PKHeX/PKHeX.Core/Legality/Encounters/EncounterStatic/EncounterStatic8N.cs
Kurt 3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00

97 lines
2.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
using static PKHeX.Core.Encounters8Nest;
namespace PKHeX.Core;
/// <summary>
/// Generation 8 Nest Encounter (Regular Raid Dens)
/// </summary>
/// <inheritdoc cref="EncounterStatic8Nest{T}"/>
public sealed record EncounterStatic8N : EncounterStatic8Nest<EncounterStatic8N>
{
private readonly uint MinRank;
private readonly uint MaxRank;
private readonly byte NestID;
private IReadOnlyList<byte> NestLocations => Encounters8Nest.NestLocations[NestID];
public override byte Level { get => LevelMin; init { } }
public override byte LevelMin => LevelCaps[MinRank * 2];
public override byte LevelMax => LevelCaps[(MaxRank * 2) + 1];
public EncounterStatic8N(byte nestID, uint minRank, uint maxRank, byte val, GameVersion game) : base(game)
{
NestID = nestID;
MinRank = minRank;
MaxRank = maxRank;
DynamaxLevel = (byte)(MinRank + 1u);
FlawlessIVCount = val;
}
private static readonly byte[] LevelCaps =
{
15, 20, // 0
25, 30, // 1
35, 40, // 2
45, 50, // 3
55, 60, // 4
};
protected override bool IsMatchLevel(PKM pk, EvoCriteria evo)
{
var met = pk.Met_Level;
var metLevel = met - 15;
var rank = ((uint)metLevel) / 10;
if (rank > 4)
return false;
if (rank > MaxRank)
return false;
if (rank <= 1)
{
if (met <= byte.MaxValue && InaccessibleRank12Nests.TryGetValue((byte)met, out var nests) && nests.Contains(NestID))
return false;
}
if (rank < MinRank) // down-leveled
return IsDownLeveled(pk, metLevel, met);
return metLevel % 10 <= 5;
}
public bool IsDownLeveled(PKM pk)
{
var met = pk.Met_Level;
var metLevel = met - 15;
return met != LevelMax && IsDownLeveled(pk, metLevel, met);
}
private bool IsDownLeveled(PKM pk, int metLevel, int met)
{
if (metLevel % 5 != 0)
return false;
// shared nests can be down-leveled to any
if (pk.Met_Location == SharedNest)
return met >= 20;
// native down-levels: only allow 1 rank down (1 badge 2star -> 25), (3badge 3star -> 35)
return ((MinRank <= 1 && 1 <= MaxRank && met == 25)
|| (MinRank <= 2 && 2 <= MaxRank && met == 35)) && !pk.IsShiny;
}
protected override bool IsMatchLocation(PKM pk)
{
var loc = pk.Met_Location;
return loc == SharedNest || (loc <= 255 && NestLocations.Contains((byte)loc));
}
public override bool IsMatchExact(PKM pk, EvoCriteria evo)
{
if (pk.FlawlessIVCount < FlawlessIVCount)
return false;
return base.IsMatchExact(pk, evo);
}
}