mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 06:20:25 +00:00
b804557627
* Add RanchMii for SAV4Ranch * Add RanchToy * Add RanchTrainerMii * Add RanchLevel * Add RanchToy class; make existing RanchToy RanchToyType * Add RanchToy and RanchLevel to SAV4Ranch * Remove incorrect MaxPkmCount entry from RanchLevel * Move code to remove PtHGSS data to a function in G$PKM * Add RK4 for My Pokemon Ranch Pokemon * Add RanchPkOwnershipType * SAV4Ranch updates * Fix PK4/RK4 conversion logic to stop breaking nicknames/OTs * Fix EntityDetection.IsPresent() check tripping on the data end marker for SAV4Ranch * Add .rk4 to README translations * Minor tweaks Fix RK4 TID/SID endianness/order, split Ownership enum into two enums Condense mii classes to get/set properties Make RanchLevel a static class for logic Remove ClearFF for TrainerMii -- the FFFF is the string terminator char for gen4 Make Toy byte enum, with unused alignment bytes Co-authored-by: Kurt <kaphotics@gmail.com>
239 lines
9.5 KiB
C#
239 lines
9.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Security.Cryptography;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Generation 4 <see cref="SaveFile"/> object for My Pokémon Ranch saves.
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/// </summary>
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public sealed class SAV4Ranch : BulkStorage, ISaveFileRevision
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{
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protected override int SIZE_STORED => PokeCrypto.SIZE_4RSTORED;
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protected override int SIZE_PARTY => PokeCrypto.SIZE_4RSTORED;
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public int SaveRevision => Version == GameVersion.DP ? 0 : 1;
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public string SaveRevisionString => Version == GameVersion.DP ? "-DP" : "-Pt";
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// ReSharper disable PrivateFieldCanBeConvertedToLocalVariable
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private readonly int DataEndMarker;
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private int DataEndMarkerOffset;
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private readonly int MiiDataOffset;
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private readonly int MiiCountOffset;
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private readonly int TrainerMiiDataOffset;
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private readonly int TrainerMiiCountOffset;
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private readonly int PokemonCountOffset;
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public override int SlotCount => RanchLevel.GetSlotCount(CurrentRanchLevelIndex);
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public override int BoxCount => (int)Math.Ceiling((decimal)SlotCount / SlotsPerBox);
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public int MiiCount { get; }
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public int TrainerMiiCount { get; }
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public int MaxToys => RanchLevel.GetMaxToys(CurrentRanchLevelIndex);
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public int MaxMiiCount => RanchLevel.GetMaxMiis(CurrentRanchLevelIndex);
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public override IPersonalTable Personal => PersonalTable.Pt;
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public override IReadOnlyList<ushort> HeldItems => Legal.HeldItems_Pt;
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protected override SaveFile CloneInternal() => new SAV4Ranch((byte[])Data.Clone());
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protected internal override string ShortSummary => $"{OT} {PlayTimeString}";
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public override string Extension => ".bin";
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protected override PKM GetPKM(byte[] data) => new RK4(data);
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public override StorageSlotSource GetSlotFlags(int index) => index >= SlotCount ? StorageSlotSource.Locked : StorageSlotSource.None;
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protected override bool IsSlotSwapProtected(int box, int slot) => IsSlotOverwriteProtected(box, slot);
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public override bool IsPKMPresent(ReadOnlySpan<byte> data) => EntityDetection.IsPresentSAV4Ranch(data);
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public SAV4Ranch(byte[] data) : base(data, typeof(RK4), 0)
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{
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Version = Data.Length == SaveUtil.SIZE_G4RANCH_PLAT ? GameVersion.Pt : GameVersion.DP;
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OT = GetString(0x770, 0x12);
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// 0x18 starts the header table: [u32 BlockID, u32 Offset]
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// Block 00, Offset = Metadata object
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// Block 01, Offset = Mii Data Array object
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// Block 02, Offset = Mii Link Data Array object
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// Block 03, Offset = Pokemon Data Array object
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// Block 04, Offset = reserved object
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// Unpack the binary a little:
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// 00: size, ???
