mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
1960b335fd
If you must get a list of abilities, then use the span extension methods. Also reworks some initial moveset fetching to allocate less
273 lines
8.8 KiB
C#
273 lines
8.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace PKHeX.Core;
|
|
|
|
/// <summary>
|
|
/// Level Up Learn Movepool Information
|
|
/// </summary>
|
|
public sealed class Learnset
|
|
{
|
|
/// <summary>
|
|
/// Moves that can be learned.
|
|
/// </summary>
|
|
internal readonly ushort[] Moves;
|
|
|
|
/// <summary>
|
|
/// Levels at which a move at a given index can be learned.
|
|
/// </summary>
|
|
private readonly byte[] Levels;
|
|
|
|
public Learnset(ushort[] moves, byte[] levels)
|
|
{
|
|
Moves = moves;
|
|
Levels = levels;
|
|
}
|
|
|
|
public (bool HasMoves, int Start, int End) GetMoveRange(int maxLevel, int minLevel = 0)
|
|
{
|
|
if (minLevel <= 1 && maxLevel >= 100)
|
|
return (true, 0, Moves.Length - 1);
|
|
if (minLevel > maxLevel)
|
|
return default;
|
|
int start = Array.FindIndex(Levels, z => z >= minLevel);
|
|
if (start < 0)
|
|
return default;
|
|
int end = Array.FindLastIndex(Levels, z => z <= maxLevel);
|
|
if (end < 0)
|
|
return default;
|
|
|
|
return (true, start, end);
|
|
}
|
|
|
|
/// <summary>Returns the moves a Pokémon would have if it were encountered at the specified level.</summary>
|
|
/// <remarks>In Generation 1, it is not possible to learn any moves lower than these encounter moves.</remarks>
|
|
/// <param name="level">The level the Pokémon was encountered at.</param>
|
|
/// <returns>Array of Move IDs</returns>
|
|
public ushort[] GetEncounterMoves(int level)
|
|
{
|
|
const int count = 4;
|
|
var moves = new ushort[count];
|
|
SetEncounterMoves(level, moves);
|
|
return moves;
|
|
}
|
|
|
|
/// <summary>Returns the moves a Pokémon would have if it were encountered at the specified level.</summary>
|
|
/// <remarks>In Generation 1, it is not possible to learn any moves lower than these encounter moves.</remarks>
|
|
/// <param name="level">The level the Pokémon was encountered at.</param>
|
|
/// <param name="moves">Move array to write to</param>
|
|
/// <param name="ctr">Starting index to begin overwriting at</param>
|
|
/// <returns>Array of Move IDs</returns>
|
|
public void SetEncounterMoves(int level, Span<ushort> moves, int ctr = 0)
|
|
{
|
|
for (int i = 0; i < Moves.Length; i++)
|
|
{
|
|
if (Levels[i] > level)
|
|
break;
|
|
|
|
var move = Moves[i];
|
|
bool alreadyHasMove = moves.IndexOf(move) >= 0;
|
|
if (alreadyHasMove)
|
|
continue;
|
|
|
|
moves[ctr++] = move;
|
|
ctr &= 3;
|
|
}
|
|
}
|
|
|
|
public void SetEncounterMovesBackwards(int level, Span<ushort> moves, int ctr = 0)
|
|
{
|
|
int index = Array.FindLastIndex(Levels, z => z <= level);
|
|
|
|
while (true)
|
|
{
|
|
if (index == -1)
|
|
return; // no moves to add?
|
|
|
|
// In the event we have multiple moves at the same level, insert them in regular descending order.
|
|
int start = index;
|
|
while (start != 0 && Levels[start] == Levels[start - 1])
|
|
start--;
|
|
|
|
for (int i = start; i <= index; i++)
|
|
{
|
|
var move = Moves[i];
|
|
if (moves.IndexOf(move) == -1)
|
|
moves[ctr++] = move;
|
|
|
|
if (ctr == 4)
|
|
return;
|
|
}
|
|
|
|
index = start - 1;
|
|
}
|
|
}
|
|
|
|
/// <summary>Adds the learned moves by level up to the specified level.</summary>
|
|
public void SetLevelUpMoves(int startLevel, int endLevel, Span<ushort> moves, int ctr = 0)
|
|
{
|
|
int startIndex = Array.FindIndex(Levels, z => z >= startLevel);
|
|
int endIndex = Array.FindIndex(Levels, z => z > endLevel);
|
|
for (int i = startIndex; i < endIndex; i++)
|
|
{
|
|
var move = Moves[i];
|
|
bool alreadyHasMove = moves.IndexOf(move) >= 0;
|
|
if (alreadyHasMove)
|
|
continue;
|
|
|
|
moves[ctr++] = move;
|
|
ctr &= 3;
|
|
}
|
|
}
|
|
|
|
/// <summary>Adds the moves that are gained upon evolving.</summary>
|
|
/// <param name="moves">Move array to write to</param>
|
|
/// <param name="ctr">Starting index to begin overwriting at</param>
|
|
public void SetEvolutionMoves(Span<ushort> moves, int ctr = 0)
|
|
{
|
|
for (int i = 0; i < Moves.Length; i++)
|
|
{
|
|
if (Levels[i] != 0)
|
|
break;
