PKHeX/PKHeX.Core/Legality/Encounters/EncounterStatic/EncounterStatic5DR.cs
Kurt 3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00

29 lines
829 B
C#

namespace PKHeX.Core;
/// <summary>
/// Generation 5 Dream Radar gift encounters
/// </summary>
/// <inheritdoc cref="EncounterStatic"/>
public sealed record EncounterStatic5DR : EncounterStatic5
{
public EncounterStatic5DR(ushort species, byte form, AbilityPermission ability = AbilityPermission.OnlyHidden) : base(GameVersion.B2W2)
{
Species = species;
Form = form;
Ability = ability;
Location = 30015;
Gift = true;
Ball = 25;
Level = 5; // to 40
Shiny = Shiny.Never;
}
protected override bool IsMatchLevel(PKM pk, EvoCriteria evo)
{
// Level from 5->40 depends on the number of badges
var met = pk.Met_Level;
if (met % 5 != 0)
return false;
return (uint) (met - 5) <= 35; // 5 <= x <= 40
}
}