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// 01: size, count, Mii data[count]
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// 02: size, count, Mii Link data[count]
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// 03: size, count, Pokemon (PK4 + metadata)[count]
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// 04: size, count, ???
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MiiCountOffset = ReadInt32BigEndian(Data.AsSpan(0x24)) + 4;
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TrainerMiiCountOffset = ReadInt32BigEndian(Data.AsSpan(0x2C)) + 4;
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MiiCount = ReadInt32BigEndian(Data.AsSpan(MiiCountOffset));
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TrainerMiiCount = ReadInt32BigEndian(Data.AsSpan(TrainerMiiCountOffset));
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MiiDataOffset = MiiCountOffset + 4;
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TrainerMiiDataOffset = TrainerMiiCountOffset + 4;
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PokemonCountOffset = ReadInt32BigEndian(Data.AsSpan(0x34)) + 4;
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Box = PokemonCountOffset + 4;
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DataEndMarkerOffset = ReadInt32BigEndian(Data.AsSpan(0x3C));
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DataEndMarker = ReadInt32BigEndian(Data.AsSpan(DataEndMarkerOffset));
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}
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private const int ToyBaseOffset = 0x227B;
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public byte CurrentRanchLevelIndex { get => Data[0x5A]; set => Data[0x5A] = value; }
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public byte PlannedRanchLevelIndex { get => Data[0x5B]; set => Data[0x5B] = value; } // tomorrow's level
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public uint SecondsSince2000 { get => ReadUInt32BigEndian(Data.AsSpan(0x5C)); set => WriteUInt32BigEndian(Data.AsSpan(0x5C), value); }
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public uint TotalSeconds { get => ReadUInt32BigEndian(Data.AsSpan(0x60)); set => WriteUInt32BigEndian(Data.AsSpan(0x60), value); }
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public ushort NextHayleyBringNationalDex { get => ReadUInt16LittleEndian(Data.AsSpan(0x6A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x6A), value); }
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public RanchToy GetRanchToy(int index)
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{
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if ((uint)index >= MaxToys)
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throw new ArgumentOutOfRangeException(nameof(index));
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int toyOffset = ToyBaseOffset + (RanchToy.SIZE * index);
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var data = Data.Slice(toyOffset, RanchToy.SIZE);
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return new RanchToy(data);
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}
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public void SetRanchToy(RanchToy toy, int index)
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{
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if ((uint)index >= MaxToys)
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throw new ArgumentOutOfRangeException(nameof(index));
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int toyOffset = ToyBaseOffset + (RanchToy.SIZE * index);
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SetData(Data, toy.Data, toyOffset);
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}
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public RanchMii GetRanchMii(int index)
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{
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if ((uint)index >= MiiCount)
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throw new ArgumentOutOfRangeException(nameof(index));
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int offset = MiiDataOffset + (RanchMii.SIZE * index);
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var data = Data.Slice(offset, RanchMii.SIZE);
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return new RanchMii(data);
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}
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public void SetRanchMii(RanchMii trainer, int index)
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{
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if ((uint)index >= MiiCount)
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throw new ArgumentOutOfRangeException(nameof(index));
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int offset = MiiDataOffset + (RanchMii.SIZE * index);
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SetData(Data, trainer.Data, offset);
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}
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public RanchTrainerMii GetRanchTrainerMii(int index)
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{
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if ((uint)index >= TrainerMiiCount)
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throw new ArgumentOutOfRangeException(nameof(index));
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int offset = TrainerMiiDataOffset + (RanchTrainerMii.SIZE * index);
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var data = Data.Slice(offset, RanchTrainerMii.SIZE);
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return new RanchTrainerMii(data);
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}
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public void SetRanchTrainerMii(RanchTrainerMii mii, int index)
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{
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if ((uint)index >= TrainerMiiCount)
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throw new ArgumentOutOfRangeException(nameof(index));
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int offset = TrainerMiiDataOffset + (RanchTrainerMii.SIZE * index);
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SetData(Data, mii.Data, offset);
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}
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protected override void SetChecksums()
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{
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// ensure the final data is written if the user screws stuff up
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WriteInt32BigEndian(Data.AsSpan(DataEndMarkerOffset), DataEndMarker);
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var goodlen = (DataEndMarkerOffset + 4);
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Array.Clear(Data, goodlen, Data.Length - goodlen);
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// 20 byte SHA checksum at the top of the file, which covers all data that follows.
