatives =>
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[
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0x00, 0x1C, 0xF8, 0x1E, 0xF8, 0xC7, 0xFC, 0xFF, 0x1F, 0x9F, 0x47, 0x7F, 0xF3, 0x13, 0xCA, 0xEF,
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0xFF, 0xD7, 0x38, 0x00, 0xE8, 0x7F, 0x0A, 0x46, 0xFE, 0x51, 0xD6, 0xCC, 0x1A, 0xCA, 0x47, 0x00,
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0x00, 0xC0, 0xFF, 0x18, 0x00, 0xCB, 0x38, 0xC0, 0xF3, 0x67, 0xB8, 0xEA, 0xA3, 0x46, 0xFE, 0x01,
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0x00, 0x00, 0x00, 0x0F, 0xCC, 0x6E, 0xC0, 0xF9, 0x1F, 0x7F, 0xEC, 0x54, 0x00, 0x00, 0x00, 0x1C,
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0x00, 0x70, 0x08, 0x00, 0xFC, 0xE3, 0xF2, 0x17, 0xF0, 0x09, 0x05, 0x20, 0x00, 0x6C, 0x79, 0x10,
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0x00, 0x00, 0xE0, 0x28, 0x1C, 0x40, 0xD7, 0xF5, 0x3F, 0x44,
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];
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private static bool IsAlolanNative(ushort species)
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{
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if (species >= 721)
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return true;
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if (species == 720)
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return false;
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// [0, 719]; always will be a bit in the array.
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var offset = species >> 3;
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var bitSet = PastGenAlolanNatives;
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var bit = species & 7;
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if ((bitSet[offset] & (1 << bit)) != 0)
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return true;
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return false;
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}
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}
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