PKHeX/PKHeX.WinForms/Controls/PKM Editor/EditPK5.cs
Kurt 32abc6daf4 speed up pkm loading slightly
PreparePKM had the opportunity to be recursive (preparation ->
validating*N -> preparation*N), lock out preview sprite updating (which
calls PreparePKM via Main.cs) while validating all controls

remove uncallable paths (format is checked prior, and checksum check is
never called as fieldsInitialized is forced false)

move gui toggling to loading methods when appropriate
2017-10-25 19:37:31 -07:00

51 lines
1.4 KiB
C#

using PKHeX.Core;
namespace PKHeX.WinForms.Controls
{
public partial class PKMEditor
{
private void PopulateFieldsPK5()
{
if (!(pkm is PK5 pk5))
return;
LoadMisc1(pk5);
LoadMisc2(pk5);
LoadMisc3(pk5);
LoadMisc4(pk5);
CB_EncounterType.SelectedValue = pk5.Gen4 ? pk5.EncounterType : 0;
CB_EncounterType.Visible = Label_EncounterType.Visible = pkm.Gen4;
CHK_NSparkle.Checked = pk5.NPokémon;
if (HaX)
DEV_Ability.SelectedValue = pk5.Ability;
else if (pk5.HiddenAbility)
CB_Ability.SelectedIndex = CB_Ability.Items.Count - 1;
else
LoadAbility4(pk5);
LoadPartyStats(pk5);
UpdateStats();
}
private PKM PreparePK5()
{
if (!(pkm is PK5 pk5))
return null;
SaveMisc1(pk5);
SaveMisc2(pk5);
SaveMisc3(pk5);
SaveMisc4(pk5);
pk5.EncounterType = WinFormsUtil.GetIndex(CB_EncounterType);
pk5.HiddenAbility = CB_Ability.SelectedIndex > 1; // not 0 or 1
pk5.NPokémon = CHK_NSparkle.Checked;
SavePartyStats(pk5);
pk5.FixMoves();
pk5.RefreshChecksum();
return pk5;
}
}
}