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using var hash = SHA1.Create();
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var result = hash.ComputeHash(Data, 20, Data.Length - 20);
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SetData(result, 0);
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}
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protected override byte[] DecryptPKM(byte[] data)
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{
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var pokeData = PokeCrypto.DecryptArray45(data.Slice(0, PokeCrypto.SIZE_4STORED));
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var ranchData = data.AsSpan(PokeCrypto.SIZE_4STORED, 0x1C);
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var finalData = new byte[SIZE_STORED];
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pokeData.CopyTo(finalData, 0);
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ranchData.CopyTo(finalData.AsSpan(PokeCrypto.SIZE_4STORED));
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return finalData;
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}
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public void WriteBoxSlotInternal(PKM pk, Span<byte> data, int offset, string htName = "", ushort htTID = 0, ushort htSID = 0, RanchOwnershipType type = RanchOwnershipType.Hayley)
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{
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RK4 rk = (RK4)this.GetCompatiblePKM(pk);
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rk.OwnershipType = type;
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rk.HT_TID = htTID;
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rk.HT_SID = htSID;
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rk.HT_Name = htName;
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WriteBoxSlot(rk, data, offset);
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}
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public override void WriteBoxSlot(PKM pk, Span<byte> data, int offset)
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{
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bool isBlank = pk.Data.SequenceEqual(BlankPKM.Data);
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if (pk is not RK4 rk4)
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{
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WriteBoxSlotInternal(pk, data, offset);
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return;
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}
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if (!isBlank && rk4.OwnershipType == RanchOwnershipType.None)
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rk4.OwnershipType = RanchOwnershipType.Hayley; // Pokemon without an Ownership type get erased when the save is loaded. Hayley is considered 'default'.
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base.WriteBoxSlot(rk4, data, offset);
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if ((offset + SIZE_STORED) > DataEndMarkerOffset)
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{
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DataEndMarkerOffset = (offset + SIZE_STORED);
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WriteInt32BigEndian(Data.AsSpan(0x3C), DataEndMarkerOffset);
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WriteInt32BigEndian(Data.AsSpan(DataEndMarkerOffset), DataEndMarker);
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}
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int pkStart = PokemonCountOffset + 4;
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int pkEnd = DataEndMarkerOffset;
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int pkCount = (pkEnd - pkStart) / SIZE_STORED;
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WriteInt32BigEndian(Data.AsSpan(PokemonCountOffset), pkCount);
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}
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private TimeSpan PlayedSpan
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{
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get => TimeSpan.FromSeconds(TotalSeconds);
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set => TotalSeconds = (uint)value.TotalSeconds;
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}
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public override int PlayedHours
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{
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get => (ushort)PlayedSpan.TotalHours;
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set { var time = PlayedSpan; PlayedSpan = time - TimeSpan.FromHours(time.TotalHours) + TimeSpan.FromHours(value); }
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}
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public override int PlayedMinutes
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{
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get => (byte)PlayedSpan.Minutes;
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set { var time = PlayedSpan; PlayedSpan = time - TimeSpan.FromMinutes(time.Minutes) + TimeSpan.FromMinutes(value); }
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}
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public override int PlayedSeconds
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{
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get => (byte)PlayedSpan.Seconds;
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set { var time = PlayedSpan; PlayedSpan = time - TimeSpan.FromSeconds(time.Seconds) + TimeSpan.FromSeconds(value); }
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}
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public override string GetString(ReadOnlySpan<byte> data) => StringConverter4GC.GetStringUnicode(data);
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public override int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength, StringConverterOption option)
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{
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return StringConverter4GC.SetStringUnicode(value, destBuffer, maxLength, option);
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}
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}
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