|
|
|
|
var move = Moves[i];
|
|
bool alreadyHasMove = moves.IndexOf(move) >= 0;
|
|
if (alreadyHasMove)
|
|
continue;
|
|
|
|
moves[ctr++] = move;
|
|
ctr &= 3;
|
|
}
|
|
}
|
|
|
|
/// <summary>Adds the learned moves by level up to the specified level.</summary>
|
|
public void SetLevelUpMoves(int startLevel, int endLevel, Span<ushort> moves, ReadOnlySpan<ushort> ignore, int ctr = 0)
|
|
{
|
|
int startIndex = Array.FindIndex(Levels, z => z >= startLevel);
|
|
if (startIndex == -1)
|
|
return; // No more remain
|
|
int endIndex = Array.FindIndex(Levels, z => z > endLevel);
|
|
if (endIndex == -1)
|
|
endIndex = Levels.Length;
|
|
for (int i = startIndex; i < endIndex; i++)
|
|
{
|
|
var move = Moves[i];
|
|
if (ignore.IndexOf(move) >= 0)
|
|
continue;
|
|
|
|
bool alreadyHasMove = moves.IndexOf(move) >= 0;
|
|
if (alreadyHasMove)
|
|
continue;
|
|
|
|
moves[ctr++] = move;
|
|
ctr &= 3;
|
|
}
|
|
}
|
|
|
|
/// <summary>Adds the moves that are gained upon evolving.</summary>
|
|
/// <param name="moves">Move array to write to</param>
|
|
/// <param name="ignore">Ignored moves</param>
|
|
/// <param name="ctr">Starting index to begin overwriting at</param>
|
|
public void SetEvolutionMoves(Span<ushort> moves, ReadOnlySpan<ushort> ignore, int ctr = 0)
|
|
{
|
|
for (int i = 0; i < Moves.Length; i++)
|
|
{
|
|
if (Levels[i] != 0)
|
|
break;
|
|
|
|
var move = Moves[i];
|
|
if (ignore.IndexOf(move) >= 0)
|
|
continue;
|
|
|
|
bool alreadyHasMove = moves.IndexOf(move) >= 0;
|
|
if (alreadyHasMove)
|
|
continue;
|
|
|
|
moves[ctr++] = move;
|
|
ctr &= 3;
|
|
}
|
|
}
|
|
|
|
/// <summary>Returns the index of the lowest level move if the Pokémon were encountered at the specified level.</summary>
|
|
/// <remarks>Helps determine the minimum level an encounter can be at.</remarks>
|
|
/// <param name="level">The level the Pokémon was encountered at.</param>
|
|
/// <returns>Array of Move IDs</returns>
|
|
public int GetMinMoveLevel(int level)
|
|
{
|
|
if (Levels.Length == 0)
|
|
return 1;
|
|
|
|
int end = Array.FindLastIndex(Levels, z => z <= level);
|
|
return Math.Max(end - 4, 1);
|
|
}
|
|
|
|
public int GetMoveLevel(ushort move)
|
|
{
|
|
var index = Array.LastIndexOf(Moves, move);
|
|
if (index == -1)
|
|
return -1;
|
|
return Levels[index];
|
|
}
|
|
|
|
private Dictionary<ushort, byte>? Learn;
|
|
|
|
private Dictionary<ushort, byte> GetDictionary()
|
|
{
|
|
// Create a dictionary, with the move as the key and the level as the value.
|
|
// Due to the ordering of the object, this will result in fetching the lowest level for a move.
|
|
var dict = new Dictionary<ushort, byte>(Moves.Length);
|
|
for (int i = Moves.Length - 1; i >= 0; i--)
|
|
dict[Moves[i]] = Levels[i];
|
|
return dict;
|
|
}
|
|
|
|
/// <summary>Returns the level that a Pokémon can learn the specified move.</summary>
|
|
/// <param name="move">Move ID</param>
|
|
/// <returns>Level the move is learned at. If the result is below 0, the move cannot be learned by leveling up.</returns>
|
|
public int GetLevelLearnMove(ushort move)
|
|
{
|
|
return (Learn ??= GetDictionary()).TryGetValue(move, out var level) ? level : -1;
|
|
}
|
|
|
|
/// <summary>Returns the level that a Pokémon can learn the specified move.</summary>
|
|
/// <param name="move">Move ID</param>
|
|
/// <param name="min">Minimum level to start looking at.</param>
|
|
/// <returns>Level the move is learned at. If the result is below 0, the move cannot be learned by leveling up.</returns>
|
|
public int GetLevelLearnMove(ushort move, int min)
|
|
{
|
|
for (int i = 0; i < Moves.Length; i++)
|
|
{
|
|
if (move != Moves[i])
|
|
continue;
|
|
|
|
var lv = Levels[i];
|
|
if (lv >= min)
|
|
return lv;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
public ReadOnlySpan<ushort> GetBaseEggMoves(int level)
|
|
{
|
|
// Count moves <= level
|
|
var count = 0;
|
|
foreach (var x in Levels)
|
|
{
|
|
if (x > level)
|
|
break;
|
|
count++;
|
|
}
|
|
|
|
// Return a slice containing the moves <= level.
|
|
if (count == 0)
|
|
return ReadOnlySpan<ushort>.Empty;
|
|
|
|
int start = 0;
|
|
if (count > 4)
|
|
{
|
|
start = count - 4;
|
|
count = 4;
|
|
}
|
|
return Moves.AsSpan(start, count);
|
|
}
|
|
}
|