mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-19 08:53:28 +00:00
92a50264cc
The new LCRNG/GCRNG/ARNG classes are static, rather than singletons. Allows them to be inlined much better.
54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace PKHeX.Core;
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/// <summary>
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/// Frame List used to cache <see cref="XDRNG"/> results, lazily reversing backwards and keeping the previous results.
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/// </summary>
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public sealed class FrameCache
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{
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private const int DefaultSize = 32;
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private readonly List<uint> Seeds = new(DefaultSize);
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private readonly List<uint> Values = new(DefaultSize);
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private uint Last;
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/// <summary>
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/// Creates a new instance of a <see cref="FrameCache"/>.
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/// </summary>
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/// <param name="origin">Seed at frame 0.</param>
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public FrameCache(uint origin) => Add(origin);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void Add(uint seed)
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{
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Seeds.Add(Last = seed);
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Values.Add(seed >> 16);
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}
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/// <summary>
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/// Gets the 16 bit value from <see cref="Values"/> at a given <see cref="index"/>.
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/// </summary>
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/// <param name="index">Index to grab the value from</param>
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public uint this[int index]
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{
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get
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{
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while (index >= Seeds.Count)
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Add(XDRNG.Prev(Last));
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return Values[index];
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}
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}
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/// <summary>
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/// Gets the Seed at a specified frame index.
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/// </summary>
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/// <param name="index">Frame number</param>
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/// <returns>Seed at index</returns>
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public uint GetSeed(int index)
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{
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while (index >= Seeds.Count)
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Add(XDRNG.Prev(Last));
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return Seeds[index];
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}
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}
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